HISE Logo Forum
    • Categories
    • Register
    • Login

    Multiple instruments, single project or multiple projects?

    Scheduled Pinned Locked Moved General Questions
    94 Posts 3 Posters 22.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • d.healeyD
      d.healey
      last edited by

      I've built a little test script that should allow me to save and load the state of all simple envelopes with the user preset. My plan is now to add all the other envelopes and modulators so this is the only script I'll need to use to save all of my preset data in my projects. Before I embark on this though I want to know if you think this is the most efficient way to do it or if there is a better way?

      Also is there a way to iterate over all of the controls of a script? Currently I can go through each one as an attribute but I have to know in advance how many controls the script has, it would be nice if there was a way to loop through them without knowing what number the last control is so I could neatly get every control's value into an array.

      <?xml version="1.0" encoding="UTF-8"?>
      
      <Processor Type="SynthChain" ID="presetSaveTest" Bypassed="0" Gain="1" Balance="0"
                 VoiceLimit="64" KillFadeTime="20" IconColour="0" packageName=""
                 views="32.rk1bzA.....C.........LDZg4lakwVL.....vp+++O" currentView="-1">
        <EditorStates BodyShown="0" Visible="1" Solo="0" Folded="0" InterfaceShown="0"/>
        <ChildProcessors>
          <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
            <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
            <ChildProcessors>
              <Processor Type="ScriptProcessor" ID="Script Processor" Bypassed="0" Script="Content.makeFrontInterface(600, 250);&#13;&#10;&#13;&#10;// Create a storage panel, hide it, and save it in the preset&#13;&#10;const var storagePanel = Content.addPanel(&quot;storagePanel&quot;, 0, 0);&#13;&#10;storagePanel.set(&quot;visible&quot;, false);&#13;&#10;storagePanel.set(&quot;saveInPreset&quot;, true);&#13;&#10;&#13;&#10;// Create a global object that will hold the values for the other scripts.&#13;&#10;global userPresetData = {};&#13;&#10;&#13;&#10;// Set the global storage as widget value for the hidden panel.&#13;&#10;// Important: this will not clone the object, but share a reference!&#13;&#10;storagePanel.setValue(userPresetData);&#13;&#10;&#13;&#10;const var presetHandler = Synth.getMidiProcessor(&quot;presetHandler&quot;);function onNoteOn()&#10;{&#10;&#9;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;&#10;}&#10;function onControl(number, value)&#10;{&#10;&#9;if (number == storagePanel)&#13;&#10;&#9;{&#13;&#10;&#9;&#9;userPresetData = value;&#9;&#13;&#10;&#9;&#9;presetHandler.setAttribute(0, 1); //Trigger load preset button&#10;&#9;}&#10;}&#10;">
                <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="1" onInitOpen="1"
                              onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="0"
                              onControlOpen="0" Folded="0"/>
                <ChildProcessors/>
                <Content>
                  <Control type="ScriptPanel" id="storagePanel" value="JSON{&quot;modName&quot;: [4, 27, 0]}"/>
                </Content>
              </Processor>
              <Processor Type="ScriptProcessor" ID="presetHandler" Bypassed="0" Script="//INIT&#10;&#10;Content.setHeight(50);&#10;&#10;const var btnLoad = Content.addButton(&quot;Load Preset&quot;, 150, 10);&#10;const var btnSave = Content.addButton(&quot;Save Preset&quot;, 0, 10);&#10;&#10;const var modNames = Synth.getIdList(&quot;Simple Envelope&quot;);&#10;const var simpleEnvelopes = [];&#10;&#10;for (modName in modNames)&#10;{&#10;&#9;simpleEnvelopes[modName] = Synth.getModulator(modName);&#10;}&#10;&#10;//FUNCTIONS&#10;inline function savePresetData()&#10;{&#10;&#9;reg mod;&#10;&#10;&#9;for (modName in simpleEnvelopes)&#10;&#9;{&#10;&#9;&#9;userPresetData.modName = [];&#10;&#9;&#9;userPresetData.modName[0] = simpleEnvelopes[modName].getAttribute(0);&#10;&#9;&#9;userPresetData.modName[1] = simpleEnvelopes[modName].getAttribute(1);&#10;&#9;&#9;userPresetData.modName[2] = simpleEnvelopes[modName].getAttribute(2);&#10;&#9;}&#10;}&#10;&#10;inline function loadPresetData()&#10;{&#10;&#9;reg mod;&#10;&#10;&#9;for (modName in simpleEnvelopes)&#10;&#9;{&#10;&#9;&#9;simpleEnvelopes[modName].setAttribute(0, userPresetData.modName[0]);&#10;&#9;&#9;simpleEnvelopes[modName].setAttribute(1, userPresetData.modName[1]);&#10;&#9;&#9;simpleEnvelopes[modName].setAttribute(2, userPresetData.modName[2]);&#10;&#9;}&#10;}&#10;&#10;//CALLBACKS&#10;function onNoteOn()&#10;{&#10;&#9;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;&#10;}&#10;function onControl(number, value)&#10;{&#10;&#9;if (number == btnLoad)&#10;&#9;{&#10;&#9;&#9;loadPresetData();&#10;&#9;&#9;number.setValue(0);&#10;&#9;}&#10;&#10;&#9;if (number == btnSave)&#10;&#9;{&#10;&#9;&#9;savePresetData();&#10;&#9;&#9;number.setValue(0);&#10;&#9;}&#10;}">
