HISE Logo Forum
    • Categories
    • Register
    • Login

    Flanger in scriptnode

    Scheduled Pinned Locked Moved General Questions
    45 Posts 6 Posters 3.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L
      LeeC @Natan
      last edited by LeeC

      @Natanr you're right.
      I've just tried using a plugin that makes use of a custom (exported) node and it is effectively bypassed when used in a DAW.
      I tried using your Flanger snippet as well as Transient Designer project I've been working on and got the same result ☹

      1 Reply Last reply Reply Quote 1
      • L
        LeeC
        last edited by

        @Natanr ok so I've just realised that although I recompiled HISE and enabled 'Custom Node Location' it wasn't enabled in the 'AutogeneratedProject.jucer' within the 'Binaries' folder of the project. Not to muddy the waters but, could this be related?

        alt text

        NatanN 1 Reply Last reply Reply Quote 1
        • L
          LeeC
          last edited by LeeC

          Attempting this results in a failed build.

          "scriptnode::project::Factory::getInstance(scriptnode::DspNetwork*)", referenced from:
                scriptnode::DspNetwork::DspNetwork(hise::ProcessorWithScriptingContent*, juce::ValueTree, bool) in TransShaper Debug.a(include_hi_scripting_03.o)
          ld: symbol(s) not found for architecture x86_64
          clang: error: linker command failed with exit code 1 (use -v to see invocation)
          
          1 Reply Last reply Reply Quote 1
          • ustkU
            ustk
            last edited by

            In the waiting for a fix, it might work if you unfreeze the custom node before exporting, I haven't tested myself though…

            Can't help pressing F5 in the forum...

            NatanN 1 Reply Last reply Reply Quote 2
            • NatanN
              Natan @ustk
              last edited by

              @ustk Really??? No Way
              I'll Try This Right Now πŸƒπŸƒπŸƒπŸƒ

              1 Reply Last reply Reply Quote 0
              • NatanN
                Natan @LeeC
                last edited by

                @LeeC Mate, I'm Not That Expert To Go Into The HIse Binaries,
                Going To Try What @ustk Said, And Come Back In A Few Minutes

                1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan
                  last edited by

                  @ustk @LeeC
                  The IDea To Unfreeze And Export Works But It's Acts Like How It Was, CPU Jumps To Around 20% Here :(
                  Another Hisebreaking Bug, Like LFO's On Simple Gain

                  L 1 Reply Last reply Reply Quote 0
                  • L
                    LeeC @Natan
                    last edited by LeeC

                    @Natanr @ustk yes CPU usage ramps right back up when unfreezing and then exporting.
                    So to summarise, there's currently no way to use custom node configurations without the high CPU usage (Both in HISE and when exported to DAWs).
                    The 'Export Node to Location' approach ultimately ends up with said nodes effectively being bypassed when used as AUs/VSTs etc ☹

                    NatanN ustkU ? 3 Replies Last reply Reply Quote 1
                    • NatanN
                      Natan @LeeC
                      last edited by

                      @LeeC And @Christoph-Hart Brings No Lights Here 😩

                      1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @LeeC
                        last edited by

                        @LeeC @Natanr What about standalone export?

                        Can't help pressing F5 in the forum...

                        NatanN 1 Reply Last reply Reply Quote 1
                        • NatanN
                          Natan @ustk
                          last edited by

                          @ustk I Tried The Instrument, With No Luck
                          Since It's A Fx Plugin, Standalone Is Somehow Didn't Come To My Attention...

                          Sir, You Think It's A Bug Or A Integration Issue?

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @LeeC
                            last edited by

                            @LeeC @Natan Did you guys get any further with this? I can't even build HISE with custom node location enabled

                            ustkU 1 Reply Last reply Reply Quote 0
                            • L
                              LeeC
                              last edited by

                              @iamlamprey no unfortunately not.

                              1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @A Former User
                                last edited by

                                @iamlamprey
                                https://forum.hise.audio/topic/3011/scriptnode-cpu/8

                                Can't help pressing F5 in the forum...

                                NatanN 1 Reply Last reply Reply Quote 0
                                • NatanN
                                  Natan @ustk
                                  last edited by

                                  @ustk So It Doesn't Work, Right?

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @Natan
                                    last edited by

                                    @Natan Exporting nodes to CPP is currently not working, but Christoph is working on it as part of a whole giant HISE 3.0

                                    1 Reply Last reply Reply Quote 1
                                    • First post
                                      Last post

                                    32

                                    Online

                                    1.7k

                                    Users

                                    11.8k

                                    Topics

                                    102.5k

                                    Posts