Dll build errors
-
@Sawer well you have me then - if you only have one copy of HISE and you followed your listed steps above you should now have a faust enabled HISE....
-
@Lindon Is there a difference by building for profiling and pressing the run button on xcode?
Because this time i pressed the run button (triangle button place at the top left corner) and Hise has built successfully with Hise enabled. :)
Will have a look later again to see if everything runs properly when exporting as DLL
-
@Sawer Sounds like you've built the debug version. Does it say debug in the top right of the HISE ui?
-
@d-healey Hi David, nope.
-
@Sawer Well by some magic it looks like you have what you want :)
-
@d-healey Ahaha amazing how it took so long... but we got it! Thanks again for everything
-
@Sawer said in Dll build errors:
@Lindon Is there a difference by building for profiling and pressing the run button on xcode?
Because this time i pressed the run button (triangle button place at the top left corner) and Hise has built successfully with Hise enabled. :)
Will have a look later again to see if everything runs properly when exporting as DLL
Trying to build simple Dll (Hise 3.5.0), and I get these 'redefinition' errors:
Any idea?
-
@Sawer
Update:
Maybe there’s something modified in the Juce inside hise that is not coherent to the original juce. Will update some projucer settings and be back. -
Maybe there’s something modified in the Juce inside hise that is not coherent to the original juce.
Yes, you should only use the version of JUCE that comes with the HISE source code for HISE projects.
-
@d-healey Correct, by settings the modules of Juce inside Hise, the DLL compiled. Thanks again.
-
@Sawer
I get this error here:- It says that the reverb is not part of the project class.
but here the reverb node is assigned to the reverb template.
Tried to make some tweaks, all unsuccessfull. -
@Sawer Update:
Compiling dll with default names like: scriptFx1 compiles everything smoothly . There might be a ID or naming conflict perhaps