                <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="1" onInitOpen="1"
                              onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="0"
                              onControlOpen="0"/>
                <ChildProcessors/>
                <Content>
                  <Control type="ScriptButton" id="Load Preset" value="0"/>
                  <Control type="ScriptButton" id="Save Preset" value="0"/>
                </Content>
              </Processor>
            </ChildProcessors>
          </Processor>
          <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="1" Intensity="0">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="EffectChain" ID="FX" Bypassed="0">
            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
            <ChildProcessors/>
          </Processor>
          <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1" Balance="0"
                     VoiceLimit="128" KillFadeTime="20" IconColour="0" PreloadSize="8192"
                     BufferSize="4096" VoiceAmount="128" SamplerRepeatMode="0" RRGroupAmount="1"
                     PitchTracking="1" OneShot="0" CrossfadeGroups="0" Purged="0"
                     NumChannels="1" SampleMap="">
            <EditorStates BodyShown="0" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                          GainModulationShown="1" CrossfadeTableShown="0"/>
            <ChildProcessors>
              <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                <ChildProcessors/>
              </Processor>
              <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                <ChildProcessors>
                  <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1"
                             Attack="4" Release="27" LinearMode="0">
                    <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                    <ChildProcessors>
                      <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                 Intensity="1">
                        <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                        <ChildProcessors/>
                      </Processor>
                    </ChildProcessors>
                  </Processor>
                </ChildProcessors>
              </Processor>
              <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0">
                <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                <ChildProcessors/>
              </Processor>
              <Processor Type="EffectChain" ID="FX" Bypassed="0">
                <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                <ChildProcessors/>
              </Processor>
              <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1">
                <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                <ChildProcessors/>
              </Processor>
              <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1">
                <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                <ChildProcessors/>
              </Processor>
            </ChildProcessors>
            <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
            <channels>
              <channelData enabled="1" level="0" suffix=""/>
            </channels>
            <samplemap ID="" SaveMode="0" RRGroupAmount="1" MicPositions=";"/>
          </Processor>
        </ChildProcessors>
        <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
        <macro_controls>
          <macro name="Macro 1" value="0" midi_cc="-1"/>
          <macro name="Macro 2" value="0" midi_cc="-1"/>
          <macro name="Macro 3" value="0" midi_cc="-1"/>
          <macro name="Macro 4" value="0" midi_cc="-1"/>
          <macro name="Macro 5" value="0" midi_cc="-1"/>
          <macro name="Macro 6" value="0" midi_cc="-1"/>
          <macro name="Macro 7" value="0" midi_cc="-1"/>
          <macro name="Macro 8" value="0" midi_cc="-1"/>
        </macro_controls>
        <MidiAutomation/>
      </Processor>
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        There is also the exportState and restoreState methods which export the complete state of a Modulator / Effect (including Table values and child processors) into a encoded String that can be used to restore data:

        This example has an LFO that is resetted using a previously exported String every time you compile it (You can change anything, even add modulators to its chains and if you recompile it goes back to the original state).

