Keep loudest note, kill quietest
gorangrooves last edited by
Hey @Christoph-Hart ,
I was wondering if you could help.
I am working on getting a ride cymbal to have the most natural performance. When a cymbal is first hit hard and subsequently played at a lower level, the initial loud note needs to ring fully and naturally decay in order for it to sound natural. So, if we have a limit of 6 notes that can be sounding at once, I need a setting to let it know not to kill the oldest note if it is the loudest one, but the quietest note once the set note limit is breached.