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    Synthetic Legato

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • hisefiloH
      hisefilo @d.healey
      last edited by

      @d-healey oh. I see. Thought a simple tweak will work but I need to do a new approach then.

      I think I will split my sound source into attack and decay so I can change behavior for both independently

      1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey
        last edited by d.healey

        Actually I just looked at the code again and what you're wanting is probably simpler than I thought.

        I've made a modified version that stores chord notes independently in a MIDI list. There are almost certainly some hanging note type bugs but I'll leave those for you to enjoy :)

        /*
            Copyright 2018, 2019 David Healey
        
            This file is free software: you can redistribute it and/or modify
            it under the terms of the GNU General Public License as published by
            the Free Software Foundation, either version 3 of the License, or
            (at your option) any later version.
        
            This file is distributed in the hope that it will be useful,
            but WITHOUT ANY WARRANTY; without even the implied warranty of
            MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
            GNU General Public License for more details.
        
            You should have received a copy of the GNU General Public License
            along with This file. If not, see <http://www.gnu.org/licenses/>.
        */
        
        Content.setWidth(730);
        Content.setHeight(200);
        
        reg coarseDetune = 0;
        reg fineDetune = 0;
        reg lastCoarseDetune = 0;
        reg lastFineDetune = 0;
        
        reg channel;
        reg note = -1;
        reg retriggerNote = -1;
        reg velocity;
        reg interval;
        reg fadeTm = 10;
        reg bendTm = 10;
        reg bendAmt = 0;
        reg eventId = -1;
        reg chordIds = Engine.createMidiList();
        reg lastTime;
        reg offset;
        reg rate;
        const var bendLookup = []; //Generated on init (onControl) and updated when bend amount changed
        reg glideNote;
        const var notes = [];
        notes.reserve(2);
        
        //Breath control
        reg lastBreathValue = 0;
        reg threshold;
        
        //GUI
        const var btnMute = Content.addButton("btnMute", 0, 10);
        btnMute.set("text", "Mute");
        btnMute.set("tooltip", "Enable this to bypass the script. Still responds to hanging notes.");
        
        const var knbOffset = Content.addKnob("knbOffset", 0, 50);
        knbOffset.set("text", "Offset");
        knbOffset.setRange(0, 1000, 1);
        knbOffset.set("suffix", "ms");
        knbOffset.set("tooltip", "Sample start offset time for legato and glide notes.");
        
        const var btnRetrigger = Content.addButton("btnRetrigger", 0, 110);
        btnRetrigger.set("text", "CC64 Retrigger");
        btnRetrigger.set("tooltip", "When enabled sustain pedal is used to retrigger notes, when disabled sustain pedal will hold legato notes.");
        
        const var knbFadeMin = Content.addKnob("knbFadeMin", 150, 0);
        knbFadeMin.set("text", "Fade Tm Min");
        knbFadeMin.setRange(0, 1000, 1);
        knbFadeMin.set("suffix", "ms");
        knbFadeMin.set("tooltip", "Minimum legato fade time.");
        
        const var knbFadeMax = Content.addKnob("knbFadeMax", 150, 50);
        knbFadeMax.set("text", "Fade Tm Max");
        knbFadeMax.setRange(0, 1000, 1);
        knbFadeMax.set("suffix", "ms");
        knbFadeMax.set("tooltip", "Maximum legato fade time.");
        
        const var knbFadeOut = Content.addKnob("knbFadeOut", 150, 100);
        knbFadeOut.set("text", "Fade Out Ratio");
        knbFadeOut.setRange(10, 100, 1);
        knbFadeOut.set("suffix", "%");
        knbFadeOut.set("tooltip", "Percentage of overall fade time to be used to fade out old notes.");
        
        const var knbBendTm = Content.addKnob("knbBendTm", 300, 0);
        knbBendTm.set("text", "Bend Tm");
        knbBendTm.setRange(-50, 50, 1);
        knbBendTm.set("suffix", "%");
        knbBendTm.set("tooltip", "Use this knob to set +-50% of fade time that will be used for bend time.");
        
