How Can I Make Custom User Presets Extension



  • How Can I Make Custom User Presets Extension instead

    Studio One also attempting to load .preset extension files. It will be good if I can make my own custom User presets extension instead .preset.



  • @Tania-Ghosh your HISE presets should be in the AppData/Roaming folder structure - somewhere Studio One has no business looking...



  • @Lindon Ok.. but can we make user presets extension other than .preset?



  • @Tania-Ghosh No, it is not possible only with HISE, as far I know.



  • @Tania-Ghosh Yes it is possible if you construct your own preset browser and use "Engine.dumpAsJSON" to save the presets and "Engine.loadFromJSON()" to load the presets



  • @Tania-Ghosh Here I have an excerpt from my custom preset handling, and it handles only "pan" and "gain" for a 16 channel mixer.
    Here I use the extension ".mix" instead of .preset
    And because Hise can not read directories I also save an object to store all preset names so Hise knows which presets there is in the "UserPresets" folder.
    I wish Hise could browse the directory even if it's not documents with the extension ".preset"

    I hope you can make use of the code πŸ™‚

    var MixerNames = []; //All UserPreset names
    var MixerData = {MixerNames:[]};    // The object to store
    var MixerPreset = [];   //Preset to store
    var count = 0;  // Count how many times SavePreset button has been pressed
    
    //  If there is no "MixerData" in UserPresets folder, this will create it with a Default preset
    if(Engine.loadFromJSON("MixerData") == undefined)
    {
        MixerNames.push(MixerDefault[0]);
        MixerData.MixerNames = MixerNames;
        Engine.dumpAsJSON(MixerData, "MixerData");
        Engine.dumpAsJSON(MixerDefault, "Default.mix");
        MixerPresetsCmb.set("items", "");
        MixerPresetsCmb.set("items", Engine.loadFromJSON("MixerData").MixerNames.join("\n"));
        MixerPresetsCmb.setValue(1);
    }
    
    
    //  MixerPresetCmb -------------------------------------------------
    inline function onMixerPresetsCmbControl(component, value)
    {
        if(isDefined(value))
        {
            MixerNames.clear();
            MixerPresetsCmb.set("items", "");  //Empty Cmb menu
            
            local Object = Engine.loadFromJSON("MixerData");    //Get All saved user presets
            
            //  Set MixerNames items in Cmb menu
            MixerPresetsCmb.set("items", Object.MixerNames.join("\n"));
            
            //  Check which preset is "loaded" and set the preset name to "PresetNameLbl"
            local loaded = Engine.loadFromJSON(MixerPresetsCmb.getItemText()+".mix");
            PresetNameLbl.set("text", MixerPresetsCmb.getItemText());
    
            //  set all gain & pan values from the loaded preset
            if(isDefined(loaded))
            {
                for(m=0; m<15; m++)
                {
                    //MixerGains[m].setValue(loaded[m+1]);
                    //MixerGains[m].changed();
                    VolSliderPack.setSliderAtIndex(m, loaded[m+1]);
                    PanSliderPack.setSliderAtIndex(m, loaded[m+16]);
                    //PanKnbs[m].setValue(loaded[m+16]);
                    //PanKnbs[m].changed();
                }
                VolSliderPack.changed();
                PanSliderPack.changed();
            }
        }    
    };
    
    Content.getComponent("MixerPresetsCmb").setControlCallback(onMixerPresetsCmbControl);
    
    
    //  Save new preset function    ----------------------------
    inline function onSavePresetBtnControl(component, value)
    {
        if(isDefined(value) && value == 1)
        {
            count = count + 1;
            MixerPreset.clear();
            // Store the presetname in "preset[0]"
            MixerPreset[0] = PresetNameLbl.getValue();
            
            //  Store MixerGains values in "preset"
            for(i=0; i<15; i++)
            {
                MixerPreset[i+1] = VolSliderPack.getSliderValueAt(i);
                MixerPreset[i+16] = PanSliderPack.getSliderValueAt(i);
            }
            
