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    "LAF" ability to Customize EQ/Analyzer/Gonio and scope.

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    • lalalandsynth
      lalalandsynth last edited by

      It would be very nice to be able to customize these as that would make them more usable in an end product.

      "LAF" ability to Customize EQ/Analyzer/Gonio and scope.

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

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      • ustk
        ustk @lalalandsynth last edited by

        @lalalandsynth I don't think it is necessary now since the Display Buffer has arrived. Because you can now access the data and draw them the way you want in a panel. Although I'm not sure it is better compared to a LAF in terms of resources so your demand might still be relevant anyway...

        I can't help pressing F5 in the forum...

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        • lalalandsynth
          lalalandsynth @ustk last edited by

          @ustk Oh, interesting , can you give me more info on this , cannot find anything in the docs.

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

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          • ustk
            ustk @lalalandsynth last edited by ustk

            @lalalandsynth
            https://docs.hise.audio/scripting/scripting-api/displaybuffer/index.html

            Here's an example I've made 2 days ago but there's a bug if you start to gather the data (uncomment the timer and you get an instant crash)
            https://forum.hise.audio/topic/5062/display-buffer-crash-or-me

            I can't help pressing F5 in the forum...

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            • lalalandsynth
              lalalandsynth @ustk last edited by

              @ustk Yep, crash here as well . but promising 🙂

              https://lalalandaudio.com/

              https://lalalandsynth.com/

              https://www.facebook.com/lalalandsynth

              https://www.facebook.com/lalalandsynth

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              • ustk
                ustk @lalalandsynth last edited by

                @lalalandsynth Yeah I used it before and it was working, but somehow, somewhere, something happened 🙂

                I can't help pressing F5 in the forum...

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                • lalalandsynth
                  lalalandsynth @ustk last edited by

                  @ustk I see that you are using paint routines to display the analyser but would it be possible to do more to the data , like turn it into a dot display with only 5 "sections" rows of dots ?

                  Something like this
                  701fb8d8-fc96-4053-bf68-2f41f05c6580-image.png

                  If I am making sense.

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

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                  • ustk
                    ustk @lalalandsynth last edited by ustk

                    @lalalandsynth In this case I think you need to use DisplayBuffer.getResizedBuffer(int numDestSamples, int resampleMode), then DisplayBuffer.getReadBuffer(). I think it should rescale then give you direct access to the previously rescaled data so you can do what you want, although I never tried myself (but will do as soon as the bug is gone because I am intending to make a custom drawing too on my current project)

                    EDIT: I'm seeing that resampleMode isn't used in the function so don't worry about it...

                    I can't help pressing F5 in the forum...

                    lalalandsynth 1 Reply Last reply Reply Quote 1
                    • lalalandsynth
                      lalalandsynth @ustk last edited by

                      @ustk Awesome, excited for this.<
                      Would love to be able to customize the gonio for a project I am working on .
                      Wonder if I could use the data from the gonio and display it via the opengl shader stuff ?

                      https://lalalandaudio.com/

                      https://lalalandsynth.com/

                      https://www.facebook.com/lalalandsynth

                      https://www.facebook.com/lalalandsynth

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                      • ustk
                        ustk @lalalandsynth last edited by ustk

                        @lalalandsynth I wondered this too:
                        https://forum.hise.audio/topic/4852/shader-vs-paint-routine-performance?_=1639235132565

                        So as long as you don't exceed 1024 points it should be OK as Christoph explained. So in the case of a goniometer it's rather sufficient 😉

                        EDIT: I don't know what is the original buffer resolution...

                        I can't help pressing F5 in the forum...

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