        const var knbBendMin = Content.addKnob("knbBendMin", 300, 50);
        knbBendMin.set("text", "Bend Min");
        knbBendMin.setRange(0, 100, 1);
        knbBendMin.set("suffix", "ct");
        knbBendMin.set("tooltip", "Pitch bend amount for 1 semi-tone.");
        
        const var knbBendMax = Content.addKnob("knbBendMax", 300, 100);
        knbBendMax.set("text", "Bend Max");
        knbBendMax.setRange(0, 100, 1);
        knbBendMax.set("suffix", "ct");
        knbBendMax.set("tooltip", "Pitch bend amount for 1 octave.");
        
        const var knbRate = Content.addKnob("knbRate", 450, 0);
        knbRate.set("text", "Glide Rate");
        knbRate.set("mode", "TempoSync");
        knbRate.set("tooltip", "Rate for glide timer relative to current tempo.");
        
        const var btnGlideVel = Content.addButton("btnGlideVel", 450, 60);
        btnGlideVel.set("text", "Velocity = Rate");
        btnGlideVel.set("tooltip", "When enabled glide rate knob will be controlled by note on velocity.");
        
        const var btnWholeStep = Content.addButton("btnWholeStep", 450, 110);
        btnWholeStep.set("text", "Whole Step Glide");
        btnWholeStep.set("tooltip", "When enabled glides will be per whole step rather than each semi-tone.");
        
        const var knbMaxGlide = Content.addKnob("knbMaxGlide", 450, 150);
        knbMaxGlide.set("text", "Max Glide");
        knbMaxGlide.setRange(0, 11, 1);
        knbMaxGlide.set("tooltip", "Limits the maximum glide interval. A value of 0 means no limit");
        
        //Breath controller GUI
        const var btnBc = Content.addButton("btnBc", 600, 10);
        btnBc.set("text", "Breath Control");
        btnBc.set("tooltip", "Toggles breath controller mode.");
        
        const var knbBreath = Content.addKnob("knbBreath", 600, 50);
        knbBreath.set("text", "Breath");
        knbBreath.setRange(0, 127, 1);
        knbBreath.set("tooltip", "Breath controller knob, value should be set by CC.");
        knbBreath.setControlCallback(breathTrigger);
        
        const var knbThreshold = Content.addKnob("knbThreshold", 600, 100);
        knbThreshold.set("text", "Trigger Level");
        knbThreshold.setRange(10, 127, 1);
        knbThreshold.set("tooltip", "Breath controller trigger threshold.");
        
        /**
         * A lookup table is used for pitch bending to save CPU. This function fills that lookup table based on the min bend and max bend values.
         * @param  {number} minBend The amount of bend for an interval of 1 semitone
         * @param  {number} maxBend The amount of bend for an interval of 12 semitones
          */
        inline function updateBendLookupTable(minBend, maxBend)
        {
        	for (i = 0; i < 12; i++) //Each semitone
        	{
        		bendLookup[i] = ((i + 1) * (maxBend - minBend)) / 12 + minBend;
        	}
        }
        
        inline function setLegatoFadeTime(interval, velocity)
        {
            local fadeMin = knbFadeMin.getValue();
            local fadeMax = knbFadeMax.getValue();
        
            //fadeTm is time between notes / 2 (*500), limited to upper and lower range
            fadeTm = Math.range((Engine.getUptime() - lastTime) * 500, fadeMin, fadeMax);
        
            //Adjust fadeTm based on interval
            fadeTm = fadeTm + (interval * 2);
        
            //Reduce fadeTm by 30% is velocity > 64
            if (velocity > 64) fadeTm = fadeTm - (fadeTm * 0.3);
        }
        
        /**
         * Returns the timer rate for glides
         * @param  {number} interval [The distance between the two notes that will be glided]
         * @return {number}          [Timer rate]
         */
        inline function setRate(interval)
        {
        	rate = knbRate.getValue(); //Get rate knob value
        
        	rate = Engine.getMilliSecondsForTempo(rate) / 1000; //Rate to milliseconds for timer
        
        	rate = Math.max(0.04, rate / interval); //Rate is per glide step - capped at timer's min
        }
        
