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    Settings.setZoomLevel()?

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    • clevername27C
      clevername27
      last edited by

      I must be missing something obvious. If I call this, in my7 compiled stand-alone plugin:

      Settings.setZoomLevel(1.5);

      …shouldn't everything be 1.5x larger? The size doesn't seem to be changing.

      Thanks.

      1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff
        last edited by

        Are you referring to the plug-in preview in HISE? If so, I have to close the window and reopen to see the updated size here.

        Dan Korneff - Producer / Mixer / Audio Nerd

        clevername27C 1 Reply Last reply Reply Quote 1
        • clevername27C
          clevername27 @Dan Korneff
          last edited by

          @Dan-Korneff Thank you - I meant in the compiled plugin.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @clevername27
            last edited by

            @clevername27 Are you setting it from within a control callback?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            clevername27C 1 Reply Last reply Reply Quote 1
            • clevername27C
              clevername27 @d.healey
              last edited by

              @d-healey I'm not sure what you're asking? (Sorry if I'm being dense.)

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @clevername27
                last edited by

                @clevername27 Can you show me the context in which you are calling the function?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                clevername27C 1 Reply Last reply Reply Quote 0
                • clevername27C
                  clevername27 @d.healey
                  last edited by

                  @d-healey Thanks, man.

                  c332b26d-ae60-462d-a4cc-d3db5e67039c-image.png

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @clevername27
                    last edited by

                    @clevername27 When is InitaliseSystem called?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    clevername27C 1 Reply Last reply Reply Quote 1
                    • clevername27C
                      clevername27 @d.healey
                      last edited by

                      @d-healey During onInit().

                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      //                                                                                                              //
                      //                                                                                                              //
                      //                                               INIT [UI THREAD]                                               //
                      //                                                                                                              // 
                      //                                                                                                              //
                      /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ///////////////////////////////////////////// INITIAL CODE EXECUTION /////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // Create the canvas.
                      Content.makeFrontInterface(720, 660);
                      
                      // Put everything in the Message thread.
                      Synth.deferCallbacks(true);
                      
                      // Clear the Console.
                      Console.clear();
                      
                      // Log start.
                      Console.print("> ––––––––––––––––––––––––––––––––––– Begin: onInit <");
                      
                      global g_executionFlags = {
                      	
                      		onInitComplete: false,
                      		presetLoading: false
                      };
                      
                      // Declare the constant.
                      const DEV_DUMP_SAMPLEMAP = false;
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ////////////////////////////////// GLOBAL VARIABLES & CONSTANTS & COMPONENTS DECLARATIONS ////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      include("Init - Constants.js");
                      include("Init - Global Variables.js");
                      include("Init - Components.js");
                      include("Init - Processors.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      //////////////////////////////////////////////// LOAD DATA FILES /////////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      include("Data - Graphics.js");
                      include("Data - Strings.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      //////////////////////////////////////////////////// HISE OBJECTS ////////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // Engage OpenGL
                      Settings.setEnableOpenGL(true);
                      
                      // Declare preset handler.
                      const var internalPresetHandler = Engine.createUserPresetHandler();
                      internalPresetHandler.setUseCustomUserPresetModel(onPresetLoad, onPresetSave, false);
                      
                      // Create Sampler.
                      const var mySampler = Synth.getSampler("Sampler");
                      mySampler.clearSampleMap();
                      
                      // Create Silent Synthesizer.
                      const var fx_MODEL_Synthesiser = Synth.getChildSynth("fx_MODEL_Synthesiser");
                      
                      // Create the MIDI Player's animation timer.
                      const var g_ScreenAnimationTimer = Engine.createTimerObject();
                      
                      // Include the MIDI transport code.
                      include ("Init - MIDI Transport.js");
                      
                      // Activate safe-checks for delaying MIDI events.
                      // Synth.setFixNoteOnAfterNoteOff(true);
                      // Synth.setShouldKillRetriggeredNote(true);
                      
                      // Hide the header menu. This is a hack.
                      panel_HEADER_Performance_ART.showControl(false);
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      /////////////////////////////////////////// LOADING DATA THIRD-PARTY FILES ///////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // =========================================== Impulse Responses
                      
                      // Load them into the Pool.
                      const global_ImpulseResponses = Engine.loadAudioFilesIntoPool();
                      
                      // ================================================ Images
                      
                      // Load image files into the Pool.
                      include("Init - Images.js");
                      
