AudioLoopPlayer load
-
@MikeB Well the audio files will be put into a .dat file, which I think is similar to a monolith. I could be wrong though.
-
@d-healey
Where and when are the audio files inserted into a dat.file????
Is there a description? -
It's in the export menu, this is all it says in the docs:
Export Pooled Files to Binary Resource
Will collect all pooled Audio-, Image-, MIDI files and SampleMaps and save them as .dat files in a newly created PooledResources folder in your project. -
@MikeB said in AudioLoopPlayer load:
It's not enough for you to throw me little nibbles
Which part do you need? We've figured out how to get an array of audio file names, I've shown you how to use string functions to get the folders from those names, and you can use the same string functions with a slight adjustment to get the file names.
-
This is my status
in reg myList are 500 samples in this form"{PROJECT_FOLDER}Kick/Dumpy.wav",
"{PROJECT_FOLDER}Snare/Dryer.wav",
"{PROJECT_FOLDER}Perc/Bongos.wav", etc.reg myList = Engine.loadAudioFilesIntoPool(); Console.print(trace(myList)); const ss = myList.substring(s.indexOf("}") + 1, s.indexOf("/")); Knob 1 - Select Folder Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile Knob 2 - Select Sample Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile
-
You need to create two new arrays. One for the folder, and one for the sample.
Then you loop through the master array (myList). And using the string functions you extrac the folder and push it to the folder array and you extract the file name and put it to the sample array. Then the rest of your code is just like you were doing before with your two handwritten arrays.
-
@d-healey let it go - I don't understand you!!!!
-
Although my samples have 40 MB at the moment (not yet cleaned up) and 4 MB images, the compiled VSTi plug-in has a whopping 146 MB.
-
@d-healey I can adapt what I have seen - I am a graphic designer - I see things and try to understand and adapt them.
I can't do much with text creaming of complex programming processes. Since I can't find the beginning.
I need to see examples - see the code then I can understand ahhh this is how it's meant to be or ohh this is easy.
That's why 5 lines of code are more useful than page-long descriptions of what to do.
I'm about to throw everything away after 7 months anyway.
Every day the same sh... I can't do that. The programme crashes all the time. You first have to write a script for this.
You can't write a script for this - because the function doesn't exist. (AudioWaveForm Start/End) etc.No sooner have you spent 5 hours solving a simple pipifax problem than the next one comes along the next day.
Actually, I only wanted to create a small drum plug-in.
-
@MikeB I try to design around the features that are available then I don't hit limits so often, of course sometimes I want new things, then I nag Christoph :)
-
Can you write the lines I need in this example
So that I can get an idea of it and understand it.
That would be nicereg myList = Engine.loadAudioFilesIntoPool(); //Console.print(trace(myList)); const ss = myList.substring(s.indexOf("}") + 1, s.indexOf("/")); Knob 1 - Select Folder Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile Knob 2 - Select Sample Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile
-
@MikeB I often find my self in very simmilar situations, and not only in working with HISE :)
In my case i found out that leaving projects aside for a while helps me understand them better and often rethink the initial ideas and find solutions. Also i work on at least 7 or 8 other projects in paralel and sometimes problems/solutions relate between them.But, i doubt i would have gotten anywhere without the help from community here in HISE forum. Especialy since i know almost nothing in regards to scripting and i can therefore easely relate to your problems and frustration.
-
@MikeB Take a break Mike
-
Here's a simple version that splits the audio files list into two arrays, one for folders, and one for files.
const audioFiles = Engine.loadAudioFilesIntoPool(); const folders = []; const files = []; inline function splitAudioFilesList() { for (x in audioFiles) { local folder = x.substring(x.indexOf("}") + 1, x.indexOf("/")); if (folders.indexOf(folder) == -1) // Prevents duplicate folder names folders.push(folder); files.push(x.substring(x.indexOf("/") + 1, x.length)); } } splitAudioFilesList(); Console.print(trace(folders)); Console.print(trace(files));
And here's another way (my preferred choice) which organises the samples into one array per folder. All of the arrays are stored in a single object so you can access them with
sorted.folderName[index]
.const audioFiles = Engine.loadAudioFilesIntoPool(); const sorted = {}; inline function sortAudioFilesList() { for (x in audioFiles) { local folder = x.substring(x.indexOf("}") + 1, x.indexOf("/")); local file = x.substring(x.indexOf("/") + 1, x.length); if (!isDefined(sorted[folder])) sorted[folder] = []; sorted[folder].push(file); } } sortAudioFilesList(); Console.print(trace(sorted));
-
@d-healey
Then, thanks to you, I have made a small step forward today. And the day was not completely in vain.
Thank you very much David.I will deal with this tomorrow
-
@d-healey
New day - new misfortuneJust kidding :-)
I have now implemented your scriptsnippet.