        //Breath controller handler;
        inline function breathTrigger(control, value)
        {
            if (!btnMute.getValue() && btnBc.getValue())
            {
                //Going up and reached the threshold
                if (value >= threshold && lastBreathValue < threshold && note != -1)
                {
                    //Turn off old note
                    if (eventId != -1) Synth.noteOffByEventId(eventId);
        
                    //Play new note
                    eventId = Synth.playNoteWithStartOffset(channel, note, velocity, 0);
                    Synth.addPitchFade(eventId, 0, coarseDetune, fineDetune);  //Add any detuning
                }
                else if (value < threshold && eventId != -1)
                {
                    Synth.noteOffByEventId(eventId);
                    eventId = -1;
                }
        
                lastBreathValue = value;
            }
        }function onNoteOn()
        {
            if (!btnMute.getValue())
            {
                Synth.stopTimer(); //Stop the timer (if it's running)
        
                if ((Engine.getUptime() - lastTime) > 0.025) //Not a chord
                {
                    //Pick up values have been applied to the notes before this point
                    lastCoarseDetune = coarseDetune;
                    lastFineDetune = fineDetune;
                    coarseDetune = Message.getCoarseDetune();
                    fineDetune = Message.getFineDetune();
        
                    if (btnBc.getValue() && knbBreath.getValue() < threshold) //If breath controller enabled and the bcc is below the threshold
                    {
                        Message.ignoreEvent(true); //Ignore the event
                    }
                    else if (note != -1 && eventId != -1) //If there is a last note
                    {
                        //Calculate played interval - limit max to 12
                        interval = Math.min(Math.abs(note - Message.getNoteNumber()), 12);
        
                        if (Synth.isLegatoInterval() && Synth.isSustainPedalDown() && eventId != -1 && (knbMaxGlide.getValue() == 0 || interval <= knbMaxGlide.getValue())) //Glide
                        {
                            Message.ignoreEvent(true);
        
                            //If glide rate determined by velocity
                            if (btnGlideVel.getValue())
                                knbRate.setValue((Message.getVelocity()/127) * 18);
        
                            glideNote = note; //First note of glide (same as origin)
                            notes[0] = note; //Origin
                            notes[1] = Message.getNoteNumber(); //Target
        
                            //Get rate for timer
                            setRate(Math.abs(notes[0] - notes[1]));
        
                            //Start the timer
                            Synth.startTimer(rate);
                        }
                        else //Legato
                        {
                            //Set global fadeTm value
                            setLegatoFadeTime(interval, Message.getVelocity());
        
                            //Set global bendTm value
                            bendTm = fadeTm / 100 * (100 + knbBendTm.getValue());
        
                            //Set global bendAmt value
                            interval > 0 ? bendAmt = bendLookup[interval - 1] : bendAmt = bendLookup[0]; //Get value from lookup table
                            if (note > Message.getNoteNumber()) bendAmt = -bendAmt; //Invert for down interval
        
                            //Set start offset
                            Message.setStartOffset(offset);
        
                            //Get coarseDetune and fineDetune for old notes
                            local fadeCoarse = lastCoarseDetune + parseInt((bendAmt+lastFineDetune) / 100);
                            local fadeFine = ((bendAmt+lastFineDetune) % 100);
        
                            //Fade out old note
                            Synth.addVolumeFade(eventId, fadeTm / 100 * knbFadeOut.getValue(), -100); //Volume
                            Synth.addPitchFade(eventId, bendTm / 100 * knbFadeOut.getValue(), fadeCoarse, fadeFine); //Pitch
        
                            //Update eventId
                            eventId = Message.makeArtificial();
        
                            //Get coarseDetune and fineDetune for new note
                            fadeCoarse = coarseDetune + parseInt((-bendAmt+fineDetune) / 100);
                            fadeFine = ((-bendAmt+fineDetune) % 100);
        
