@d-healey You were right, it was the bundle identifier.
Best posts made by trillbilly
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RE: AU Compiles but not visible
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RE: Apple altool vs notarytool
For anyone doing it it manually, here is the code.
Thanks @d-healey as always!
Codesigning Plugin
codesign --remove-signature "MacHD/User/Desktop/PluginName.vst3"
codesign --remove-signature "MacHD/User/Desktop/PluginName.component"
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.vst3" --timestamp
codesign -s "Developer ID Application: YOURTEAMID" "MacHD/User/Desktop/PluginName.component" --timestampBuild Installer
Sign Installer
productsign --sign "Developer ID Installer: YOURTEAMID" "MacHD/User/Desktop/PluginName.pkg" "MacHD/User/Desktop/Signed/PluginName.pkg"Notarize Installer
xcrun notarytool submit --apple-id "YOURAPPLEID" --password "App-Specific-Password" --team-id "YOURTEAMID" "MacHD/User/Desktop/Signed/PluginName.pkg"Wait For Upload To Complete
Staple Installer
xcrun stapler staple "MacHD/User/Desktop/Signed/PluginName.pkg"Check Status (Accepted)
spctl --assess -vvv --type install "MacHD/User/Desktop/Signed/PluginName.pkg"FYI: Just a tip coming from the altool manual notarizing. I used to have to enter my TEAMID including my name like "My Name (GD78YHD87G)" but with the notarytool, it seems you just need the actual TEAMID Number, not the name as well.
Also, I dont think this way sends the Notarization Email Confirmation. I did a fairly small upload a while ago and have yet to receive it. I've had it take hours before, but for a much larger file. Typically it sent the email within 10 or so minutes with altool. (it does not send the email. Once the upload is complete, youre good to go).
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RE: Preset Crashes DAW
@Lindon @d-healey @Dan-Korneff @Matt_SF @DanH I did another rebuild and managed to get things saving correctly (so it seems). I messed with a few settings and properties so Im not 100% sure what it was but it's working so thats that. I appreciate all the help and input fellers!
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RE: Making a Simple Rompler?
@daniel89ep Ya, @d-healey videos are great. I think this is with a Sound Generator but essentially you do the same with the Sampler.
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RE: Notarisation for dummies
@orange Ive gotten to waiting for the email. Ill post update after.
UPDATE: Success. Thanks again!
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RE: Export Error - JUCE VST3 Wrapper
@orange it looked a little different as I had downloaded the newest SDK. It had some extra folders but everything else looked the same.
@d-healey Thanks for the Password. Now that I am able to use the included sdk.zip contents, it has completed an export of VST3.
The help is much appreciated!
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RE: Transpose/Detune Incoming Audio
Thanks for all the replies. I have yet to use an outside library like RNBO or Faust but maybe its time I give something a shot.
I figured out a way to get a detune effect (sort of) by modulating the Delay of a Simple Gain effect. Not perfect but for small, subtle changes is ok.
I will check out these libraries and try to dive a bit deeper into one of them.
Beast and thank you.
Aaron
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RE: Get Sample Filename from Sampler using custom Sample Maps.
@d-healey I know, I can feel you've basically given me the answer and yet its like I'm blind, deaf & dumb. However, of those may be true. I'm looking right over it. I'll go back and figure it out. I need to take a HISE break to work on another HISE project. The cycle...
Latest posts made by trillbilly
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RE: FL Studio Artifacts
@Christoph-Hart If I enable the "Simulate varying audio buffer size" setting, it makes the plugin nearly inaudible within HISE.
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RE: FL Studio Artifacts
@Christoph-Hart @d-healey It's for sure the Gain Delay Modulation causing the issue. The more delay or intensity added, the worse the artifacts get.
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RE: FL Studio Artifacts
@d-healey I am using 512 Buffer Size & Align Tick Lengths is enabled.
@Christoph-Hart I am using the Develop Branch download 04/05/2024.
Again, it only happens with the Gain Delay Modulation. If I turn that off, it works as expected.
Is there another way I can detune incoming audio in an effects plugin? I know I can use 3rd party libraries, but, I havent gotten that far in my HISE journey yet.
Best,
Aaron
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FL Studio Artifacts
Hey Gang,
I've created an FX Plugin and have tested it with a few DAWs. So far, FL Studio is the only one with issue (surprise, surprise).
Im using a Gain Delay Modulation to create a "Detune" effect. It seems whenever this is triggered, it caused some artifacts & crackling within FL Studio. It doesnt happen on an audio track, but, does happen in a MIDI track playing any plugin/instrument.
If you Freeze/Consolidate the MIDI track, the artifacts are gone.
So to me, it seems to be related to the Gain Delay Modulation + Incoming MIDI messages.
Does anyone have any idea where I should start?
All the best,
Aaron
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RE: Transpose/Detune Incoming Audio
Thanks for all the replies. I have yet to use an outside library like RNBO or Faust but maybe its time I give something a shot.
I figured out a way to get a detune effect (sort of) by modulating the Delay of a Simple Gain effect. Not perfect but for small, subtle changes is ok.
I will check out these libraries and try to dive a bit deeper into one of them.
Beast and thank you.
Aaron
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Transpose/Detune Incoming Audio
Hi Gang,
Im messing around with Effect plugins. Is there a way to transpose/detune incoming audio (not MIDI)?
All the best,
Aaron
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RE: Samplemap 1 not loading - other load fine
@d-healey When I use Console.print it does seem the SampleDropper is performing BEFORE the Viewport.
Interface: Object 0x8371f570 (SampleDropper)
Interface: 50.0 (Samplemap)I've got the Viewport calling for samplemaps in oninit. I've got the SampleDropper contained to the SampleLoadSave.js.
I guess I assumed that oninit was processed first and then the other .js files.
How do I go about switching the order in which their callbacks trigger?
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RE: Sample Start Random Modulator + Arpeggiator (Sampler)
@bendurso I've never tried but maybe you could create a knob on the interface that controls the Start time of the sampler and randomly modulate the knob.