            //  Check if the preset name already exists
            MixerNames = Engine.loadFromJSON("MixerData").MixerNames;
            if(MixerNames.contains(MixerPreset[0]))
            {
                //  Make WarningsPanel visible and display...
                WarningPnl.set("visible", true);
                
                //  ...warning text
                WarningLbl.set("text", "Preset "+"'"+PresetNameLbl.getValue()+"'"+" already exists!"+"\n"+
                "Do you want to owerwrite?"+"\n"+
                "Press 'Save' or chose another name!");
                
                //  Check if "Save" button is clicked once more
                if(value == 1 && count == 2)
                {
                    local WriteOverIdx = MixerNames.indexOf(MixerPreset[0]);
                    MixerNames[WriteOverIdx] = MixerPreset[0];
                    MixerData.MixerNames = MixerNames;
                    Engine.dumpAsJSON(MixerData, "MixerData");
                    Engine.dumpAsJSON(MixerPreset, MixerPreset[0]+".mix");
                    
                    //  reset "count" to zero
                    count = 0;
                    
                    //  Hide the WarningsPanel
                    WarningPnl.set("visible", false);
                }
                else
                //  If Save button is not pressed the second time, abort!
                {
                    return;
                }
            }
            
            //  If the presetName doesn't exists already, save preset
            else
            {
                MixerNames.push(MixerPreset[0]);
                MixerData.MixerNames = MixerNames;
                Engine.dumpAsJSON(MixerData, "MixerData");
                Engine.dumpAsJSON(MixerPreset, MixerPreset[0]+".mix");
                
                //  Reset "count"
                count = 0;
                
                //  Hide WarningPanel
                WarningPnl.set("visible", false);
            }
            //  Get index in "MixerNames" of loaded presets name
            var idx = MixerNames.indexOf(MixerPreset[0]);
            MixerPresetsCmb.set("items", "");
            MixerPresetsCmb.set("items", MixerNames.join("\n"));
            MixerPresetsCmb.setValue(idx+1);
            MixerPresetsCmb.changed();
        }
        
    };
    
    Content.getComponent("SavePresetBtn").setControlCallback(onSavePresetBtnControl);
    
    


  • @ulrik I should say that in the first post I forgot some code so now it's updated, sorry about that



  • @ulrik Fantastic.. πŸ™‚
    Thank you



  • @ulrik You can browse directories with the File System API.



  • @d-healey Really? Is it newly implemented?
    That is great news, I have to dive right in and explore, I realise I've been away much too long from Hise, thank you David! πŸ˜€πŸŽΆ





  • @d-healey Yeah, I see now.
    I'm trying it out at the moment and I'm not able to set absolute path to the UserPresets folder, I need that to check if there's any presets in that folder, and I mean presets with different extensions like ".mix" or other...
    is it possible? I only find "set start folder"



  • @ulrik

    FileSystem.findFiles(var directory, String wildcard, bool recursive)

    so to get to the directory use:

    FileSystem.getFolder(var locationType)

    location types :

    AudioFiles The audio file folder. In HISE it will be the repo folder, but in the compiled project it will be a sub folder in the appdata folder.

    Samples The sample folder as specified in the settings (or the subfolder of the HISE project during development).

    AppData The app data directory. This is the main directory for your project which will house the configuration files and user presets.

    UserHome The user home folder.

    Documents The user's Document folder.

    Desktop The user's desktop folder.

    Downloads The user's download folder.

    so (guessing this would work)

    var appD = FileSystem.getFolder(AppData);
    var myDir = appD + "\User Presets";
    var myList = FileSystem.findFiles(myDir, "*.mix", false);
    


