Possible to feed Granulator audio from outputs of my plugin?
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 Title is rubbish but I can't word it any better. 
 Say I had two oscillators going and I wanted to run that audio directly into the Granulator in scriptnode - is that possible?
 On similar lines - is it possible to implement granulator as part of an effect that processes incoming audio - like a reverb or delay plugin would?
 I love granular synthesis and I really want to experiment with it but relying on set audio files and sample maps is a little bit limiting at the moment.
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 @LozPetts Idk about the stock one, but It's something I've done using c++ in hise 