                      // Load image files into the Pool.
                      include("Init - Fonts.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ////////////////////////////////////////////////////// LAF DEFINITIONS ///////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // ------------- Definitions 
                      
                      include("LAF - Button - Factory - Progress Button Factory.js");
                      include("LAF - Button - Regular Illuminated Button.js");
                      include("LAF - Button - Indicator Light Button.js");
                      include("LAF - Button - Circular Glyph Button.js");
                      include("LAF - Button - Home Page Icon Button.js");
                      include("LAF - Button - Square Icon Button.js");
                      include("LAF - Button - Circle X Button.js");
                      include("LAF - Button - Textless Button.js");
                      include("LAF - Button - Radio Button.js");
                      include("LAF - Slider - Regular Knob.js");
                      include("LAF - Button - Text Button.js");
                      include("LAF - Button - Checkbox.js");
                      include("LAF - Combo Box - Main.js");
                      include("LAF - Table - Velocity.js");
                      include("LAF - Preset Browser.js");
                      include("LAF - Meter - Main.js");
                      include("LAF - Sliderpack.js");
                      
                      // ------------- Import 
                      
                      include("Init - LAFs.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      //////////////////////////////////////////////////// UTILITY CODE ////////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      include("UIT Utility - Animation.js");
                      include("UIT Utility - General.js");
                      include("UIT Utility - Popup.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ///////////////////////////////////////////////////// GENERAL CODE ///////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // ================================================== Documentation
                      
                      include("UIT Documentation.js");
                      
                      // ===================================================== Engine
                      
                      include("UIT Engine - Render.js");
                      include("UIT Engine - MIDI.js");
                      include("UIT Engine.js");
                      
                      // ===================================================== Margins
                      
                      // ------------- Header
                      
                      include("UIT Header - Framework Selector.js");
                      include("UIT Header - LED Meter.js");
                      include("UIT Header.js");
                      
                      // ------------- Footer
                      
                      include("UIT Footer - Tooltips.js");
                      include("UIT Footer - History.js");
                      include("UIT Footer.js");
                      
                      // ===================================================== Future
                      
                      include("UIT Future - Content.js");
                      include("UIT Future.js");
                      
                      // ====================================================== Home
                      
                      include("UIT Home.js");
                      
                      // ===================================================== Performer
                      
                      include("UIT Performer - Module - Vel Map Table.js");
                      include("UIT Performer - Module - Note Onset.js");
                      include("UIT Performer - Variable Durations.js");
                      include("UIT Performer - Note Type Lights.js");
                      include("UIT Performer - Note Derriver.js");
                      include("UIT Performer - Note Mixer.js");
                      include("UIT Performer - Animations.js");
                      include("UIT Performer.js");
                      
                      // ===================================================== Presets
                      
                      include("UIT Presets - Load.js");
                      include("UIT Presets - Save.js");
                      
                      // ===================================================== Sessions
                      
                      include("UIT Session - Performances.js");
                      include("UIT Session - Note Maps.js");
                      include("UIT Session.js");
                      
                      // =================================================== Settings
                      
                      include("UIT Settings.js");
                      include("UIT Settings - Update.js");
                      include("UIT Settings - Prefs - UI.js");
                      include("UIT Settings - Prefs - Ops.js");
                      include("UIT Settings - Prefs - File.js");
                      include("UIT Settings - Diagnostics.js");
                      
                      // ====================================================== Transformer
                      
                      // Load the core functions.
                      include("UIT Trans.js");
                      
                      // Load TM module.
                      include("UIT Trans - TM - Inst Modeller.js");
                      include("UIT Trans - TM - Mic Changer.js");
                      include("UIT Trans - TM - Mic Mover.js");
                      include("UIT Trans - TM - Shaper.js");
                      include("UIT Trans - TM - Tuner.js");
                      include("UIT Trans - TM.js");
                      
                      // Load Spatial module.
                      include("UIT Trans - Space - 3D Audio.js");
                      include("UIT Trans - Space - Anechoic.js");
                      include("UIT Trans - Space - New Space.js");
                      include("UIT Trans - Space - Original Space.js");
                      include("UIT Trans - Space - Orig Mic Ambience.js");
                      include("UIT Trans - Space.js");
                      
                      // Load Format module.
                      include("UIT Trans - Format - Inst Phase.js");
                      include("UIT Trans - Format - Mic Phase.js");
                      include("UIT Trans - Format - Mic Mixer.js");
                      include("UIT Trans - Format - FFT Graph.js");
                      include("UIT Trans - Format - Mic Info.js");
                      include("UIT Trans - Format.js");
                      
                      // Load Output module.
                      include("UIT Trans - Out - Manual Gain.js");
                      include("UIT Trans - Out - Clip Light.js");
                      include("UIT Trans - Out - Energiser.js");
                      include("UIT Trans - Out - Match DR.js");
                      include("UIT Trans - Out - Auto EQ.js");
                      include("UIT Trans - Out - Limiter.js");
                      include("UIT Trans - Out - Meters.js");
                      include("UIT Trans - Out.js");
                      