  • HiseSnippet 898.3ocsV01iSaDDd2bwThoAUj3GfU9jSUHxoEnUfP.I2kpn16HBCn9kVzF6MWVcq20x65ChNc+m4e.c1cchcJADDI7WhmWdF+LyNyrYdgLgpTxBDtyqVmSQ3ezKdsPuZxJBSflcLBeauSIJMsHvoZ75bhRQSQX7Q+gQAtSaj84COcLgSDIzZUHzajrD5ewxX5Zsye1ex37ojT5qXYM799OaVhTLQxkk.eNxKBkSRtfbN8LhwsVdH7MNIkokEwZhlp.eFKSWGuR9Ngy+2vTrEbpQXDJFBjSMZxJFOc9lbUgP31yqy7ibY9c8Nkkx1putB7SVCA0HZVCvs1kRs2gRi9bTZpjmZBvmgd3Fzqsid2wKNofkqqsX31s7lIfCmkDnr2jVNeQs9mVdSjfGB8vLxEzoEfvVDgOLJZPvChh5+3t9c8ghuRGbIoHfjmeLQSrjrH3IASYbZ7ZnKHa34TsScXCkO24uIL0AIufpnZ01frSPMwwl1lnD160Jvk4N.8brgI3LAMXYoHQyjh.oXgVLtP9NE0jQERdXhLKWJfba.7A4kz9c8upqemFDag0+vcnxffkDthNHn2O2av13GtDP0Onqe.7bk6GyC7sTRNcXdASnsNMTKi0fz4g8lVx4yI5U852+wVDWa390V9uoraRzM7Lr21bnW+gJiEalLgv4Kfd8vOMIMArQM3Lol9BQXe+q763esev+2zxk60VUv3vw19LalCK9R.CEkYKLkNWcdiiPy4tc+23qq6OwUaZ3nTLSvzuHmVIWOeLZOyGnphK71qmYZpLiLU5.+xoEZlgN3ioWB6ebCPc7NlptPKys9Vchfv+f1Z81UiWiK0Zo.wRMyVaOLPuGg8vOB9dqMu7uvKZ56Az2zqxAE4R5LgqE1L.xTmJyfO.o.Pfag9zAZXshLsjSz6tqwrTsx.bDryPsYvUnX50MW59Mr.JZuKf1aA9qjt2waNSmrZ+7s0d3KbP88luUqy65cxxkzDcMYa6M8uOzc2eCT4kxRMrc3TBrjvz1bVYVLbiVBEXhPP4JSGTKSSrSNxHapLwTQpU3ivSkwQFYbkwQaLhxHIEx2l3FNMWXbSqFfSB6ckcfKsA4fQH6.KfyKZXDJCtG6sIIlRw8.tueL+xAf4WO.L2+.v7fC.yCO.L+1Af42+hXL+EhmWpkYtwDPw7Sratv3SDDnKy1Qh9OYLTpIAοΏ½
    

    Seems Lindon got there before me πŸ˜›

    Edit: Actually Lindon's method won't work, that's what I tried first. You can't pass strings you have to pass file objects.

    const var appDataFolder = FileSystem.getFolder(FileSystem.AppData);
    const var presetsFolder = appDataFolder.getChildFile("User Presets");
    
    const var fileList = FileSystem.findFiles(presetsFolder, "*.mix", true);
    
    for (f in fileList)
    {
        Console.print(f.toString("FullPath"));
    }
    


  • @d-healey @Lindon
    Thank you both, now I get it πŸ™‚



  • @d-healey Tried your Snippet but unable to load my custom User Preset Extension (*.tania) to Preset browser. What am I doing wrong?

    No PB.gif



  • @Tania-Ghosh -er its not going to load a preset is it? its going to load a JSON file - which you are going to have to read thru and apply yourself in the code - so you will need to build a custom preset panel - if i understand it correctly.



  • @Lindon Ok... Got it. πŸ™‚



  • @Tania-Ghosh After that Lindon and Healey explained the, for me, new implementation of the FileSystem I've been spending some hours on this and I wrote an example if it could help?

