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    Global cables in hardcoded fx?

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    • N
      NEST.acoustics
      last edited by

      Context: I'm using global cables not to communicate with other processors but as a way to route modulations across vast distances within a single a scriptfx; but I just did a test compile to DLL and I'm pretty sure the global cables just aren't working now that it's a hardcoded effect.

      Question 1: is there an easier way to connect a core.peak to modulate something far away in scriptfx? I don't seem to be able to drag a cable beyond my current view, and modulation sources aren't selectable when right-clicking a parameter.

      Question 2: if global cables are in fact the best way to send modulation great distances, how do I compile to DLL and retain their functionality?

      Thank you!!

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