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    • RE: Svarog - cinematic scrap metal vsti

      @Lindon said in Svarog - cinematic scrap metal vsti:

      @iamlamprey said in Svarog - cinematic scrap metal vsti:

      @Lindon That's a thing? I thought Mac had some developer ID stuff that got in the way of everything.

      Yes the resultant compiled mac executables wouldn't be code signed or notarized - but as we all know there are ways around this.

      is it still possible to install them even if they're not code signed? is it just a pop up saying the app is not secure or something like that?

      posted in General Questions
      M
      markmrak
    • RE: Svarog - cinematic scrap metal vsti

      @jupe said in Svarog - cinematic scrap metal vsti:

      Nice. Works fine in Linux Mint and Carla-plugin host.

      Screenshot from 2021-07-20 10-04-07.png

      awesome! thanks for trying it out!

      posted in General Questions
      M
      markmrak
    • RE: Svarog - cinematic scrap metal vsti

      @Lindon said in Svarog - cinematic scrap metal vsti:

      @markmrak - post a link to the HISE project file - I'm sure someone will make a MacOS version for you - maybe even a Linux version...

      ohh, i didnt think it was possible to do it this way but it makes sense

      posted in General Questions
      M
      markmrak
    • RE: Svarog - cinematic scrap metal vsti

      @Tania-Ghosh said in Svarog - cinematic scrap metal vsti:

      @markmrak Nice Work.
      One quick tip :
      You have shipped
      svarog x64.exp
      svarog x64.lib
      svarog x86.exp
      svarog x86.lib files along with svarog_1_0_0_Samples.hr1 and svrog.dll files. Which is unnecessary.

      thanks! i was wondering about this, i zipped them all because I know thah it works this way, so it should be just yhe hr1 and dll file?

      posted in General Questions
      M
      markmrak
    • Svarog - cinematic scrap metal vsti

      Hey guys! :) haven't been on the forum for quite some time - in the meantime I made a new cinematic scrap metal percussion plugin, it's free to download and let me know your thoughts if you try it!

      https://youtu.be/l7Yh3yn01SU - a quick demo

      download (windows only, sorry)
      https://www.mediafire.com/file/kb8llfi7hgbuwqy/svarog1.0__vsti.zip/file

      posted in General Questions
      M
      markmrak
    • RE: knobs for different band of parametric eq

      @d-healey sorry, I was to anxious, I'm watching now!

      posted in General Questions
      M
      markmrak
    • RE: knobs for different band of parametric eq

      so for instance if i put this in the control callback -

      function onControl(number, value)
      {
      setAttribute(0 * 5 + 1, value);
      setAttribute(1 * 5 + 1, value);
      setAttribute(2 * 5 + 1, value);
      setAttribute(3 * 5 + 1, value);
      }
      
      

      this should be the freq parameters for 4 bands? how do i then connect them to the sliders on the interface?

      posted in General Questions
      M
      markmrak
    • RE: knobs for different band of parametric eq

      @d-healey said in knobs for different band of parametric eq:

      @markmrak In the control callback.

      awesome, thanks!i guess this is today's lecture for me ๐Ÿ˜€

      posted in General Questions
      M
      markmrak
    • RE: knobs for different band of parametric eq

      @ustk said in knobs for different band of parametric eq:

      @markmrak @toxonic Using the property editor behaves weirdly somehow (the band offset even moves the gain of node 1) It's better to code it IMHO.
      For this you'll need a simple formula:
      setAttribute(bandNb * 5 + parameter, value);
      So for band 3 frequency (freq = param 1):
      setAttribute(3 * 5 + 1, value);

      Where do i put this code? In the code editor? I'm sorry, i know this is a total newb question, but i haven't used anything but the property editor up until now ๐Ÿ˜

      posted in General Questions
      M
      markmrak
    • RE: knobs for different band of parametric eq

      ok, thanks guys, I'll try it that way then! :)

      posted in General Questions
      M
      markmrak
    • knobs for different band of parametric eq

      Hello! :)
      is there any way to assign sliders to different bands of parametric eq without coding? I read an older thread about this and it had involved only a few lines of code, but I was wondering if in 2.0 this is possible in the property editor?

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @d-healey said in Babayaga - horror fx/noise plugin:

      @markmrak Thanks. Works perfectly. I'm going to bed but I look forward to playing around with this tomorrow :)

      awesome!๐Ÿ‘

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @ustk said in Babayaga - horror fx/noise plugin:

      @markmrak Amazing man! What a great first project, I'm very keen in cinematic stuff as well ;) Currently working on a footsteps library, I mean at the same time than a synthesizer, and this strange thing... Oh! and this one I forgot! I Really need to establish priorities... Hise will suck the time from your life, like for everyone here ๐Ÿ˜‚

      Thanks ustk! :) yep, it really is addictive ๐Ÿ˜ same here, thinking about 10 different ideas at the same time

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      baba10.hip here you go!

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      i dont know if this is a good way of sending xmls

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @d-healey babayaganew.xml
      here, i just saved it as a new xml

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @SteveRiggs said in Babayaga - horror fx/noise plugin:

      Just to mention quick as well... if you want to make custom sliders instead of using the stock ones, you can use the free software 'knobman' (There are some tutorials on YouTube how to use it. Mega easy!!)

      Link Preview Image
      ใ‚ฝใƒ•ใƒˆใ‚ฆใ‚งใ‚ข - KnobMan ver.1.51 / JKnobMan ver 1.3.3 | g200kg Music & Software

      favicon

      g200kg Music & Software (www.g200kg.com)

      128 frames is usually best to make your animations at. Just make sure that when you export your animation out from knobman that the stitching is set to vertical so HISE will read it properly.

      .. and when you add it into HISE, change the numStrips value in properties to 128 also!

      Screen Shot 2019-10-26 at 23.20.59.png

      awesome! I was wondering about that

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @d-healey said in Babayaga - horror fx/noise plugin:

      Oh there is no preset browser in baba10.xml

      hmmm...can i just save it somehow and send it to you...i mean a new xml?

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @d-healey said in Babayaga - horror fx/noise plugin:

      It seems to have built okay but the preset browser is showing up for me, I'll have to see if I made a mistake.

      I also noticed you only have 1 button setup as a automatable parameter and all of your labels are editable.

      I kinda thought that labels are just for labeling stuff(i suspected this could not be the case) - what does it mean that they are editable?

      posted in General Questions
      M
      markmrak
    • RE: Babayaga - horror fx/noise plugin

      @SteveRiggs definitely! :) really a great feeling to finally be able to make a plugin...i just hope it works on your system, i did have a few warnings in the compile process :smiling_face:

      posted in General Questions
      M
      markmrak