                            //Fade in new note
                            Synth.addVolumeFade(eventId, 0, -99); //Set initial volume
                            Synth.addVolumeFade(eventId, fadeTm, Message.getGain());
        
                            Synth.addPitchFade(eventId, 0, fadeCoarse, fadeFine); //Set initial detuning
                            Synth.addPitchFade(eventId, bendTm, coarseDetune, fineDetune); //Pitch fade to fineDetune
                        }
                    }
                    else //First note of phrase
                    {
                        Message.setGain(0);
                        eventId = Message.makeArtificial(); //Update eventId
                        Synth.addPitchFade(eventId, 0, coarseDetune, fineDetune); //Pitch
                    }
        
                    //Update variables
                    channel = Message.getChannel();
                    retriggerNote = note;
                    note = Message.getNoteNumber();
                    velocity = Math.max(1, Message.getVelocity());
                    lastTime = Engine.getUptime();
                }
                else
                {
                    if (eventId != -1)
                        chordIds.setValue(Message.getNoteNumber(), eventId); //Stash the old note id
                    else
                        chordIds.setValue(Message.getNoteNumber(), Message.makeArtificial());
                 
                    eventId = -1;
                }
            }
        }
        function onNoteOff()
        {
            if (!btnMute.getValue())
            {
                if (Message.getNoteNumber() == retriggerNote)
                {
                    retriggerNote = -1;
                }
        
                //Sustain pedal retrigger
        		if (Synth.isSustainPedalDown() && btnRetrigger.getValue())
        		{
                    retriggerNote = note; //Retrigger note becomes the last note
        		}
        
                if (Message.getNoteNumber() == note)
                {
                    if ((Synth.isSustainPedalDown() == 0 && btnRetrigger.getValue() == 0) || btnRetrigger.getValue()) //CC64 sustain
                    {
                        Message.ignoreEvent(true);
        
                        if (retriggerNote != -1 && (knbBreath.getValue() > threshold || btnBc.getValue() == 0) && eventId != -1)
                        {
                            //Get coarseDetune and fineDetune for old notes
                            local fadeCoarse = coarseDetune + parseInt((bendAmt+fineDetune) / 100);
                            local fadeFine = ((bendAmt+fineDetune) % 100);
        
                            //Fade out old note
                            Synth.addVolumeFade(eventId, fadeTm / 100 * knbFadeOut.getValue(), -100); //Volume
                            Synth.addPitchFade(eventId, bendTm / 100 * knbFadeOut.getValue(), fadeCoarse, fadeFine); //Pitch
        
                            //Play new note
                            eventId = Synth.playNoteWithStartOffset(channel, retriggerNote+Message.getTransposeAmount(), velocity, offset);
        
                            //Get coarseDetune and fineDetune for the new note
                            coarseDetune = Message.getCoarseDetune();
                            fineDetune = Message.getFineDetune();
        
                            fadeCoarse = coarseDetune + parseInt((-bendAmt+fineDetune) / 100);
                            fadeFine = ((-bendAmt+fineDetune) % 100);
        
                            //Fade in new note
                            Synth.addVolumeFade(eventId, 0, -99); //Set initial volume
                            Synth.addVolumeFade(eventId, fadeTm, 0);
        
                            Synth.addPitchFade(eventId, 0, fadeCoarse, fadeFine); //Set initial detuning
                            Synth.addPitchFade(eventId, bendTm, coarseDetune, fineDetune); //Pitch fade to fineDetune
        
                            //Update variables
                            note = retriggerNote;
                            retriggerNote = -1;
                        }
                        else
                        {
                            if (eventId != -1) Synth.noteOffByEventId(eventId);
                            eventId = -1;
                            note = -1;
                        }
                    }
        
                    Synth.stopTimer();
                }
                else 
                {
                    if (chordIds.getValue(Message.getNoteNumber()) != -1)
                        Synth.noteOffByEventId(chordIds.getValue(Message.getNoteNumber()));
                    