        HiseSnippet 1201.3oc0VstahaDEdLIVZSZSa218A.EoJkUzZg4ZhVU0.lKAHDHXBIj+rxWFiMwdFmwiMwT0mg9f0Wl9FzNFG.ytrWnp6O57iDNemyY72bNy4Lm9DrFzyCS.be0vPWHf6q4kCQTSISEKDnUM.22v2UwiBIoigpF5p34A0Abb60LBf6f8AKV+0uVUwVAoAWCA.ivVZvKsbrnqQ6edGKa6FJ5vgVNIrtv4szvHIrM1mwm83yBbUzdPYB7JkHyRwCBrfy7.bY4ymSf7fn57JBrEQw8VgJEgBBAsEDxOnFJCCOnYkY0XnUED.Z9DBDQGwbGvwy82rEGeccKJlHSUnP1dxWEqGJahmgh+zir7rTsgQBh.YFmhgafs0iN7QnsPrvhghFLga.ISKa89KCqd..298WGj2KNH+J9tV5VqvWGr+tEJRu1ijgatTaR482fxheZJuU5wkfd6GSuWxKqQrboq0Dwsu+YzO.6hUBR8mo3YYQOZ5.ER5KazqKV22VgQ6z+R5EWsDl.oq.O4XlIoWId7qeyQGdzgq2fmXdkbSDfO4hIzEgfSdWicIv.KruGymiycZIg7XsYWKRFTSRpVSnoW8gkMpVTx31xSMHs0mIORzsdaRGkIilGNylnHM2FKNkN.1t7MYaVQ99wJO11LeKGoIiaX26rdYFn10d1MsIMtnos3nYULcxYFbS+4mJT3hGyMty0ijqbih6c5J0uAm+Ri9plSumNr0bOgBB2hB0yPCt+rNcUGKNcZoRMGLt7EE52HStxPS5C9MdrSob4tqTm7JWVZ781C0GW2dd6vFxU6OnkYQ0IpxtH0AYbJ1bNZ9cEnXoogmROytSFhm1CEFeZ8Q4TjJZV4I8dA0rC6bsbV058UssHhSUKeiksVYZU8gnZ8tMnjzffpyK1UxvP85Jczad1Piw8mYEL2KS9qDUDfUJLbBw5Qm4yxVo58sJ6GJ52VNGbjcn8Eg8IFicb8l52Yb9d37S7ykQtdlJ4UK9HT532jNMK8rQ1i.8X+CFm9VlthSiF9HMpEFkFitBSg8Pm75C+sCO3ve+8zXXrMURXDkfssgjsoMpSC4i31IHeGUH4mX2ir8gKsiUzrYI2gedkbrqjTV+lDFhQsPVzdtvUxwGxkHYAqNbIgVenRht3vrEyVC8904.oXNE0+88J3YscVlhR1KJp+9yJXAqMp1i58g7rngI6++kuA0yORwyytUsfjeK+F8O9zbrAA9nODok.7EmG8VTq0Okc9eb9sJAPCLwI96s18KgSXemjHCgNtXViMsjO6I6fwTSKzjMeg6UmK4yJ.bVt6.tejOWAgMWA8X+wHSzOOSZgL3cCr684EX2RvL0mYx+GVDWWEAihv+ml+y9AdScKWb2IFuJ89+.F+R99VTMysWgkZK7E.9hy2mGP4H95FFPM5ZxtOei692NMxNPkAXeJqroqBkX8DqP+JeGY13fZPFSPHnczjZbohZmEKmMRdQEGDomc4vcOqTLRl6YkhKUBbTzH32pE2yLpn3EKPXbBsXPyCXS7xjSKBV7XPLucXyk8VMsn.wOyX918H2N6Q9c1iB6rGE2YOJsydTdm83zOhGQCAWwm0nLtr..9GTowfBB
        
        1 Reply Last reply Reply Quote 1
        • d.healeyD
          d.healey
          last edited by

          Oh that looks like a better way to do it. Does this work script processors?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            Yes. It does the same thing as copying a module with Ctrl+C.

            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              This is excellent news, I'm glad I checked in with you before I went any further :D

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey
                last edited by

                The functions only seem to be available for Modulators and Effects, I get a function not found error when attempting export state on a Midi Processor.

                const var script = Synth.getMidiProcessor("Script Processor");
                script.exportState();
                

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  I've put together a script using the export and restore state functions that will save all modulators and effects with the preset, the global userPresetData and the panel should be in whichever script is going to have the front interface of course but I've included them all in one script for the purpose of this demo. If we can have these export and restore functions working for scripts too then it will be really easy to use the preset system without having to hard code the saving and loading for each control of each script.

