Pushing Messages onto an Array?
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@clevername27 The MIDI list isn't for that purpose. It's not like an event list in a DAW.
Christoph explains it in this post - https://forum.hise.audio/topic/79/scripting-best-practices
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@d-healey Thank you for the reference - I guess I'm still not seeing how this object would be useful here. Off the cuff, this object has a performance advantage because it allocates all 128 slots at once, allowing pointer mathematics to access individual slots (instead of pulling them individually off the heap or from the stack). In @Christoph-Hart 's example for an array of notes, he simply uses a regular array (i.e., traditional linked list).
https://docs.hise.audio/tutorials/recipes/event-processing/create-midi-sequence.html
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There is another container class called unordered stack which can hold the full event data but I think it‘s also limited to 256 slots.
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@Christoph-Hart Thank you - I'm also realizing you explicitly wrote in the documentation that the performance advantage of the MIDI List is not gained from pre-allocating the memory, so I'm not correct there.
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With a bit more context of your use case I might help you out. Your initial approach is not recommended, the array will allocate in the audio thread (and the AudioThreadGuard should complain).
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@Christoph-Hart Thank you, kindly. I'm looking to:
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Capture all incoming MIDI notes in real-time.
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Offline, I will adjust the Note-On and Note-Off timestamps.
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Finally, pipe the resulting note list into a MIDI Player, and play it back in time with the host DAW.
Cheers, mate. I would post and comment my code for the community.
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Before you reinvent the wheel, you are aware that the MIDI player has a record function that does exactly this? You can even supply it a post processing function that will give you an array of all new events that you then can process (eg. for quantization).
I'm using this in a current product I'm working on, so I would consider it stable but under documented - like everything in HISE that comes fresh out of the oven :)
These MIDIPlayer functions are useful in this case:
setUseTimestampInTicks()
- calling this in onInit is highly recommended as it will use ticks instead of samples as unit which makes sample rate agnostic operations much more simple (960 ticks = 1 quarter).record()
/stop()
: obvious...setRecordEventCallback()
- supply it with a function that modifies the array of MessageHolders before it gets written into the MIDI sequencesetSyncToMasterClock()
hooks the MIDI player to be controlled by the master clock (and then use the TransportHandler for DAW syncing).
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@Christoph-Hart
Legend, Could you please Do an example for these?
setUseTimestampInTicks()
MidiPlayer.setSyncToMasterClock
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@Natan EDIT: What I've written below is approximate, not actual code. You'll need to create MIDI player in your Module Tree.
const TH = Engine.createTransportHandler(); TH.setEnableGrid(true, 4); TH.setSyncMode(TH.PreferExternal); TH.setOnGridChange(true, GridChange); const var yourMidiPlayer = Synth.getMidiPlayer("myMidiPlayer"); yourMidiPlayer.setUseTimestampInTicks(); yourMidiPlayer.setSyncToMasterClock(true);
You'll need to either create a new sequence or load one.
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@Christoph-Hart Thank you for the suggestion. I tried that first, actually, but the MIDI player, and particularly recording, seemed oriented to looping a couple bars (e.g., MidiPlayer.create(int nominator, int denominator, int barLength))?
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@clevername27 Thank you so Much Mate <3 :folded_hands:
Is there any difference that I Can hear, I Mean the results of the above code are obvious or it's a daw and Midi Thing?IMPORTANT! And one Quick question, Let's say I have 3 MidiPlayers, is It safe to use the code three times? or Inside a Loop?
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@Natan Can you explain your first question in more detail? If you have three MIDI players, then you'd need to do this for all three—you'd call this at init, not inside a loop.
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@clevername27 except if they are stored in an array:
const var yourMidiPlayers = [Synth.getMidiPlayer("myMidiPlayer1"), Synth.getMidiPlayer("myMidiPlayer2"), Synth.getMidiPlayer("myMidiPlayer3")]; for (p in yourMidiPlayers) { p.setUseTimestampInTicks(); p.setSyncToMasterClock(); }
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@clevername27 following this:
void ScriptingObjects::ScriptedMidiPlayer::setSyncToMasterClock(bool shouldSyncToMasterClock) { if (shouldSyncToMasterClock && !getScriptProcessor()->getMainController_()->getMasterClock().isGridEnabled()) { reportScriptError("You have to enable the master clock before using this method"); } else { getPlayer()->setSyncToMasterClock(shouldSyncToMasterClock); } }
The grid has to be enabled
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@ustk Cheers!
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@clevername27 Solved.
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