                        chordIds.setValue(Message.getNoteNumber(), -1);
                }
            }
            else
            {
                if (eventId != -1) //Prevent hanging notes
                {
                    //Turn off old note
                    Synth.noteOffByEventId(eventId);
                    eventId = -1;
                    note = -1;
                    Synth.stopTimer();
                }
                
                if (chordIds.getValue(Message.getNoteNumber()) != -1)
                    Synth.noteOffByEventId(chordIds.getValue(Message.getNoteNumber()));
                    
                    chordIds.setValue(Message.getNoteNumber(), -1);
                    
            }
        }
        function onController()
        {
            if (!btnMute.getValue())
            {
                //Turn off the last note if the sutain pedal is lifted and last note is still playing
                if (!Synth.isSustainPedalDown() && Synth.getNumPressedKeys() == 0 && eventId != -1)
                {
                    Synth.noteOffByEventId(eventId);
                    eventId = -1;
                    note = -1;
                }
            }
        }
        function onTimer()
        {
            if (!btnMute.getValue())
            {
        	    local glideBend = 100;
        
                notes[1] > notes[0] ? glideNote++ : glideNote--; //Increment/decrement the glideNote number by 1 (a half step)
        
                //If the whole step button is enabled then increment/decrement the glideNote by another half step
                if (btnWholeStep.getValue()) notes[1] > notes[0] ? glideNote++ : glideNote--;
        
                //If glide has not completed - i.e. it hasn't reached the target note yet
                if (eventId != -1 && notes[0] != -1 && ((notes[1] > notes[0] && glideNote <= notes[1]) || (notes[1] < notes[0] && glideNote >= notes[1])))
                {
                    if (notes[0] > notes[1]) glideBend = -glideBend; //Invert bend for down glide
                }
                else
                {
                    notes[0] = notes[1]; //Origin becomes target
                    glideNote = notes[1];
                    Synth.stopTimer();
                }
        
        		if (Synth.isTimerRunning()) //Timer may have been stopped if glide target reached, so check before proceeding
        		{
                    //Get coarseDetune and fineDetune for the old note
                    local fadeCoarse = lastCoarseDetune + parseInt((glideBend+lastFineDetune) / 100); //Coarse
                    local fadeFine = ((glideBend+lastFineDetune) % 100); //Fine
        
                    //Reset old note's pitch trackers
                    lastCoarseDetune = 0;
        			lastFineDetune = 0;
        
        		    //Fade out old note
        			Synth.addPitchFade(eventId, rate*1000, fadeCoarse, fadeFine); //Pitch fade old note to bend amount
        			Synth.addVolumeFade(eventId, rate*1000, -100); //Fade out last note
        
        			//Play new note
        			eventId = Synth.playNoteWithStartOffset(channel, glideNote, velocity, offset);
        
        			//Fade in new note
        			Synth.addVolumeFade(eventId, 0, -99); //Set new note's initial volume
        			Synth.addVolumeFade(eventId, rate*1000, 0); //Fade in new note
        			Synth.addPitchFade(eventId, 0, 0, -glideBend); //Set new note's initial detuning
        			Synth.addPitchFade(eventId, rate*1000, 0, 0); //Pitch fade new note to 0
        		}
        	}
        }
        function onControl(number, value)
        {
        	switch (number)
            {
                case knbOffset:
                    offset = Engine.getSamplesForMilliSeconds(value);
                break;
        
                case knbBendMin: case knbBendMax:
                    updateBendLookupTable(knbBendMin.getValue(), knbBendMax.getValue());
                break;
        
        		case knbRate:
        			if (Synth.isTimerRunning()) //If timer's already started then update its Rate
        			{
        				setRate(Math.abs(notes[0] - notes[1]));
        				Synth.startTimer(rate);
        			}
        		break;
        
        		case knbThreshold:
        		    threshold = value;
        		break;
            }
        }
        

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        hisefiloH 1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @d.healey
          last edited by

          @d-healey thanks man! trying it. The closest I can get to the behavior I want is changing this value. But still not sounding how I need it. I guess I need to figure some other way to get it. (it's for a guitar, not a wind instrument, so will need some custom work)

          if ((Engine.getUptime() - lastTime) > 0.325) //Not a chord
          

          Legato ugly example https://www.youtube.com/watch?v=ixMj0eJVb0A

          1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            @hisefilo That value checks the time between the first note and second note and if that time is greater than the threshold > 0.325 it assumes a legato phrase, if it's less than the threshold it means the two notes were played very fast and it assumes a chord.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @d.healey
              last edited by

              @d-healey Hi, I'm about to start implementing this script (and thanks a LOT for it) , but theres one very small addition I'd like to add - My instrument has a toggle for Mono/Poly, so right now if toggle = Mono its turning off any/all existing note.