    HiseSnippet 2613.3ocuZs0baabEFPVHwj1Lw1woOugSmNTwxzTxxocFW6PIQpVNVRTifjS635j.BrTbsAA3.rTxLZzLY568WPeo+T7Oj9P+AzGx64A0ytKtr3FIEsUg83wXuc91y46bYWhC7bMw99tdJpkNZxHrh5s0zm3PGr8.ChiRmVJp2SS23TL5XerG5.OrOlpr0jQF99XKEU0a7mXiSszxJ7me4a2xv1vwDG2jhxKcIl3cICIz3VOn4KH116XXgOhLTZzazrioqy1t1tiALcCsFJiLLeqwI38MXCaIME0OosEg55oSMnXeE0k2x0Zh9.2ybDi+kDeROaL6k0TzgERz7Nt1VLDyZUY6ADaqCB269JvpbPrl3FBMw801iXQhZOVibGdGn3YHqOTWZZvaMY30X9gmpD7VV.u6poa5QFQi6ggsao0wgh85a.l.YXIFqxR+x8011EFgCs9Pi2h2wCdIZF09lFMVE8jFMV4oUJK9yidDB0BaZa3YPItN9H34gy3oRYvD5SQmZDxX74rmmgBE8IX51tCG45.uTqpzXpxjb5YyL8ywBDNrpBzGuJvj5S7Fx2.GX3fsKbgxLR9Zko05fzpU8Tgkr5pn9F193oI0c6MexDFW0PcOSyGMLeD0EAREY3Xgf4CRvdL1G02ycXQVjjfIZgdF5UymVb0JkQE7j+BrE0YsEaZquXS6wK1z1XAl1Kb5s1hMs0WroA6sWmhQQbHTgQhYDq9PdCnGBDvFY+qXx.IRGFNc.FUkM5pgDGfNYXaiLi4E9trgMA43RQmAwlQ8vnwNV39DGrE5rAXGjO0viRbNAAhsuqGeYAtK.OJDDuRYnsZD.aMdJhf9iRjt51XmSnCflevCVoR4yE5i39eE40LepWxvVs3sIz7JOs7Ew9CGABbGhMVehOECD+m8g7DDbi3gMg30Dr+pnQFzA90qWWzEOlSKCpAhGc1S1VXLZDqGQGAAmhQFybJ5plTiaJlSxPbiDA+RrPYVbN8fkTfsZ0pJkK1OQ7hti.qTWcjUvlZByN2yy8L+DIv8mcL7bhlvD.ORGfPWG6IbJfG1vhwH5C.aUD0aLqWVG9FmF1dkxDGafEg5O1wjElCl9VbPwvDyCvy0tVDUbUAGMlmP5WKrkP2lyS5QIojE61ZYTqAQoWEU8qqOj7NVT6.zTigwURtfmm0iEvouqMt9HOB3hxlScpqNEd6jZU2Yrs8A.4o5JLyg7ztPtAfJeA2bUProHkR0UX9CAplsAO0dPUP0xQskLSsbtDTuwTJf4UQceAiFXgswTvklQCDZmbxkmmop6agXlS2JUJxDwzbkXKLia6.4R.5PxDKr8bspT76nbpaor5V1zh5JigLou.WDO.UkaSWotXSx5oqWnm8jZQKlTkF0MGX3bB1plLHjSDKRxywIPZBzXUAYEJx.Mp0WEuOXaZVnPlSbamS.EYcSvCgxKx0qau2..JVf7QxDCu2HqbDuLVYlFdSuJjnoDH.p6HtD.IK56hzPfEWWLj0avp9qboYvT4bhhHoxDlDUyvNXfsPswhMHSEuhwhxxREK9hvTmWE6LUJQPnHESZLJqb10UDH0PDnNxC8gKxSdJHIt+rC4F0iPWPfHq9L2fpgQyhScsKwmlMAHT0.2A0OuHwQgfY4Kxtha5wVrW85fNRUUQRolpxhBheGst0GM1ePsjKAq3CaP6uoenC5qZ75TQsmhNIdseiKwoV0+lSbRfYm4JdWuuHXYrT.xUGPFGAQfpkNqR7z30m7rYElTRDwAKStoSIgPs9ZynVtzoIOO+ZcKnVu38.uVury8h7RDGsTMdchnzRqVJKH6eltyahCglu6aVOHYG3Vh7qGO07qKpyqXwE.3iUQSyaF5TEAM8Xkxdz4MoLIVCTa4je8aSH8KJMc6WZMTQFwBzjxVxuyC7s4mz1O5luBvmgOxk6urnQlmhMlcMae7svAm2SJd5Gh8mEUvDN2ojS37GCP.EQHXSlPDw.VYN76eziRVhH0iccUhELy7uZkLdFyZGDDLXASsdEU0XQiIJ51ZgiZFENjzxWDyMW9Qb8+Bt6PCyALdUmVqBoRFaawOFuOtOb.E94xLFSG.m18mDmQ.Mqi7kTsm7Dth+WGKlEThGuuKnOgpWKed4RkunLJcW86maeAaHaVcp4zcPErEOwZNiG1iUcgvoHbfJpKm7BY0J9BYkuuXSgkRZftNcbHT1QrK5ZZUBLuv+63NrzPratMnMXbivdTBCBpsvmRLwh6wsjVKr+agZzUT+hHNgh5Mo7dqDbKu6ZzCaqPrTT+L4VVW4cx2z9D4WNiXQGD0v6+6MGfImLP5N36zj4iqn9UZ5a9x1neGZ2ta1Bs8w5G0cOzw5sODcvgs0aejtReXOnS9oD2SuhDXKI.aHz1hexSNZusV7QVkw5usoDV2uYRrpPxf0VMI964NDjlgGLS0kXgl6DjRlcA2hsxWps0gc+N81IgeNPcF500JBqneb1Xci.8ZEMtBUfBkgisoDVLeF5w.kzfy5TuQNn6NAXA5om6VtuiCvJZRAYJBeuu27nKyW48YZIzZ7BbAhn1lPnitNKfVbihPYy2dUzhb14UQKd6Boi2QKYTzBojNKhZLEEUf+6IvujpkqYE+DWqCK2mbwgJ+JWDQMyZ8+9OEsxVk3VUTt7RtzmGiQIM1gGfRtJZa9i9WE6f.8n82bu1J8NIFSWF.oYPpyhu6nkrvihf4+hNOVCALKqEdu34F0JEt0macYBh8SJz8ax7qP+bsVs2s8QWMp8sJjZeOszk1VDHab9GMx88C2CSgdqnLNG5shx+9WSq7mubdOVZeALiojGo4aJjl7kZubycOtsN5ntnsZifTdG1tUNLlFIxy8oEp8+DM1u9kDxZNVNdWlrFOOCxddFM9UPxqWnjwWyR9wEJ42bMK4MJTxtejkrtMANIQfjY+RfxLvIxLvuOkje+2mSUWe.Rd8hj7O2+ZVxOtv8ryGpjuUR2d98JvE7Wnk49Fjio8b4.umkBE+meNCJ9qMSlK8xfDWYhWobYdwqDsJm.IrsSCOBglJ6U0aHs4pTHI9S03WTdgkfzZ1Qo6zbjgGHFI4kmNatBkuL.mzphc+57pL4x+gn0T4RyTWRwa8aoEcU3EFL++ya+aF.ob2UooBEva9yYxnUtnLZ2UK0shM2GjKGhcq4SOjW8Px0YHTD+Fsf65BNsLM523RQI6Wfzcz1y0ZrsAM4GGE6KBKnCPzI9JjXeoQN9D5D4uXrqkuXp4Et2U6.B0bP93cobvK3deci2fu+rJZs62GaRiA6xZ67Wt9+XyTNzcL62maOCpGAXkZ6OdnNPxMw.Rb.hD6RTTWhQzEu2HLvmN1wh+ByuIny0XuqFz4ZgcpLzvzy8GLEWcC6Kb6l7V.L4v+P+JosG6czZJ7qyAlmVi5MTFRrH+foISU7P.64Om0Wf473EXNar.y4IKvb9lEXN+9EXN+goNG1273liothHJfAcuCZyuiKU01NrPHbFox+Cf2OwUO
    

    I should say that this will only work if there is a folder named "User Presets" in the Users AppData folder.

    @d-healey is it possible to create a folder with this File System functions? I can't find anything about that in the docs?



  • @ulrik I think it's read-only, except for JSON files.


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