                  <?xml version="1.0" encoding="UTF-8"?>
                  
                  <Processor Type="SynthChain" ID="state test" Bypassed="0" Gain="1" Balance="0"
                             VoiceLimit="64" KillFadeTime="20" IconColour="0" packageName=""
                             views="32.rk1bzA.....C.........LDZg4lakwVL.....PA...." currentView="-1">
                    <EditorStates BodyShown="0" Visible="1" Solo="0" Folded="0" InterfaceShown="0"/>
                    <ChildProcessors>
                      <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                        <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
                        <ChildProcessors>
                          <Processor Type="ScriptProcessor" ID="Script Processor" Bypassed="0" Script="//INCLUDES&#10;&#10;//INIT&#10;Content.setHeight(50);&#10;&#10;// Create a storage panel, hide it, and save it in the preset&#10;const var storagePanel = Content.addPanel(&quot;storagePanel&quot;, 0, 0);&#10;storagePanel.set(&quot;visible&quot;, false);&#10;storagePanel.set(&quot;saveInPreset&quot;, true);&#10;&#10;// Create a global object that will hold the values for the other scripts.&#10;global userPresetData = {};&#10;&#10;// Set the global storage as widget value for the hidden panel.&#10;// Important: this will not clone the object, but share a reference!&#10;storagePanel.setValue(userPresetData);&#10;&#10;const var btnLoad = Content.addButton(&quot;Load Preset&quot;, 150, 10);&#10;const var btnSave = Content.addButton(&quot;Save Preset&quot;, 0, 10);&#10;&#10;const var modulatorIds = [];&#10;const var effectIds = [];&#10;const var modulators = {};&#10;const var effects = {};&#10;&#10;//MODULATORS&#10;//Voice Start&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Constant&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Velocity Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Notenumber Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Random Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Global Voice Start Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Array Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Script Voice Start Modulator&quot;));&#10;&#10;//Time Variant&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;LFO Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;CC Controller&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Pitch Wheel Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Macro Control Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Audio File Envelope&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Global Time Variant Modulator&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;CC Ducker&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Script Time Variant Modulator&quot;));&#10;&#10;//Envelopes&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Simple Envelope&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;AHDSR Envelope&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Table Envelope&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Midi CC Attack Envelope&quot;));&#10;mergeArrays(modulatorIds, Synth.getIdList(&quot;Script Envelope Modulator&quot;));&#10;&#10;for (id in modulatorIds)&#10;{&#10;&#9;modulators[id] = Synth.getModulator(id);&#10;}&#10;&#10;//EFFECTS&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Monophonic Filter&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Polyphonic Filter&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Harmonic Filter&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Harmonic Filter Monophonic&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Parametric EQ&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Stereo FX&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Simple Reverb&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Simple Gain&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Convolution Reverb&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Delay&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Limiter&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Chorus&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Phase FX&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Gain Collector&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Routing Matrix&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Saturator&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Plugin Wrapper&quot;));&#10;mergeArrays(effectIds, Synth.getIdList(&quot;Script FX&quot;));&#10;&#10;for (id in effectIds)&#10;{&#10;&#9;effects[id] = Synth.getEffect(id);&#10;}&#10;&#10;//FUNCTIONS&#10;inline function mergeArrays(a, b)&#10;{&#10;&#9;for (i = 0; i &lt; b.length; i++) a.push(b[i]);&#10;}&#10;&#10;inline function savePresetData()&#10;{&#10;&#9;for (id in modulators)&#10;&#9;{&#10;&#9;&#9;userPresetData[id] = modulators[id].exportState();&#10;&#9;}&#10;&#10;&#9;for (id in effects)&#10;&#9;{&#10;&#9;&#9;userPresetData[id] = effects[id].exportState();&#10;&#9;}&#10;}&#10;&#10;inline function loadPresetData()&#10;{&#10;&#9;for (id in modulators)&#10;&#9;{&#10;&#9;&#9;modulators[id].restoreState(userPresetData[id]);&#10;&#9;}&#10;&#10;&#9;for (id in effects)&#10;&#9;{&#10;&#9;&#9;effects[id].restoreState(userPresetData[id]);&#10;&#9;}&#10;}&#10;&#10;//CALLBACKS&#10;function onNoteOn()&#10;{&#10;&#9;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;&#10;}&#10;function onControl(number, value)&#10;{&#10;&#9;if (number == storagePanel)&#10;&#9;{&#10;&#9;&#9;// Replace the global object with the one from the user preset&#10;&#9;&#9;userPresetData = value;&#9;&#10;&#9;}&#10;&#10;&#9;if (number == btnLoad)&#10;&#9;{&#10;&#9;&#9;loadPresetData();&#10;&#9;&#9;number.setValue(0);&#10;&#9;}&#10;&#10;&#9;if (number == btnSave)&#10;&#9;{&#10;&#9;&#9;savePresetData();&#10;&#9;&#9;number.setValue(0);&#10;&#9;}&#10;}">
                            <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="1" onInitOpen="1"
                                          onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="0"
                                          onControlOpen="0"/>
                            <ChildProcessors/>
                            <Content>
                              <Control type="ScriptPanel" id="storagePanel" value="JSON{&quot;DefaultEnvelope&quot;: &quot;231.3ocgOtjSBDDDFtZYlXXmtykbDvSf7zDRvjIND22RWjoBEcMYpFLyMfiE2AuHdDrGPFIZL1qp9O0iuurJYIppTAlqWTWhf4lzbZSIiS86PVhIyl.laSmfqra4Pa5n5RqpnCLlNy7AzqTnFLcSfiuOdXXHXWttM4fL3YjQqhsQ6eevbxi1pmDGd4nlql5nfTkGrATASmQhqNuPdyGqSuGdgT5UFO8IWXoopO.iKH1kc1HEhrk8seIm8KdtsrMt+wEVxezu6ROgauEzFr2WMPh++07mrl72r1+BVeTXWyVaZ42bCeBet01m&quot;, &quot;Simple Envelope&quot;: &quot;&quot;, &quot;AHDSR Envelope&quot;: &quot;307.3oc0SFqSCCCDF9LIVHPkR2XsOBkQFPMsIE0JQkhZpX2DaoXgItJ1onr0Wi91vHi7HvVW4Qfj3DR.DRcCpmN+6y286Oc1OQFxTJYBf5rLaECPGiGM0KXALyCP8Lw8mDulIj4mNNaEQoXT.grlEqYwJtNCPmXCkq2GNRqIgO3llrlUIu45S2MziERxZq1J4ZkMyewwnbKKucMIBvTof949WScJKWSBW4DjpzDdbkzaa2dwyKXBFQ8k9gNZBkqkIAZhlo.j0XIMKHR9T9EsvWB2wU76ELyl.oPVDM..2Htf5WSJE.HreC2rMbqGdtjlJH402MpvKE.7Lr4E0eI+w8fde2f1+tAGzxf2jimhpVjxOMKrmdsasWM3++sY6fKmAND3543poyCBv1EW8w4OEse.2rEMXA&quot;, &quot;Table Envelope&quot;: &quot;&quot;, &quot;Midi CC Attack Envelope&quot;: &quot;&quot;, &quot;Simple Gain&quot;: &quot;306.3oc0RFjRDCCEF98l1fHnvnmf4HLEW3RKcpJyhQJFQWJwlfMPljRSJZck2Iu.dj7FnMcZmwAQvkNYU9+eIu78mjrJStvZMU.t2MMkB.OfPkKKUhKYRMLOEvC6Mlz4jzTxrVAGPLny.2OD.H9j2N88Tgh0r1H3k36jbWQuA.udebBSwz4hMVowXv4boyTQcLmvBXPhg2PKLO015.RDbqzJePIVInFkwOaJ.yJjJd1.9V.vvrMgIbUXFSVX30JVa+mULDniHdvmzWQZ1NTy0Ng1JcMqgD93Lbz1PF96PN8aPdgQw8c0ujeBL7G48XR2E6tDvcO76N.Oljw9O7g3ZSsSpebAyUIeFPxU0Kol5pbQKpZsP0dPDbD32ZmdpW6AhJz7Nwmsi9hQdM1WLZnH7EfHC.gs&quot;}"/>
                              <Control type="ScriptButton" id="Load Preset" value="0"/>
                              <Control type="ScriptButton" id="Save Preset" value="0"/>
                            </Content>
                          </Processor>
                        </ChildProcessors>
                      </Processor>
                      <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                        <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                        <ChildProcessors/>
                      </Processor>
                      <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="1" Intensity="0">
                        <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                        <ChildProcessors/>
                      </Processor>
                      <Processor Type="EffectChain" ID="FX" Bypassed="0">
                        <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                        <ChildProcessors/>
                      </Processor>
                      <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1" Balance="0"
                                 VoiceLimit="128" KillFadeTime="20" IconColour="0" PreloadSize="8192"
                                 BufferSize="4096" VoiceAmount="128" SamplerRepeatMode="1.0470319e+09"
                                 RRGroupAmount="1" PitchTracking="1" OneShot="0" CrossfadeGroups="0"
                                 Purged="0" NumChannels="1" SampleMap="">
                        <EditorStates BodyShown="0" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                      GainModulationShown="1" CrossfadeTableShown="0"/>
                        <ChildProcessors>
                          <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                            <ChildProcessors/>
                          </Processor>
                          <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                            <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
