Parameter Smoothing
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Recently I made this max gen patch which is a collection of all of parameter smooth algorithms i 've ever used in my dsp network (which is basicly for fun)
I personally use the "Chaotic Good" one the most , which is basically "delta value threshold + linear ramp + 0 detection" (almost used in 90% of my third party node)
One thing i'm pretty curious about is what is the most common smoothing algorithm that everybody is using now?
I found i really got no idea about this... -
Very cool! I'm a beginner so just curious - what's the difference in performance between them?
And if the most lightweight (looks like True Neutral) is good enough, why not use it all the time?
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sorry this example maybe a lil bit misleading.. the "True Neutral" one looks lightweight because it is no smoothing, like a control group.
For the cpu usage, i'd say all of them are almost the same (excpet the "Chaotic Neutral" one are a lil bit higher but it actually does more things) Some of these are pretty versatile but none of these are work perfectly in all cases...