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    Multi-channel volume and pan control

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    • Christoph HartC
      Christoph Hart
      last edited by Christoph Hart

      This should work:

      <?xml version="1.0" encoding="UTF-8"?>
      
      <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1" Balance="0"
                 VoiceLimit="128" KillFadeTime="20" IconColour="0" PreloadSize="8192"
                 BufferSize="4096" VoiceAmount="128" SamplerRepeatMode="0" RRGroupAmount="3"
                 PitchTracking="1" OneShot="0" CrossfadeGroups="1" Purged="0"
                 NumChannels="1" Group0Table="36..........9C...vOKfJ.+.........vO...f+.........vO"
                 Group1Table="36...............vOKfJ.+....9C...vO...f+.........vO"
                 Group2Table="36...............vOKfJ.+.........vO...f+....9C...vO"
                 Group3Table="24...............vO...f+....9C...vO" Group4Table="24...............vO...f+....9C...vO"
                 Group5Table="24...............vO...f+....9C...vO" Group6Table="24...............vO...f+....9C...vO"
                 Group7Table="24...............vO...f+....9C...vO" SampleMap="">
        <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                      GainModulationShown="1" CrossfadeTableShown="0" SettingsShown="1"
                      WaveformShown="1"/>
        <ChildProcessors>
          <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
            <EditorStates BodyShown="1" Visible="0" Solo="0"/>
            <ChildProcessors>
              <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1"
                         Attack="5" Release="10" LinearMode="1">
                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                <ChildProcessors>
                  <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                             Intensity="1">
                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                    <ChildProcessors/>
                  </Processor>
                </ChildProcessors>
              </Processor>
            </ChildProcessors>
          </Processor>
          <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="EffectChain" ID="FX" Bypassed="0">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1">
            <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
            <ChildProcessors>
              <Processor Type="MidiController" ID="Midi Controller" Bypassed="0" Intensity="1"
                         UseTable="0" Inverted="0" ControllerNumber="1" SmoothTime="200"
                         DefaultValue="0">
                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                <ChildProcessors/>
              </Processor>
            </ChildProcessors>
          </Processor>
        </ChildProcessors>
        <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
        <channels>
          <channelData enabled="1" level="0" suffix=""/>
        </channels>
        <samplemap ID="" SaveMode="0" RRGroupAmount="3" MicPositions=";"/>
      </Processor>
      

      You don't have to call Synth.enableRoundRobin(). Just set the RR Group Amount to your dynamic layer amount and set Group XF to enabled. This automatically deactivates the round robin behaviour and plays back all groups simlultaneuosly). You can then setup the crossfade curves for up to 8 layers by setting the table values for each group (you can choose different layer tables with the Edit XF drop down in the sampler settings.

      The example uses three dynamic layers (take a look at the tables 1 - 3).

      You can now use any modulator to morph between the dynamic layers (even polyphonic ones). The modulation output 0...1 will be the input for each table.

      I might make this easier though - and I don't know why I chose this ugly colour for the modulator chain :)

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      • d.healeyD
        d.healey
        last edited by

        Thanks Christoph I'll give it a whirl

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • d.healeyD
          d.healey
          last edited by

          I tried dropping samples into the sampler you've set up but even though I have samples mapped to the same keys in all three groups it's only playing one voice from group 1.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • d.healeyD
            d.healey
            last edited by

            Just wanted to give this a little bump. I've still not managed to get more than one sample triggered with the built in x-fade behavior.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Christoph HartC
              Christoph Hart
              last edited by

              This is an example project which uses a LFO to morph between two sustained samples (in this case, just a sine wave and a triangle).

              Crossfade Test Project

              Beware what you post next, it will be the 1000th post :)

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              • d.healeyD
                d.healey
                last edited by

                Thanks, I made a new build from github to try your example and it worked perfectly so then I retried my own project and it worked, so I'm thinking I just needed to update my build :)

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Weird, I haven't touched that code since ages.

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                  • d.healeyD
                    d.healey
                    last edited by

                    Strange, maybe I derped somewhere else then :p

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • d.healeyD
                      d.healey
                      last edited by

                      Ok there is definitely an issue with this. I think I might have found the trigger for it. If there is already a sampler in the instrument and then you add another and try and setup the group xfades on the new sampler it won't work. If you only have one sampler though, or the group xfade sampler was the first sampler you added then it works. It also works if you duplicate a sampler that has the xfades already set up.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        You were right. Although the problem was a more generic one: If you activate the KillNote retrigger behavior, it kills also samples that are just started and leaves only the last sample in the crossfade list alive. My example (and every time I used this feature) magically had the KillNote property disabled so I didn't notice it.

                        This is of course highly counterintuitive so I added a check that doesn't fire the retrigger behaviour if the voice was started with the same event. It's on GitHub now.

                        This also fixes the velocity X-Fade behavior and actually all cases where one event starts multiple samples (excluding multimic samples) so nice catch!

                        But it has nothing to do with another sampler and it would highly violate our precious encapsulation principle, so please make sure this problem does not persist.

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                        • d.healeyD
                          d.healey
                          last edited by

                          Excellent, glad it wasn't just me being mad

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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