                            <ChildProcessors>
                              <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1"
                                         Attack="254" Release="20000" LinearMode="1">
                                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                <ChildProcessors>
                                  <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                             Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                </ChildProcessors>
                              </Processor>
                              <Processor Type="AHDSR" ID="AHDSR Envelope" Bypassed="0" Intensity="1" AttackCurve="0.72000003"
                                         DecayCurve="1" Attack="12443" AttackLevel="0" Hold="349" Decay="25"
                                         Sustain="-5.900001" Release="1">
                                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                <ChildProcessors>
                                  <Processor Type="ModulatorChain" ID="Attack Time" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Attack Level" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Decay Time" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Sustain Level" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Release Time" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                </ChildProcessors>
                              </Processor>
                            </ChildProcessors>
                          </Processor>
                          <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0">
                            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                            <ChildProcessors/>
                          </Processor>
                          <Processor Type="EffectChain" ID="FX" Bypassed="0">
                            <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
                            <ChildProcessors>
                              <Processor Type="SimpleGain" ID="Simple Gain" Bypassed="0" Gain="-23.700001"
                                         Delay="416.20001" Width="126" Balance="41">
                                <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                <ChildProcessors>
                                  <Processor Type="ModulatorChain" ID="Gain Modulation" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Delay Modulation" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Width Modulation" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                  <Processor Type="ModulatorChain" ID="Pan Modulation" Bypassed="0" Intensity="1">
                                    <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                    <ChildProcessors/>
                                  </Processor>
                                </ChildProcessors>
                                <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                              </Processor>
                            </ChildProcessors>
                          </Processor>
                          <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1">
                            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                            <ChildProcessors/>
                          </Processor>
                          <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1">
                            <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                            <ChildProcessors/>
                          </Processor>
                        </ChildProcessors>
                        <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                        <channels>
                          <channelData enabled="1" level="0" suffix=""/>
                        </channels>
                        <samplemap ID="" SaveMode="0" RRGroupAmount="1" MicPositions=";"/>
                      </Processor>
                    </ChildProcessors>
                    <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                    <macro_controls>
                      <macro name="Macro 1" value="0" midi_cc="-1"/>
                      <macro name="Macro 2" value="0" midi_cc="-1"/>
                      <macro name="Macro 3" value="0" midi_cc="-1"/>
                      <macro name="Macro 4" value="0" midi_cc="-1"/>
                      <macro name="Macro 5" value="0" midi_cc="-1"/>
                      <macro name="Macro 6" value="0" midi_cc="-1"/>
                      <macro name="Macro 7" value="0" midi_cc="-1"/>
                      <macro name="Macro 8" value="0" midi_cc="-1"/>
                    </macro_controls>
                    <MidiAutomation/>
                  </Processor>
                  

