Sampler Voice Count
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I've been assuming that a higher voice count on a sampler increases CPU but am I confusing that with disk read speed?
And what about Wavefrom Gen voice count? CPU heavy or no?
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@DanH Higher sampler voice count will increase CPU and may increase disk reading. Not sure about the waveform but I would suspect it's not going to be a noticeable difference unless you're using a lot of them.
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@d-healey thanks - so even just setting the voice count in a sampler to a high number means there is more cpu usage? Regardless of how many actual voices can be played?
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@DanH said in Sampler Voice Count:
@d-healey thanks - so even just setting the voice count in a sampler to a high number means there is more cpu usage? Regardless of how many actual voices can be played?
Yes, I think so. Whenever I bypass a sampler in script I also set the voice count to 1 to minimize waste.
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@d-healey do you do the voice soft limit a well as the voice amount? Because my Sampler is within a Syntesizer Group I'm apparently losing control of the voice amount, which is the one I imagine benefits CPU.
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@DanH Yeah I set the soft voice to the minimum as well.
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@d-healey Thanks. I have to say I don't really see any difference on the cpu meter flipping between 256 and 1 voice
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How does the max voice setting in the settings floating tile interact with the sampler's voice count settings?
Even when I have the voices in sampler set to under 20 I see a difference between the max voice count settings...