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    • ustkU
      ustk
      last edited by

      I found something here:
      https://forum.juce.com/t/aax-libc-library/15731/16

      I'll check that tomorrow to see if I can do something…

      Can't help pressing F5 in the forum...

      orangeO 1 Reply Last reply Reply Quote 0
      • orangeO
        orange @ustk
        last edited by orange

        @ustk For AAX plugins, downloading sdk is not enough. Before exporting AAX plugins; you need to change the runtime library link settings to static in the AAX library and recompile them. The header files should be included automatically. It's the .lib files that you need to create on your own using the AAX SDK Solution file.

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        1 Reply Last reply Reply Quote 1
        • ustkU
          ustk
          last edited by

          I tried to compile it with Xcode 10, and obviously, I got a "deprecated architecture i386" error
          as I am a noob and don't know if I can fix this, I installed vs2015 community on my PC so I can compile the lib at least there, then copy the lib on my mac. (I don't even know if it can work, please excuse my idiocy 🙃 )

          once imported on the mac, here's what I got:
          alt text

          Good? not good?
          gosh it is such a pain to make everything working
          A complete tuto would be so cool instead of looking for info everywhere and still have something that doesn't work after a week working full time on it...

          Can't help pressing F5 in the forum...

          orangeO Dan KorneffD 2 Replies Last reply Reply Quote 1
          • orangeO
            orange @ustk
            last edited by orange

            @ustk

            • Yes lib location is right. But you if you will make32 bit plugins, you have to compile it for 32 bit too seperately (But AFAIK XCode10 doesn't let 32 bit )
            • I am using XCode8 without any error. (on Sierra)
            • For PC, I suggest VS2017. (Windows 10)
            • I think you should compile the lib files seperately in mac and pc.

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

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            • ustkU
              ustk
              last edited by

              @orange said in Compile errors ((:

              on

              Thanks, orange!

              No, I don't intend to release anything in 32bits anyway.
              The main format I want to work with is AAX64

              So if the file looks good (visually), you think it doesn't work because I compiled it on windows?
              I thought the name was different...

              I will try to install Xcode 8, I'm on High Sierra
              Is it not a problem to uninstall Xcode 10 for reinstalling 8?

              Can't help pressing F5 in the forum...

              orangeO 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                Static library files compiled on windows obviously can‘t be used in macOS. Unix based static libraries have the format libX.a

                1 Reply Last reply Reply Quote 1
                • ustkU
                  ustk
                  last edited by

                  Makes sense... I think, much more to you 😁

                  When discovering Hise for the first time and when you know just a bit of KSP and/or JS, you think it will be an "easy" task to make a plug, at least not much harder than Kontakt...
                  But the upstream preparation is so hard for the "non-coders" and with so little information, especially the basics in fact, which should, I assume, be known already... Well, it's not my case obviously 😀

                  I got to codesign after that... Lucky not to have a rope in the studio... Who said I have XLRs?

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @ustk
                    last edited by

                    @ustk Minimum requirment of XCode 8 is mac OS Sierra. So mac OS High Sierra wouldn't cause any problem to install XCode8. Also don't forget to use xcpretty. You can search this forum, there are a couple of topics for that. You must use xcpretty and install some Gems before compiling mac plugins.

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

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                    • Dan KorneffD
                      Dan Korneff @ustk
                      last edited by

                      @ustk said in Compile errors ((:

                      I got a "deprecated architecture i386" error
                      as I am a noob and don't know if I can fix this

                      I just posted how to deal with this recently

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk
                        last edited by

                        I made it! 🤘

                        I already had xcpretty so it was ok

                        Xcode went quite smooth, just the files were located under Libs/Debug instead of Release, so I moved them manually and the export worked
                        Also, I changed in Xcode the "macOS deployment target" to 10.7, but it worked without anyway

                        So I guess now I have to go through the authorizations from Avid and PACE if I'm not mistaken...

                        For now, I need a rest... Thanks guys!

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 1
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