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    Scriptnode export issues

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    • DanHD
      DanH @d.healey
      last edited by DanH

      @d-healey it's not and I tried with a simple chorus yesterday 😆

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • C
        crd @DanH
        last edited by

        @danh It seemed like yesterday you were able to compile a dll for something ?

        The process is definitely finicky. My goal was only to get a version of my project exported for someone I am working with, not to optimize it yet by compiling a dll of the scriptnode network. One thing I was missing (which may or may not be helpful to you) is each part that needs to be wrapped has to be wrapped individually. I.e if you have two timers in a container, each must be wrapped separately. Each wrapped file get's it's own xml file which the network file references. The network refers to all the xml files in the hise dsp network folder, regardless to whether or not they are actually present in your instrument and it will try and compile everything that you haven't manually marked to not be compiled. Definitely tedious but not impossible.

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @crd
          last edited by

          @crd yes I compiled a dll yesterday and today. Compiling doesn't seem to be my issue (one less thing to worry about!) - it's exporting a working plugin that's the problem.

          Since I tried with the most basic fx I could do, I'm going to rule out wrapping with wrappers (if that makes sense!).

          I see the timer is a SNEX node, which I think all need to wrapped.

          In my project I seem to have the option to wrap two containers. Hard to know whether I should or not!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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            crd @DanH
            last edited by

            @danh So, all of the plugin exported to standalone are crashing when you open them?

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            • DanHD
              DanH @crd
              last edited by

              @crd yes

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • C
                crd @DanH
                last edited by

                @danh dumb question, they work when there are no scriptnode stuff in them?

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                • DanHD
                  DanH @crd
                  last edited by DanH

                  @crd they only crash if I compile the scriptnode stuff to a dll. Otherwise it's fine, scriptnode fx (not dll) all good in the exported plugins

                  My mose basic test is just a waveform generator plus a script fx with only a chorus node inside. Nothing else in the project.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • C
                    crd @DanH
                    last edited by

                    @danh got it. I have no idea ...

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