My plugins , Gui and 3d Work.
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@lalalandsynth very cool! Mixer has no translucence and emission yet.
I'm still waiting for updates on that. Do you need to create layers by hand or can substance create them for you? -
@ud-audio Do you mean the mesh maps ? Substance bakes mesh maps automatically.
Select an Item/Items in Blender - SEND via Xolotl link , item appears in Substance - Bake mesh maps , paint - SEND to Blender , badabing!Very smooth , no exporting and importing of maps (Never understood how to endure that workflow).
Its all based on the shader name so you can save project/item or whatever in Substance , open later, keep working and still able to send into you Blender project.
I did the emission and glass in Blender btw.
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@lalalandsynth No no, I mean your (material/paint) layers in substance.
But I am aware about the one click baking. With BakeLab I can bake all normals in blender with one click which got packed in the blend/fbx so I just have to import it in mixer and then I can create layers from it.Mixer is no full 3D painting suite for now. Obviously they have to update a lot. There are also armorpaint and other apps but as far I know they don't have smart materials like mixer or substance. My opinion is that it's not easy to fit industry standard software. But the day might come. And for now it just have to fit your needs. :)
It's called "layer set" in mixer:
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@ud-audio I am just learning Substance so I am not sure but it seems to me that there are multiple ways to work with different items.
You can have one item with an ID map using vertex Color for example.
So you can texture one item(containing multiple items) with multiple textures within substance , selecting between each one using vertex colors. Which seems cool as it only requires one material for all the pieces.It looks like that at the moment but I am early.
I quickly ran into the realization that making a separate material for each little piece requires some hefty render ram so I am trying to learn how to optimize .
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@lalalandsynth Yeah I'm learning too! I only have some hobbyist experience with game development. And if I'm right, the results are very much the same as using normal maps but with vertex color you can paint an area inside a face instead of having it applied to the whole face right?
I guess I would use that approach for example if I have welded pieces etc.
That should be pretty nice for blending.There is a blender add-on called "bake to vertex color" which could work for me using mixer.
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@lalalandsynth said in My plugins , Gui and 3d Work.:
I am trying to learn how to optimize .
I am not sure but I guess you are looking for something called texture atlas.
You can pack everything in one texture so you will have one material too.
But I can't speak for substance. Maybe you just have to make groups (knobs, tubes, etc.) and use one vertex color per group instead per object. -
@ud-audio YEs, Probably texture atlas ? There is also UDIMĀ“s which I dont know how work :)
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@lalalandsynth Oh I have heard of UDIM but also no experience.
Power of two can confuse. And it seems like there is no baking support,
so maybe an add-on is needed. Looks like I need that too! -
Wow, Substance Painter is insane.
Took me all day to make the UV Layout for this then did this in 15 mins in SP.
Needs a lot of work but its clear to me that this will be a level up. :)
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Part of an animation for our new Yamaha CS Series Midi kit - App - Plugin.
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@lalalandsynth I am extremely interested in learning about the PaperGui...
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@FatMitchell What do you want to know ? :)
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@lalalandsynth how! how shadows, they're all film strips? it looks incredible!
is it for sale? -
@lalalandsynth I am a big fan of your GUI works, frankly speaking there is very small amount of VST GUI tutorial available on Youtube etc. If you can make a detailed tutorials on HOW to realisticaly make 3D/2D GUI for a Synthesizer & FX plugins, Knob ,Sliders, Silk Screen on Photoshop,Blender,C4d etc. I will be very beneficial to us. Life is nothing but a learning curve.
Big thumbs up for your creativity and outstanding works. -
@DabDab i dont know if you have downloaded my two free Hise Kits, but this is a good way to see how a 3dGUI is build after rendering some elements in keyshot, blender or cinema4d (you can see mostly that inside the PSD file)
https://forum.hise.audio/topic/6652/presets-free-hise-filmstrips-design-kit-02-by-noisehead
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@Straticah Definitely, I love your Kit and downloaded. Actually I am very much interested to make my own 3D realistic GUI. I want to push my creativity further. I always wonder how real Plugins developer make there own 3D GUI. I always want to learn , watch Tutorial videos, learn PS,C4D,keyshot etc. for Audio Plugins development. I have a bit knowledge on 3D software (c4d,maya,etc). But you know, sometimes watching a Tutorial inspires.
But the sad part is there is no full tutorial on YT How to make Audio Plugins GUI (from Slider, knob (Rendering -> Image strip, Silk Screen, 3D VU Meter, Analogue Skins)@d-healey doing a very beautiful work for HISE. I hope somebody will make 3D GUI tutorials for Audio Plugins development in future.
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@DabDab good idea, i would love to share how i am doing it, it is not that special tho. I think i will make a thread here in the future to show my workflow. It is basically CAD with Fusion360/Animating in keyshot/rendering frames/converting frames into a filmstrip :)
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@FatMitchell yes, its all film strips.
It was very quick work, just as a test.
I could customize it for you if you want to buy it. -
@DabDab i make the ui in photoshop first, then i do the silkscreen in Illustrator, rest is done in Blender.
Sometimes i render the whole ui in blender, sometimes just the knobs and moving elements.I like the fact that with that workflow I have a model for glory shots and ads.
I thought about making a tutorial but its a lot of planning and work to make a proper one.
Maybe making a simple one about knob making is doable.
Having said that , I wish I knew more about the vector workflow.
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@lalalandsynth Thank you...I am Hoping to watch your Tutorials. (y)