                      // Modelling module.
                      include("UIT Trans - Architect.js");
                      include("UIT Trans - Architect - Dyn Playground.js");
                      include("UIT Trans - Architect - Hybrid Modeller.js");
                      include("UIT Trans - Architect - Rendered Extensions.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ////////////////////////////////////////////////// STRUCTURES ////////////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      include("Init - Modules.js");
                      include("Init - Factory Buttons.js");
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      //////////////////////////////////////////// INITIALISATION FUNCTION /////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      inline function InitaliseSystem () {
                      	
                      	// Reset everything.
                      	Engine.clearSampleMapPool();
                      	Engine.clearMidiFilePool();
                      	Engine.clearSampleMapPool();
                      	Engine.rebuildCachedPools();
                      
                      	Engine.allNotesOff();
                      	Settings.setDiskMode(0);
                      	Settings.setZoomLevel(1.5);
                      	Content.setUseHighResolutionForPanels(true);
                      }
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ////////////////////////////////////////////// PRISM STARTUP FUNCTION ////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      inline function InitalisePrism() {
                      
                      	// ------------- Preferences
                      
                      	// Set Global Options values (no callbacks).
                      	SetPreferencesToSafeValues();
                      
                      	// ------------- Foundation
                      	
                      	FOOTER_SetFrameworkState ("init");
                      	HEADER_SetFrameworkState ("init");
                      	
                      	// ------------- Non-Audio Systems
                      	
                      	// Initialise the Global Operations GUI.
                      	GLOBAL_SetFrameworkState ("init");
                      	
                      	// ------------- PRISM Systems
                      	
                      	PLAYER_SetFrameworkState ("init");
                      	ENCODER_SetFrameworkState ("init");
                      	TRANSFORMER_SetFrameworkState ("init");
                      	
                      	// ------------- Session
                      	
                      	SESSION_SetFrameworkState("init");
                      	
                      	// ------------- User Data
                      	
                      	HandleUserDataFileStartup ();
                      }
                      
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      ////////////////////////////////////////////////////// BEGIN /////////////////////////////////////////////////////
                      //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                      
                      // Initialise the system.
                      InitaliseSystem();
                      
                      // Initialise the PRISM.
                      InitalisePrism();
                      
                      // ------------- Development Tools
                      
                      // Modelling module.
                      include("Coding.js");
                      
                      // ------------- Logging and Meta
                      
                      // Log onOnit complete.
                      g_executionFlags.onInitComplete = true;
                      
                      // Log start.
                      Console.print("> ––––––––––––––––––––––––––––––––––– End: onInit <");
                      
                      
                      
                      
                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @clevername27
                        last edited by

                        @clevername27 That might be the issue. HISE reads the zoom size from the settings.xml file in app data, and this probably happens after on init (I haven't checked). If that is the case, you'd need to call your function after on init completes.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        clevername27C 1 Reply Last reply Reply Quote 0
                        • clevername27C
                          clevername27 @d.healey
                          last edited by clevername27

                          @d-healey Thank you for the ideas. I don't seem to be able to get it working—I'm guessing this is one of those things where there's a specific way it needs to be done? The resizing API call is working in the snippets, so that part works.

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @clevername27
                            last edited by

                            @clevername27 said in Settings.setZoomLevel()?:

                            there's a specific way it needs to be done?

                            As always I'd recommend making a separate test project to play around with.

                            So I just took a look at how I'm doing it. I'm calling setZoomLevel from within a panel's callback (I'm using the zoom panel method which I showed in a video a while back). But now where does the panel get it's value, looking at my script I see this pnlZoom.setValue(Settings.getZoomLevel()); in on init.

                            So it looks like setZoomLevel must update the value saved in the settings file (have a look to confirm), so at on init I'm reading it back so that the user starts with the last value they set.

                            What does this mean for you... I don't know, you'll have to play around. I always try to build my UIs to look right at 1x zoom on a 1920x1080 screen so I avoid this kind of issue. I saw it come up a few times recently and I think people were having to mess around with the xml files or something - a forum search might dig it up.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            clevername27C 2 Replies Last reply Reply Quote 1
                            • clevername27C
                              clevername27 @d.healey
                              last edited by

                              @d-healey Cool - thank you!

                              1 Reply Last reply Reply Quote 0
                              • clevername27C
                                clevername27 @d.healey
                                last edited by clevername27

                                @d-healey You MADMAN—five Monkeys awarded to thee! 🐒🐒🐒🐒🐒

                                Like Sir David wrote, you need to resize a panel—any panel—and the whole interface will scale, accordingly. Here's code you can cut and paste:

                                Link Preview Image
                                [Feature Request] GUI Scaling with window handle?

                                @Christoph-Hart Do I need to parent the ZoomPanel ? If I make a child of ZoomPanel knob/Slider etc cursor are also being changed to doubleArrow Cursor

                                favicon

                                Forum (forum.hise.audio)

                                Important: Only the compiled version will resize—and if you think about it, that makes sense, because you can already resize within the HISE IDE.

                                1 Reply Last reply Reply Quote 0
                                • clevername27C clevername27 has marked this topic as solved on
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