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    I'll just leave this here...

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    • ?
      A Former User @Christoph Hart
      last edited by

      @Christoph-Hart

      Content.makeFrontInterface(600, 500);
      
      const var Panel1 = Content.getComponent("Panel1");
      const var Panel2 = Content.getComponent("Panel2");
      
      
      const var shader = Content.createShader("shader");
      shader.setFragmentShader("shader.glsl");
      
      const var shader2 = Content.createShader("shader2");
      shader2.setFragmentShader("shader2.glsl");
      
      Panel1.setPaintRoutine(function(g)
      {
      	g.applyShader(shader, [0, 0, this.getWidth(), this.getHeight()]);
      });
      
      Panel2.setPaintRoutine(function(g)
      {
      	 g.applyShader(shader2, [0, 0, this.getWidth(), this.getHeight()]);
      });
      

      Something along those lines?

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        Yes, but you don't need the setFragmentShader calls, if you create a shader it automatically compiles it (the call is only required if you want to change the code dynamically).

        1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart
          last edited by

          oh and you can use this.getLocalBounds(0) instead of [0, 0, this.getWidth(), this.getHeight()]. Less typing, more fun.

          ? 2 Replies Last reply Reply Quote 1
          • ?
            A Former User @Christoph Hart
            last edited by

            @Christoph-Hart Got it! It's pretty crazy really... Mind blown... 🤯💪😁

            So far my compiled plugin crashes (some GL problems) when I open it...
            and...
            somehow both shaders react to the sliders on the ui... even though only one shader has these inputs...

            lots to learn...

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User @Christoph Hart
              last edited by

              @Christoph-Hart Is it possible to send values from shaders back to the onInit???

              I understand how I can add a uniform float and influence it with a knob, panel, timer, etc... but can I do the same thing backwards from a shader variable?

              I hope that makes sense...

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                No, it's a unidirectional communication and the uniform variables are read only in GLSL - it will be accessed by each pixel calculation so it can't change.

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @Christoph Hart
                  last edited by A Former User

                  @Christoph-Hart How is iTime related to timer objects in HISE?

                  I have a synth timer running in my instrument and the shader panel just runs along with it although I don't pass it anything...

                  Also when I drag a knob the shader starts moving along. Without me setting up a callback that passes a uniform variable into it...
                  Got me thinking that maybe a knob also runs on an internal timer-like object... 🤯

                  EDIT: It seems like iTime is always running... also while editing the shader keeps changing in the background and visually only shows updates when hovering over UI elements and interacting with them. When I hit compile it catches up with iTime and all is in sync again...

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User
                    last edited by A Former User

                    Maybe I should hit the screensaver business after all... 😂

                    Hoping to pass the obligatory psychedelically-influenced first phase of shader coding soon to produce more meaningful and interesting stuff...

                    HISE_openGL.gif

                    1 Reply Last reply Reply Quote 3
                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Yeah, I've been there too. The moment where you stare at a real screensaver and think "Wow that's really beautiful, I wonder how they programmed that" is the moment you need to reevaluate some life choices :)

                      But have you started playing around with 3D ray marching? That's where the real fun begins :)

                      ustkU 1 Reply Last reply Reply Quote 2
                      • ustkU
                        ustk @Christoph Hart
                        last edited by

                        @Christoph-Hart I wanted to dive in shaper code, but I find the code style just :face_vomiting:
                        So I postpone this moment the more I can and push even more the panel's paintRoutine in the waiting 🤣

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 1
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          @ustk said in I'll just leave this here...:

                          code style just

                          What do you dislike there? I quickly got used to it (GLSL is C-like so at least there's no Lua madness involved and once you've wrapped your head around how it works (it's really different from the 2D canvas approach), you'll start enjoying it.

                          ustkU ? 2 Replies Last reply Reply Quote 0
                          • ustkU
                            ustk @Christoph Hart
                            last edited by

                            @Christoph-Hart Yeah I imagine I have to get used to it :)
                            I don't like the fact there're no ready methods for drawing basic stuff, even for a circle you have to make your own method. But it makes it powerfull :)

                            Can't help pressing F5 in the forum...

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @Christoph Hart
                              last edited by

                              @Christoph-Hart said in I'll just leave this here...:

                              @ustk said in I'll just leave this here...:

                              code style just

                              What do you dislike there? I quickly got used to it (GLSL is C-like so at least there's no Lua madness involved and once you've wrapped your head around how it works (it's really different from the 2D canvas approach), you'll start enjoying it.

                              That it deviates from the 2D Canvas is what mainly gets my brain twisted!! It’s exactly that. I was so lost at first. Now that the panic attacks and the eye bleedings are residing, I am getting more and more into it. Following Martijn’s tutorials over and over again, making notes, messing with some numbers in the code and finally doing it yourself from scratch will get you there eventually. Funny that Martijn learned it from studying Shadertoy examples himself… Raymarching is on the list, yes… Deeply fascinated by what a bunch of numbers and words can generate!

                              1 Reply Last reply Reply Quote 2
                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                @ustk said in I'll just leave this here...:

                                ready methods for drawing basic stuff

                                This website is by far the best resource for code examples for GLSL primitives:

                                301 Moved Permanently

                                favicon

                                (www.iquilezles.org)

                                ustkU 1 Reply Last reply Reply Quote 1
                                • ustkU
                                  ustk @Christoph Hart
                                  last edited by

                                  @Christoph-Hart Yeah I've just seen that finally, one can find many ready-made methods :)
                                  Once the principle is understood it becomes easy to adapt/modify

                                  Can't help pressing F5 in the forum...

                                  1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    And there is this thing here:

                                    favicon

                                    (www.shadertoy.com)

                                    It's basically a 2D Graphics API for GLSL. I played around with it and it might ease the transition coming from the Panel Graphics API.

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      aaronventure
                                      last edited by

                                      I think you could introduce a question for those signing up. You already have to manually approve them, but something like what VI-C has could reduce the number of these spammers. "What do you call an audio file played back by a virtual instrument?"

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @aaronventure
                                        last edited by

                                        I don't think that will show them...

                                        bde096d8-09b3-4c9b-845a-93bb3437abad-image.png

                                        By now I'm used to deleting these manually, it's kind of gotten a relaxing hobby at this point...

                                        1 Reply Last reply Reply Quote 5
                                        • F
                                          fellowfinch
                                          last edited by

                                          Question regarding exporting a standalone application with inserted shaders. I'm not a wiz in scripting, although learning. I did manage to get shaders working in interface designer, but whenever I export it to standalone the shaders are not visible.

                                          I assume it's something obvious I might have forgotten to include, but couldn't find what might be wrong.

                                          A 1 Reply Last reply Reply Quote 0
                                          • A
                                            aaronventure @fellowfinch
                                            last edited by

                                            @fellowfinch Use OpenGL is disabled by default in a plugin that runs.

                                            You need to compile HISE with the use_opengl flag enabled (it's somewhere in the projucer). You can see that in the General Settings file in the AppData folder of your plugin.

                                            Also if you want to make sure that it gets set to 1, you can just tweak or create that file with the correct flag on install.

                                            F 1 Reply Last reply Reply Quote 0
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