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    Samplerate mismatch error in scriptfx

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    scriptfxsampleratemismatch
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    • R
      rzrsharpeprod
      last edited by

      Hi all,

      Whenever I add a modchain in scriptfx I get this message.

      I checked my windows & audio interface settings and the samplerate is set to 44100 so I am not sure why I am getting the message that it is double.

      Is there a setting I need to change within HISE or the scriptnode?

      Thanks in advance

      Mismatch.PNG

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @rzrsharpeprod
        last edited by

        @rzrsharpeprod did you put the mod.chain in an oversampling node?

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

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        • R
          rzrsharpeprod @Matt_SF
          last edited by

          @Matt_SF said in Samplerate mismatch error in scriptfx:

          @rzrsharpeprod did you put the mod.chain in an oversampling node?

          Ah yes I did, that makes sense.

          I'll put it inside another node and presumably the problem will be solved?

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @rzrsharpeprod
            last edited by

            @rzrsharpeprod I guess as long as it’s outside the oversampling container you’re fine.

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • R
              rzrsharpeprod @DanH
              last edited by

              @DanH @Matt_SF

              What would be the use case for the oversampling container then and how can you then use it correctly?

              I copied a scriptnode I found on here trying to create a wobble effect which is why I used the oversamplingx2 container. Presumably it was there for a reason and be me taking it out its changed the intended result?

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @rzrsharpeprod
                last edited by

                @rzrsharpeprod I couldn't say without looking at the graph, but oversampling is usually used to reduce aliasing (i.e. in a saturation fx) and in that case I would advise to put only the 'processing node' you intend to oversample in that oversampling container - not the entire graph.
                For modulation purpose you'd need to process your signal in block containers (usually 8 or 16 are enough) - put the modulation and the nodes you're modulating in these kind of containers.

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

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