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    XY Pad Modulation

    Scheduled Pinned Locked Moved Scripting
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    • LindonL
      Lindon @A Former User
      last edited by

      @iamlamprey said in XY Pad Modulation:

      Not sure exactly what you are trying to do but wouldnt this work?

      reg dirSet = 0.1;
      chaosXDrift.setTimerCallback(function()
      {   
          if (Slider_MovementXInvisible.getValue() < 0.1)
          {
              dirSet = 0.1;
          }
           if (Slider_MovementXInvisible.getValue() > chaosXTarget)
          {
              dirSet = -0.1;
          }
          Slider_MovementXInvisible.setValue(Slider_MovementXInvisible.getValue() + dirSet);
          Panel_MovementXYPad.repaint();
      });
      

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      • ?
        A Former User @Lindon
        last edited by

        @Lindon Yeh that does the same thing as my current script, the idea is:

        • Engine sets a "destination" XY coord
        • Timer checks if X and Y position are equal to, less than or greater than the destination
        • Timer either makes a new destination coord, adds 0.01 or subtracts 0.01 respectively

        It's like the timer isn't calling the new coordinate thing, even though i have console.print printing out both values and they do in fact match...

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        • ?
          A Former User
          last edited by

          7a01393c-4fd3-4844-8fab-7d8b8fccc804-image.png

          Every time they both equal 0.86, it should "reroll" the target, but it's not, could that have something to do with deferred callbacks or something? Or variable scope?

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          • ?
            A Former User
            last edited by

            Is there a way to reduce the number of decimal points from Math.random() ?

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            • ?
              A Former User
              last edited by

              Ok got it working :) I had to change all of my values to integers since the rounding was causing some issues

              Adam_GA 1 Reply Last reply Reply Quote 0
              • Adam_GA
                Adam_G @A Former User
                last edited by

                hey @iamlamprey do you recall what number range you used when you did this? im trying to make it work with knobs that go from 0.0 - 1.0. I changed the knob to have a range of 0-100 but it reads 1000% instead lol. i know that im doing something wrong..

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                • ?
                  A Former User @Adam_G
                  last edited by

                  @Adam_G I don't remember off heart but the source for the XY pad I used is here:

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                  • Adam_GA
                    Adam_G @A Former User
                    last edited by

                    @iamlamprey thanks for replying. checking that out and looks like they used decimals too. am i reading that right?

                    Movement_Xpos = Math.range(Slider_MovementXInvisible.getValue() / 100, 0.03, 0.97);

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                    • ?
                      A Former User @Adam_G
                      last edited by

                      @Adam_G hmm, i just opened the project and apparently the sliders that control the XY pad go from 0.0 to 100.0, the actual XY values i believe are 0.0 - 1.0

                      it's been a while since I've opened this project so its a bit hazy sorry, been working on other things

                      Adam_GA 1 Reply Last reply Reply Quote 0
                      • Adam_GA
                        Adam_G @A Former User
                        last edited by

                        @iamlamprey thats definitely a hint haha, thanks again :) ill keep trying

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                        • d.healeyD
                          d.healey
                          last edited by

                          I made a couple of videos all about XY pads. Currently they're only available to Patrons.

                          Just a moment...

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                          (www.patreon.com)

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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