STK is there???
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Just browsing repo and BOOM! Is Synthesis Tool Kit with us????
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Yupp, fun times ahead...
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@Christoph-Hart WOW!!!!!!!!!!! Pulling now (can't wait for a merge)
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@Christoph-Hart mmm I think I have to wait
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Yes I am developing on Windows and the mac OS compiler has a few issues parsing the complex template stuff. But itβs not ready yet anyway.
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@Christoph-Hart cool. I'm here if u need someone to try to compile on xcode anytime
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@Christoph-Hart just one red thing left
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Try again
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@Christoph-Hart now I see 5 reds
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Oops, they only happened in the Release build (macOS is really picky with the C++ coding techniques I used for the new system).
Try again, should work now.
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@Christoph-Hart Build Succeeded!!!
Funny but I cant find tha way to add STK components.... are they hidden?
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Yes of course. There is an entire new ecosystem hidden behind the scripting call
Engine.createDspNetwork(ββ);
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@Christoph-Hart magic words!!!!!!
Like a kid with a new toy!
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@hisefilo LOL but toy is not that easy! Can you drop a simple script adding any STK class? I guess it's something like this?
Engine.createDspNetwork(Something); DspModule.DspInstance(Something, Something);
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@Christoph-Hart well, this is something!
It's a whole new world I guess
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Yeah, I guess you should wait for the docs. I just want to make sure that the featureset is complete before writing a documentation otherwise Iβll be doing it twice.
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I found the
Engine.createDspNetwork("myDSP");
by looking around and could create few things,
but I can't find a way to have the audio through... maybe it's not possible yet...
@hisefilo, have you found something? I can't wait for Christoph's doc -
@ustk just that you posted. Added a few modules on the graphic UI but cat get any sounds
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@ustk i don't know but maybe preparetoPlay and stuff like that should be added... Or us to invoque Christoper.getInfo(someWorking-example);
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@Christoph-Hart
we will try to play Sherlock Holmes then for a while