              I think I have a few ideas where to start - so do you want to talk about it here or in some chat session and share the results if I can get it to work?

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon Let's keep it here for everyone to benefit :)

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                LindonL 1 Reply Last reply Reply Quote 1
                • LindonL
                  Lindon @d.healey
                  last edited by

                  @d-healey sure no problem, well looking at the script I think all I need do is replace this line:

                  if ((Engine.getUptime() - lastTime) > 0.025) //Not a chord
                  

                  with

                  if ((Engine.getUptime() - lastTime) > 0.025)  || (MonoOnly = true)
                  

                  HISE Development for hire.
                  www.channelrobot.com

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Lindon
                    last edited by d.healey

                    @Lindon Looks good to me, just change = to ==. Actually you can drop the == true altogether.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @d.healey
                      last edited by Lindon

                      @d-healey OK well I think I dont understand what i'm supposed to do with the script, as its not excuting .. where can I put it?

                      It's currently in a container(with all the samplers in it) below the one containing the interface....

                      Oh hang on getting there...

                      zing. Done. Thanks.

                      HISE Development for hire.
                      www.channelrobot.com

                      1 Reply Last reply Reply Quote 1
                      • lalalandsynthL
                        lalalandsynth
                        last edited by

                        @d-healey

                        Wanted to try this , do i use this script in the midi processor ?

                        https://lalalandaudio.com/

                        https://lalalandsynth.com/

                        https://www.facebook.com/lalalandsynth

                        https://www.facebook.com/lalalandsynth

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @lalalandsynth
                          last edited by

                          @lalalandsynth yep.

                          HISE Development for hire.
                          www.channelrobot.com

                          1 Reply Last reply Reply Quote 1
                          • lalalandsynthL
                            lalalandsynth
                            last edited by

                            I am guessing that this cannot glide between adjacent notes?

                            https://lalalandaudio.com/

                            https://lalalandsynth.com/

                            https://www.facebook.com/lalalandsynth

                            https://www.facebook.com/lalalandsynth

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @lalalandsynth
                              last edited by

                              @lalalandsynth It can. It is GPL licensed though so can only be used in a GPL project.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 1
                              • AxiomCruxA
                                AxiomCrux @d.healey
                                last edited by

                                @d-healey Your link takes me to a 404 and I can't seem to find an updated version in your git, the only other one that seemed like it could be it was the PortGlide script but that one was also marked with the date 2017

                                http://www.axiom-crux.net

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @AxiomCrux
                                  last edited by

                                  @AxiomCrux This is a long thread, which script are you looking for?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  AxiomCruxA 1 Reply Last reply Reply Quote 0
                                  • AxiomCruxA
                                    AxiomCrux @d.healey
                                    last edited by

                                    @d-healey Oh yeah jeez it sure is, it took me a while to dig back

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                                    was the link you mentioned as a 2019 - newer version of your synthetic legato script but I can't seem to find it in your repository, and the only other one I saw that might be relevant in there was the PortGlide which was noted as 2017

                                    I ended up finding the built-in snippet browser's glide script and am trying that out, but some things are requiring troubleshooting which I am working on now.

                                    http://www.axiom-crux.net

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                                    • d.healeyD
                                      d.healey @AxiomCrux
                                      last edited by

                                      @AxiomCrux The latest version of that script is here - https://codeberg.org/LibreWave/RhapsodyBoilerplate/src/branch/main/modules/Legato.js

                                      As with most of my scripts it can only be used in GPL projects.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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