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart
                    last edited by Christoph Hart

                    Alright I added the missing functions (along with the functions for restoring synths as a whole).

                    I also spent another tool that creates such a Base64 String from the currently selected module (Edit -> Create Base64 string).

                    This solution is not yet 100% clean because it recompiles the scripts which is actually not something you want when restoring presets. I'll have to change it so that the string only contains the content values.

                    It's commited so feel free to check it out.

                    1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey
                      last edited by

                      Awesome, thanks Christoph!

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Alright, I just commited the improvement for the script processors - it just restores the content values without recompiling the script - the onControl Callbacks get executed of course.

                        Check out the example that switches the table values of another script processor:

                        HiseSnippet 1271.3ocsW82aZaDF9bRr1h6XpcZ+4jlk+KhRpKNgzjrpoU9QngTf.AhCjtnNi8Y3B19PmOHPp5mj8kbeC1tyFGLAHML0ZIv9d+wcO988dd3nJAaB88wDfvyZLtODH7Ch0G6Q6lqqAxCTLOP3GEKa3SgD4PSYG22v2GZADDV+cbCBatAH35e9irFNFdlvol..cLxDVB4hnSs9Wu88HGmBFVvFH2XQm9sEMwd4vN3AL7rtXJPeCydFcfUL3gslHXHBdqOPHk3d6pR5o09tLppp20db4cerOk.lCHDnGUmkNPPT3eYWBhGagnXRcpAExly0yhsFWuK9VuvkVG4iZ6.4Cz.0YXJzLHWWjiU0nxlO.HrQ0oEw0CKh+rXYjE5d6SKlOOvg7zLhWNEVaVHswLPRaYPp.1whOAKAdBwf2Fgv6Eh0MIn9zod3X6mlXcInKzIXM80ESHw5S9T4gFDYVocHzW92k+fhl19p6gOrcksO3zhoN3zNYJz7lZtYFQ7NXLaPK7Mm99StfY7R8bUR2cDw97rEu8lQEunvnRGyrap2YHkjeLtg8o100apd5I8x+9h0Jz7tKzKea1CqdbCmsq0vZuLW05hiZzplyqK07nVtWnejmY9z4aUwIamyp18t6Jby494yBKzTU8cWVoX5LJ6jPZS9kh1to+lgyRMzKOVMDmszupPuqpwgUS88X3jiuZWU77QuF6Zsum1Eoq2ywnxIoKODZmGiKeBlju69srynhOYXQbNkqeSBo3U6vl.m1naPPFdzxXqANFrMMrNP.wUsCbpwjJSZo7Ljmjh78tU1JX5SHEaExgcaiyhGwlubXOJi0nZXYEYMoRzSJ6Hqkh+Yq2H8pWI+gSqeVk6S9Zonb8g7cY8gDJB5Wffc4wMyr7oDRxxJHJz0W42jUxw2OIq8mdgOrqRBoOOYId0rqg8.OSJB6Ii8pfovy7Rtkzmj1T5yROzis8hbwgHA63.IKxKuhQdjzR5MvsMjrCqn4L.xhis6Z4cGUBzmcCFPsSFxY9PPluT6Z1q2mkX72YY+ROM1uYXgNVfXuhdH5Y8gSTxhJOyYw1Ntooki3VCJCKHrollWxALo4yEelDNKTZfzyymHxD0EAHl3hj38CCpIw+MEv7xWLQzn5ZbkU9uFMwAqSMi1UQNd7Qzwwm4u8xshg38WDW9Fi.r+qhOJM8K+pDoM+2BhwnxMLXveVdbfojJA2VHCNvyWj9FkeH28VjEsKi6t6go1IvPWHpSWJyxgodH6Mb9SDeANIH5jZoRwkitmo0m.6aPfMvUcLFmz2vsuC7bVmZG4vm8qBIYcvl8lii1OrCD3LY6A11PxxTF95pYrLogf3lif+rm19sGRmmotD27zW5uRb+4n5yq07DI+aDR9SDQD3aBBX9emX3yOf1C.VFTCfvwhoOTc1qgm071KqczckFSNHWv3d2bSosa5zxY+vwrur2lG5QgiAOUIjWHVEQM6tXMj0V.wi8N9z0PRsPMjEVBm+.kIDOlsM1jNEraHVn4+2SOtBP4b7.JxqSYCJAMhonUYfac1wyMgLj34Ac74mmdMdaObbJ9XdkoNzyJUzgsm3TiOVXhSsHm.WCSB9ilgaV3ZneefEFl7BN3+lr+ABarrVz1DNtcYmi9ill7BwKYHewYr6JmwdqbFoW4L1eky30qbFGrxYb3ijA+OsjY.E6FRK.f+CjAFVbL
                        
                        1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey
                          last edited by

                          Thanks, going to build this now :D

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey
                            last edited by d.healey

                            "(along with the functions for restoring synths as a whole)."
                            Could you tell me a bit more about this?

                            Also I noticed an issue with the script I'd made, if you add a modulator to an envelope and then click the save button, then you remove the modulator and then hit load the saved modulator won't reappear until you add another modulator to the envelope. Playing around with this and changing the values in the modulator etc can also cause HISE to crash and close.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Just use Synth.getChildSynth() and call the export / restore methods on this object to restore whole sound generators (and even samplers with sample maps).

                              Adding modulators programmatically is a bit difficult because it sometimes doesn't update the interface (if it's of any help, the compiled versions won't have this problem...)

                              I'll need to check this a bit more thoroughly. Can you reproduce a crash with certain steps or is it just random?

                              1 Reply Last reply Reply Quote 1
                              • d.healeyD
                                d.healey
                                last edited by

                                I made a quick video to demonstrate how to cause the crash using the script I posted yesterday. Also how do you post code here so it's on one line like you do? I use the ``` but it's always placed in a large box.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Thanks, I'll investigate.

                                  You are posting XML snippets. If you post HiseSnippets (the ones you get using File -> Export -> Export as Web Snippet), you'll get a String without line breaks which fits nicely in one line...

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    Cool, I found another way to crash HISE :) this time I'm using restore and export on childSynths, basically whenever I make a change and hit save and load it crashes. Try adding a container and a sampler to the container and it crashes instantly without having to press any buttons even!

