Convolution reverb wet level seemingly not working
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First I would like to say that I built a bass amp sim which works fine.
The cab ir loader is the last thing in the fx chain, with dry level all the way down, and wet level all the way up. It works as expected.I am now building a guitar amp sim using the same method. The issue is that with dry level all the way down and wet level all the way up, the plugin is mute. If I turn up dry level, it works, but it's not the ir tone of course.
What could possibly be causing this?See video
Silent Convolution Reverb -
@pcs800 Nobody has any idea?
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@pcs800 I just built a quick test project which contains
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Saturator
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Convolution reverb with an ir loaded
It does the same thing. Completely silent unless you turn up the dry mix. So something changed in the May30 build of Hise?
I really need a fix for this. -
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@pcs800
I added a button to disable and enable ConvolutionReverb1, and it worked for some reason.const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("ConvolutionReverb1"); // Button to disable cabinets const var nocab = Content.getComponent("nocab"); // Button inline function updateNocabState(isOn) { ConvolutionReverb1.setBypassed(isOn); // Disable/Enable ConvolutionReverb1 } inline function onNocabControl(component, value) { updateNocabState(value > 0.5); } nocab.setControlCallback(onNocabControl);
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@pcs800 got a snippet, does it work with the 30th May commit?
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@d-healey I kind of mis spoke...
It allowed sound through, but it's not working right. It is not using the convolution reverb and the ir as an amp cabinet sim as it should. Or...as it does in the bass amp sim I created a couple of months ago.
If you start a new project there, add a saturator, then a convolution reverb after it, then ad a ir file to it.
Make sure the convolution reverb wet level is all the way up and the dry level all the way down.Export as a vst or vst3 effect. Load into a daw and put any audio on the track.
Do you get sound?
orHiseSnippet 1282.3ocwW08TaaDD+jA0TbR6zzIyzWU4ImNofM1PfISJB7GE2vGdvNzzmXNjNiuAo6zHchfaFlgG6eV7+P+inulm6Ks6cRBcJ1TR7jjpGXX281c+s6sebtWH2gDEwCQFkGLNffLdfY+wLwnlivTFpaKfu4.RjvB6Gf1db.NJh3hLLl6mkxMVXdj56satM1CybH4rPni3TGxtTepHmaO6WP875fcICn9ZmtgcWGNqI2iGCXYNypn.ryY3SI6ikGqjIZGbzHjwOXt5J0cZ39T2UVY0MVyAuFYig3gCqU2sQi0VeiZ02.2X80HUWEY7EscoBdXeAVPhPFyuM2cb+Q7WyRbvQzH5IdDIQMTevyIr6v8bkgnjKp4HpmaurjTDBrRu7T1bIorGYtG0kdC+7T22nDXkqgdBznTQ3MWA3USGdU0f2TfjgFjlOAROzruSHMPjKQhm6a1kIHgCwv8jNTRNKpzUkLaxgSvDK4iOizIDHtQiJqUs5Srf+73mUtLbWA0DmiCs.ENm6EKnb1gjyIgmTy54VpRnkNkH1J1kx6C0NdjafRkEmTmEkFc4ks1NVH3LKA2xkFggv2xAeBkQDQZtjwAlfWxvJ3mlb+.NCHprnRJXOqaLW4xTlGXDqgwLGoSshCbgj99xSpR+UnQGvdb42T1B9lDcKEQDY4qji9LqhefuZk.3kayT3dRqnL9kSBFNSADYzDx8p3jEJOABVuXRFrl.yJoV+jU0kVExdWVVE3RnlZolXOuSflnJEc.b1BtVPNfUQ5jE.aX8thFNbpxRskGIbphk81g+WJVgE6eBITKDUGDpeK1TXd6ME58rNIUBZGjy5xnhCBHraqSFkV9.MPykhJ3+Dp1muNs8ouG0kDhnPWx8LeAieRMjBv4ys1+Zz6sxqTPY650e0sqbRkapxpa120yucSzK61BKvxI.owBDeAjPAUl5LZQNGl+lLOXAyVjnyD7.UvlVfACDtyv8habnM1d7MDV91AY4xttxQfSVuCSvCgg2v3C4IVv7WIB0RCA4Bv0lRZju9Rje6Ze7E5KP7ottvfCdDUZ1bIcuNRPB5S+8hoCs.q7cdUj6ndQZAFhamguVgiQevAInjJHm0.SOHl+NKIzLpqVPb0Q1nI2I.ai3twdXQwUTR3lJPhE88BxY+L.ii0Syez1a89BwGZ1iJbFMcLVZJXDZH9Tfwzs8ekY6gCINhb.NuYmW8IZ0dIM+euD+eey9XQbnLGo79CxoqUbqdB67Brqdd4+ZSnqaKedLSnem1KjT78bqaCEmhh7jCJeuiqZevOYYp28emYdTX8+SU5gbnemc5dXQHE52L2O1uO7HUGBfRFi3I2RYTRtOIgtpjVBh9Dlqh3efuTg0jzFoBqkITuJ6aypxzl0nRESc5idmP1nGs0KYib0VWsKjOXNE5V55GD6EQ1kvNULpXYgBVcYAwEJWdYDYa3gEmFB0QtCFERvt51CplbId3B9XGZSMa7G+ocK3QgPZU+Lc5LHcaUJqGY2g5k9K.9dy2z6vC9k1MGbbmC1sU6CubK+fcHgaWa0er1RuFedxH2jTuZbqoweaiPdbd.TDDJxjIYzl4lI+iVM8mkBkOG9vG6DxO1I4gIxl0uTwAhal5lXAy8jzVS7VH0dM5wNNEM0DJtxrpX8YUwFyphqNqJt1rp3SmUEW+tUT9qQ2JVv8SFhhP60qs5EjFFI+pE07Tz+BVNnYHB
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@pcs800 said in Convolution reverb wet level seemingly not working:
Export as a vst or vst3 effect. Load into a daw and put any audio on the track.
Do you get souond?Does it work in HISE if you add an audio generator the chain?
Saves me the effort of compiling and makes it easier to debug if we can stay in HISE. -
@d-healey Yes, as shown in the video in my original post, I add a sine wave gen, and sound works fine.
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@pcs800 Have you enabled embed audio files in the project preferences?
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@d-healey not that I recall. But if that's required, I must have done it in the bass amp project that works. I'll try it tomorrow.
There's a load to remember when doing this. Thanks so far David -
@d-healey I checked this morning and that option is already enabled in the project.
What else could be the issue? -
@pcs800 You could try adding this at the top of
on init
Engine.loadAudioFilesIntoPool();
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@d-healey That seems to have worked, thanks again.
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@pcs800 Nice :)
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@d-healey Something else to keep in my aging memory :-)
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@pcs800 Make yourself a check list or cheat sheet, let your memory have a break :)