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    • DanHD
      DanH @d.healey
      last edited by

      @d-healey so push and remove might help here I guess....

      DanHD 2 Replies Last reply Reply Quote 0
      • DanHD
        DanH @d.healey
        last edited by

        @d-healey or concat 😆

        Making some (slow) progress... please let me know any pointers if you have any... :folded_hands:

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        • DanHD
          DanH @DanH
          last edited by

          This post is deleted!
          1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @DanH
            last edited by DanH

            @d-healey ok so I have figured out some of the permutations of drawing tables with the array and joining two or more arrays.

            HiseSnippet 1413.3oc2X0sZibCEViSlzX2cKMz8hRgBCAJ3PCFam+ZYorNwwYwz3DScZ1BgvVkYjiEYFoYmQNolxB6aP6iUuoPeD5iPeCZORy3Yz3X630rY2PmKLQ572m9zQ5bTZGvsIgg7.jQ9SF3SPFOxry.lnW8dXJC0bejwJlcZdTCqWr6oMrNY28NrAZuA93vPhCxvXgmKUyH+hH02+7r8vtXlMIcJD5TN0lbH0iJRmscsum55d.1gbB0SS6Mq0zlypyc48AHsfYYjO19J7kjivR0xYhLVpgCUvC5HvBRHxXw83NC5zieCKR+SogzKbIxAUPc.GEM8AbWGIhkyhp2i55zd3RODgLLamRDKDQDOwrE0glLeJg7oJAVoVnyGF4xBuEx.uJ5vqrF7FCjLzfzhQPB1JrCn9hTIR77wlMYBRPWLP65PIRWTt+bIy5bPClnjG9JxAAvfDKJtY4xqasc4xq8zB.yGJrtFGXcBFvXEquyZngWRD04d9bFLn3pQhWMiIGdvwRCTIOR0awc56hAln3pRQYUVHcPmdXeRFaT9MYwcGFp9SvZsoR7QQ4xQyrt.R1MH.O.z+ryfEb4Rpe1p74qacVE3OUiN+b8XwH2nbqlgkpTcq0spDarzV4Tam5unoTJkY7VIgXFiW03.NhokKswNi37M1Y6Q0HchyKTfxboLhU29LaAkyr3LIaH2XC3tEsGtqtNfA29j0J7qExmuPdK3aTxtT.IjHJBTqU72szHb3lHmxDgPplmZ0TLYC.L90vVy3yqjZs5ZRmDCu5XW2KfK.JlAzx81aupBUvX5qKWtM1MgnkTLrCjO+vIJAaF1XQJZWO6lxZOUwM4mLwLFYShRF54oxHQKpIwIYVxSgUpNGrxaAsLxvpefnopSklpNCIOXlS060DnOTTiZkM8rHs0tjhz3li3BxwrhJBnvqKXMpntcGqrXm4RBFqXYc+foYXQVeuKHA5zuTQnXX1JrlStBqdC.1QrilhbVSFUbrOgMo1BPwTprZbLpfvKT0hebbsX0NChBUbW1LptHRAX8NfbvBLx3qLqtYoreWeL7S2uVaLB8iM2WpdbHgnCHxmDHnxEqw9jqgtohZGHu49jvqDbefDR1wQFezcBveQGbCzGbC0QzCbmwuafP8HzK6Iji9CPj+PhoI3pkLk0lkDzng8ShC6d8EBNSE2kLkmGzi590Ri5atpFgIwkrqpCI3.lr4EZXKtG3Wb.noQtP70jlr1pSIRwyVfW1LJ2dRgtF+dKzOxL8X0jB+OGdeuxmXneyqlmPe6NRgdgG1mmdCxxWEDK.NSmoqTYmmrPpXf9qFdm007rBwULaSE18FOFyMFLBmGuOvX7aMdrYitcI1hT.tn4A+z8yCKzC+xQg+KLetK+BraJQA27.HgD8.iuLVrUhbqDEpLkWC9Wy5qA8m4WCZrvzd8Wk470eK9f60eyZd7mcqslv2im1x7F0UhfoorxfBaw0HtS3rG0m6hCjxOHf7p9Dlsl7+9Yx7hlooU09sZu.tXpKOvKtLXrledsCIWBTftuOg.WVBuuzVOEriGmK5QYWlMa6I0Njy8antVzQ2Is6gCks4ntFTyMfaOg2BGBOktNzX3U5BadIiGPhZcRe958CEbugKfYsofNBhupq.iyL2Voej7usN7yFG+tY7ayMbUlddQtYN8ERQrRxJjYwO.KVDgxjbyGnnbpkzV3+2kz9AdeAbdtEVDPgNdLOpuWGnlgMAhNiQbkOSvHm73Wz3xxwpyvDliZv+BewBqHGaDKrxPguWhgG1Nf+R6nmZHOHsrZFXcyT++Oya1RN1ZLuwvCpJ8Ra6rt5VFVcdMbi40vMmWC2ZdMb640vclWC+l61PYSC61Gt5O5nIB0pcinazMRp3.cX+efrRnYF
            

            I'm now wondering how to make the x/y/curve values inside the array to be dynamic. So if I do, for example:

            reg x1 = 0.255;
            const var newShapeArray2 = [[x1, 0, 0.5], [0.375, 1, 0.5], [0.376, 0, 0.5], [0.376, 0, 0.5]]
            
            inline function onshape2Control(component, value)
            {
            
            		local newShape = [];
            		x1 = 0.355;
            		newShape.concat(flatArray, newShapeArray2);
            		
            		tableShape1table.reset();
            		tableShape1table.setTablePointsFromArray(newShape);
            };
            
            Content.getComponent("shape2").setControlCallback(onshape2Control);
            

            ... the array doesn't update the value of x1 - because the value is set on oninit. So can you update / refresh the array before calling it? Or maybe I need to clear it then push it?

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @DanH
              last edited by

              @DanH said in LFO Shape Designer:

              So can you update / refresh the array before calling it?

              It's just like any other variable, you can change the value whenever you like

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @d.healey
                last edited by

                @d-healey Ok well in this case I can't figure out a neat way to do it... Any ideas?

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @DanH
                  last edited by

                  @DanH

                  Before you concat the array, assign your new x value.

                  Something like

                  
                  local newShape = [];
                  x1 = 0.355;
                  newShapeArray2[0][0] = x1;
                  newShape.concat(flatArray, newShapeArray2);
                  

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @d.healey
                    last edited by

                    @d-healey said in LFO Shape Designer:

                    newShapeArray2[0][0] = x1;

                    what does this line do? Why the [0][0]?

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @DanH
                      last edited by

                      @DanH You have arrays inside an array. We are accessing the first element of the first array.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @d.healey
                        last edited by

                        @d-healey Got it, thanks :)

                        1 Reply Last reply Reply Quote 1
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