Flanger in scriptnode
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In the waiting for a fix, it might work if you unfreeze the custom node before exporting, I haven't tested myself thoughβ¦
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@ustk Really??? No Way
I'll Try This Right Now
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@LeeC Mate, I'm Not That Expert To Go Into The HIse Binaries,
Going To Try What @ustk Said, And Come Back In A Few Minutes
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@ustk @LeeC
The IDea To Unfreeze And Export Works But It's Acts Like How It Was, CPU Jumps To Around 20% Here
Another Hisebreaking Bug, Like LFO's On Simple Gain
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@Natanr @ustk yes CPU usage ramps right back up when unfreezing and then exporting.
So to summarise, there's currently no way to use custom node configurations without the high CPU usage (Both in HISE and when exported to DAWs).
The 'Export Node to Location' approach ultimately ends up with said nodes effectively being bypassed when used as AUs/VSTs etc
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@LeeC And @Christoph-Hart Brings No Lights Here
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@LeeC @Natanr What about standalone export?
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@ustk I Tried The Instrument, With No Luck
Since It's A Fx Plugin, Standalone Is Somehow Didn't Come To My Attention...Sir, You Think It's A Bug Or A Integration Issue?
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@LeeC @Natan Did you guys get any further with this? I can't even build HISE with custom node location enabled
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@iamlamprey no unfortunately not.
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@ustk So It Doesn't Work, Right?
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@Natan Exporting nodes to CPP is currently not working, but Christoph is working on it as part of a whole giant HISE 3.0