                                    HiseSnippet 1184.3ocsV8+SabCE2GvM0KaTsNs+.73mBprzj1xV0XnUR.1xJDh5QQUpppy4NGN2dwNxmu.YH9mX+kt+C1d19tbWBWYDjVDBc980O989X6WeoHfljHjHmu7zoioHmux0eJWE0Ihv3nt6ibdn6wjDEUhshZOcLIIgFhbbV8W0Bb7VCY982+RaRLgGPKDgPmIXAziXiXpBo+wKeEKN9PRH8T1nRV+7W1MPv6HhEo.dV0sIZLI3Sjyo8HZyVwEMgQuHA4zz8YOsg7SsF7m603y9axYGz3iu3T8mnfTojxUmAtibbc9G3mi6AgLkP5qHJJDy0ZKBm5GItfaS8YrD1fXpdQKjOfIq3CEwg5Mu9aTmHVbX+7RXBBhR+hB5p1B525dLKjMSdQg8qMJvEdTtz5rxsAuV2S34TBdqYg2ib8CjrwpBMZr8MYR+LnypDsxe459jmzsWmidy9G3Wql96tmVqifqfpciDp52nryiT02t4l6nUi6Hov9ASvIvdC5r3wDNMdKbDKjhYpsvDdHNgLQu.y3XUDXhjBQpFPMRT3IDYtu80th2EmmNRXnQT8MJavFagaB+A4urTM1puwDaQDLYHINgVoMZvzk22fAvPkLkt3d47Xw.RLVL3iz.E.YhBeAPvwQPyvrClPhSoI3gBoYo.9GrKL0vjF0xbOMgJsoYehh.6qqt1lGepx3Vlc4UNRBjkvyoJa3mEcnTFR41BaCs+cGMVHUDt5m.8rDK13BENHVvoVDYf9V3AoJbRDQp2UR5PJbnIf9c2npblNg0mGv5hRQKZfhejfDNe2ocpRI302vnYVEs01P+oktAMm69ZRPktazLy8bmK4MOcjg5atHKABh4iFPop2bZpOWNClyk28dHj5RZcFrp4NXF9mWHvfrG+3MqcUMuRt9N16KmvByaOsKOjdYcFjzq080CeSuNm18jdlyMc16niZuWmW4WaXJOPwDbrf2SnnmvqaRA3yhZFNrJU5BlTDGSkUoUegq7VbqNrEGPkaY4TF6XCwYRw6t6bm81rlGn2CnXulNNlDPKSSyNMbASEYoX.UanTLxrPScxOW64cCluI463UyCJTKj+LhUVpuSMHOioKzjZ.4C1JTy8qKPkA0PSxCxtmmMyEjdMUqZXook2CXciTCts.ToWpO.aQ5+EvtFt6e9WNpc2d4HvdPqjgBdWNScxX5r0VBYtjlnYDwxhJHfkkZHdUXVgna9bEJ6vO7v0pYlCeoLOasd9yVZhHhEpmSoL2DY3PHmG3969mz6pqsAqbDdXVDrWqXBw5tktZJOBdeQ9rL2sPT55oJBwMe.FFCPDlFSTyOafd1pLEvIz4d8sqtpjvTSKO60RLvPyJGXnUUcf6HbejaelJHpZ7tRE3EZo+ei2rwuV28fgCgahJ.6ZtG9166rVKATdsHUw3meLQIYWBScBu83CC1FPAjvAFZhdRzUzrJ65l505JiOkG1LeL0LkszqcxT1JWIZDIPJ9PfkVpGv6AFI.l3lQl8fY2g03V4LQMtGASc9gf.cg36AjWsGOco83YKsGOeo8X6k1ieXo83GWZOdws3gdD+8RUhQ1iEHz+B3sqkq.
                                    

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Alright, thanks. BTW, do you know how to run HISE in debug mode from within Visual Studio?

                                      Just change the configuration to Debug in VS2015, compile and it should open a debug instance. If you get a crash there, it stops in the debugger and points to the line of code which causes the crash.

                                      This information will vastly improve the efficiency of tracking down those bugs - not that there are any left :)

                                      1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        That's a good idea, I shall do it :)

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          Just tried building the debug 64bit and I got this fatal error:
                                          "1>D:\HISE Development Builds\HISE-master\projects\standalone\JuceLibraryCode\hi_native_jit.cpp : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj"

                                          The regular standalone 64bit build worked fine though.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            Ah yes, that one. Go to Project -> Properties (Alt+F7) -> C++ -> Command Line and add /bigobj in the
                                            Additional Options box (which should be empty).

                                            This happens because the Debug version creates a bigger intermediate object file before linking it to the executable and your computer is maxed out on RAM for these steps.

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            51

                                            Online

                                            1.7k

                                            Users

                                            11.7k

                                            Topics

                                            102.1k

                                            Posts