It works in principle - but unfortunately the samples are not
from the respective folder are loaded but always the first samples in the order.
So the bass samples appear in the Kick folder.
The bass samples appear in the HiHat folder.The array folders goes from 0-8
The array files goes from 0 -490
But in each folder there are only 55 samplesWith your 2nd method I don't know how to distribute them to the two knobs. The first one selects the folder and the second one selects the samples in the folder.
const audioFiles = Engine.loadAudioFilesIntoPool(); const folders = []; const files = []; var InstrumentID_S1; var VariationID_S1; inline function splitAudioFilesList() { for (x in audioFiles) { local folder = x.substring(x.indexOf("}") + 1, x.indexOf("/")); if (folders.indexOf(folder) == -1) // Prevents duplicate folder names folders.push(folder); files.push(x.substring(x.indexOf("/") + 1, x.length)); } } splitAudioFilesList(); Console.print(trace(folders)); //Console.print(trace(files)); //Knob-KitSelector---------------------------------------------------------------------- inline function onKitSelector_Knob_S1Control(component, value){ InstrumentID_S1 = parseInt(value); //Knobvalue 1-55 Console.print("{PROJECT_FOLDER}"+folders[InstrumentID_S1]+"/"+files[VariationID_S1]); }; Content.getComponent("KitSelector_Knob_S1").setControlCallback(onKitSelector_Knob_S1Control); //End -------------------------------------------------------------------------------------- //Knob-SampleSelector----------------------------------------------------------------- inline function onSampleSelector_Knob_S1Control(component, value){ VariationID_S1 = parseInt(value-1); //Knobvalue 1-55 Console.print("Variation_S1" + "{PROJECT_FOLDER}"+folders[InstrumentID_S1]+"/"+files[VariationID_S1]); }; Content.getComponent("SampleSelector_Knob_S1").setControlCallback(onSampleSelector_Knob_S1Control); //End ---------------------------------------------------------------------------------------------------
-
Here's a hybrid approach, a mix between my previous two versions. This one sorts the file paths into a 2D array. The first index is the folder, the second index is the file name.
So you can access them directly with the knob values.
sorted[knob value 1][knob value 2];
const audioFiles = Engine.loadAudioFilesIntoPool(); const folders = []; const sorted = []; inline function sortAudioFilesList() { for (x in audioFiles) { local folder = x.substring(x.indexOf("}") + 1, x.indexOf("/")); local file = x.substring(x.indexOf("/") + 1, x.length); if (folders.indexOf(folder) == -1) { folders.push(folder); sorted.push([]); } sorted[folders.indexOf(folder)].push(file); } } sortAudioFilesList(); Console.print(trace(sorted));
-
Unfortunately, absolutely nothing - nothing happens at all.
const audioFiles = Engine.loadAudioFilesIntoPool(); const folders = []; const sorted = []; var InstrumentID_S1; var VariationID_S1; inline function sortAudioFilesList() { for (x in audioFiles) { local folder = x.substring(x.indexOf("}") + 1, x.indexOf("/")); local file = x.substring(x.indexOf("/") + 1, x.length); if (folders.indexOf(folder) == -1) { folders.push(folder); sorted.push([]); } sorted[folders.indexOf(folder)].push(file); } } sortAudioFilesList(); //Console.print(trace(sorted)); //Knob-KitSelector---------------------------------------------------------------------------------------------------------------------- inline function onKitSelector_Knob_S1Control(component, value) { InstrumentID_S1 = parseInt(value); //Knobvalue 1-9 Console.print(sorted[InstrumentID_S1][VariationID_S1]); }; Content.getComponent("KitSelector_Knob_S1").setControlCallback(onKitSelector_Knob_S1Control); //Knob-SampleSelector---------------------------------------------------------------------------------------------------------------------- inline function onSampleSelector_Knob_S1Control(component, value) { VariationID_S1 = parseInt(value-1); //Knobvalue 1-55 Console.print(sorted[InstrumentID_S1][VariationID_S1]); }; Content.getComponent("SampleSelector_Knob_S1").setControlCallback(onSampleSelector_Knob_S1Control);
-
You have this in your onKitSelector_knob_S1Control callback
Console.print(sorted[InstrumentID_S1][VariationID_S1]);
VariationID_S1
doesn't exist in that callback (unless it's a scriptwide variable, but I'm not seeing it in your code). -
@d-healey
they were commented out - of course you can't work like that :-)Now I see in Console.print:
Interface: 41_EctoplasmKick_747.wav
Interface: 41_EctoplasmKick_747.wav
Interface: 45_SundayPerc_01_737.wav
Interface: 45_SundayPerc_01_737.wav
Interface: 47_ProvTom_809.wav
Interface: 47_ProvTom_809.wav2x the sample - no folder
correct would be:
02-Kick/41_EctoplasmKick_747.wavMaybe I should make a snippet - or?