Develop branch build status
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@UrsBollhalder said in Develop branch build status:
It was disabled actually when this happended...
Open the .jucer file and see if there is anything suspicious there
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@d-healey You mean the AutogenerateProject.jucer, I suppose?
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@UrsBollhalder Yeah
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@d-healey In there it builds for arm processors... I know unchecked those, saved and opened it up in Xcode. Do you from here on build (Command-B), or build for profiling, or for running?
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@UrsBollhalder Build for profiling for a release build.
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@d-healey Ok... Because now, when hitting command-B, it just compiled a debug version again... I'll try build for profiling!
Did you get a working arm-build btw? Because that would be the goal of this adventure.... -
@d-healey Ah... I got a build. But know openGL left the building without saying goodbye... And why is there no place in the audio settings menu where I can switch that bugger on now??
How do you guys do it? I mean mentally? Bleeding eyeballs again here...
EDIT:
HISE_USE_OPENGL_FOR_PLUGIN=1 was my friend...
I would want it to compile with openGL set to true by default... but at least I got it working again... -
@UrsBollhalder said in Develop branch build status:
Did you get a working arm-build btw?
A couple of years ago I did - search the forum and you'll find my struggles :p
I would want it to compile with openGL set to true by default...
Project preferences extra definitions.
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@d-healey ffs. Sticking on Mojave for a while lol Who's with me?!
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@DanH macOS is no stroll in the park... yep
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It looks like the Custom Settings floating tile doesn't follow Component Colors in the Property Editor. Using Develop and New Layout branch. MacOS 11.6
Does anyone know a workaround?
I would just use the new settings API, but OpenGL isn't available in there yet. @Christoph-Hart Will this eventually be available?Also just noticed that clicking the Rebuild Interface button on the Canvas doesn't redraw my panels, but hitting F5 does?
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Hi, guys! Can you, please, advise me what is the most stable and good working combination of XCode and Hise version? Need to be able to export vst's for native M1 too. I have macbook pro on M1 chip, Big Sur (11.4). Thank you!
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Ok. Installed Xcode 12.0 and Hise from the develop branch, Installed IPP and got this error while compiling:
How can I solve this?
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@nouslou IPP is only for Intel systems.
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@d-healey So all I need is uncheck the IPP in projucer? I use conv. reverbs in my plugins. Will this somehow affect the performance of the plugins themselves for users with intel computers?
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If exporting as a universal binary, then why not keeping IPP? so M1 won't use it while intel will, no?
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@nouslou said in Develop branch build status:
so all I need is uncheck the IPP in projucer?
You'd need to remove the paths in Project as well. Also you should use XCode 13 I think.
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@d-healey In that case will exported plugins work fine on intel machines? I mean if I will not use IPP. Or is there any solution to fix this without deleting IPP?