Time Stretching
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@Christoph-Hart What data is in data and how do I access it?
template <typename T> void processFrame(T& data) { }
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//processFrame is the audiobuffer 1 sample at a time: template <typename T> void processFrame(T& data) { for (auto& sample: data) { sample *= .5; // Volume @ 50% // do other stuff } } //you can also do it this way (the method directly above processFrame): template <typename T> void process(T& data) { static constexpr int NumChannels = getFixChannelAmount(); // Cast the dynamic channel data to a fixed channel amount auto& fixData = data.template as<ProcessData<NumChannels>>(); int numSamples = data.getNumSamples(); //data also has some of its own methods you can call, like getNumSamples() for (auto ch : data) { dyn<float> channel = data.toChannelData(ch); for (auto& sample : channel) //For each sample, same as processFrame { sample *= .5; // 50% volume } } //now we don't really need this stuff, since we did it manually: /* // Create a FrameProcessor object auto fd = fixData.toFrameData(); while (fd.next()) { // Forward to frame processing processFrame(fd.toSpan()); } */ }
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@iamlamprey Thanks! How did you figure it out? Any idea why my node won't show up in HISE?
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@Christoph-Hart If you're really interested, I could arrange something with zPlane.
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@clevername27 Elastique would be a good addition! We'd still need Rubberband as a baseline because the other algorithms don't have compatible licenses.
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@d-healey Hit me up if you want to discuss further. That goes for any other commercial music software company, as well. It appears I'll be using HISE here, so I'm now invested.
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@d-healey said in Time Stretching:
@iamlamprey Any idea why my node won't show up in HISE?
If it compiles okay, and doesn't show up in HISE it means there's an error in the code somewhere that the compiler didn't pick up, or you haven't linked the library(s) properly
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@iamlamprey Now I don't feel so bad :p I'm trying to copy what the audio programmer does in the video but he's working directly with JUCE audio buffers. Do we have any access to them within the process function?
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@d-healey check out this thread:
https://forum.hise.audio/topic/6585/block-based-processing-in-third-party-node/
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@iamlamprey Thanks, that got me a little further :)
@Christoph-Hart Any idea why my node won't show up in HISE?
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@Christoph-Hart I have it working in Windows, but it still won't show up on my Debian machine. The DLL compiles successfully but it won't show up in the node list and I see this in the hardcoded fx
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Aha I solved it.
I was linking against my distro's rubberband library. I had to compile it myself and link against that instead.actually looks like I can use my distro's library, if I move it into the src folder and point the auto generated jucer project to it. -
@d-healey There's also a Rubberband build configuration where you don't need to link against a prebuilt library and it builds it from the source files directly. I used this method and just threw the entire Rubberband library into
ThirdPartyCode/src/Rubberband
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@Christoph-Hart Is that a configuration on the HISE side or within the custom node?
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@d-healey In the Rubberband library
Single-file build. If you want to include Rubber Band in a C++ project and would prefer not to build it as a separate library, there is a single .cpp file at single/RubberBandSingle.cpp which can be added to your project as-is. It produces a single compilation-unit build using the built-in FFT and resampler implementations with no further library dependencies. See the comments at the top of that file for more information.
Although I think I managed to switch to IPP despite what this paragraph said...
https://github.com/breakfastquay/rubberband/blob/default/COMPILING.md
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@Christoph-Hart Oh interesting, thanks
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@Christoph-Hart Yep that worked, much simpler :)
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Okay here's what I have so far. Mainly taken from the audio programmer's video, with a little help from some forum members and the RubberBand docs.
It certainly affects the audio but doesn't seem to be controlling the time stretch properly. Just makes everything sound kind of choppy. I tried it with adjusting the pitch instead of the time and that seemed to work much better (still choppy though).
I'm sure I'm missing something important. In the audio programmer's video he's using read and write buffers, but I don't know how to access them in a custom node (do we have access to them? are they necessary?). I'm just using the data pointers.
I also wonder if I need to add some start padding and delay as described here - https://breakfastquay.com/rubberband/code-doc/classRubberBand_1_1RubberBandStretcher.html#a078827068efc609efb4c71bd094d80e9
Any help appreciated.