<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Global cables in hardcoded fx?]]></title><description><![CDATA[<p dir="auto">Context: I'm using global cables not to communicate with other processors but as a way to route modulations across vast distances within a single a scriptfx; but I just did a test compile to DLL and I'm pretty sure the global cables just aren't working now that it's a hardcoded effect.</p>
<p dir="auto">Question 1: is there an easier way to connect a core.peak to modulate something far away in scriptfx? I don't seem to be able to drag a cable beyond my current view, and modulation sources aren't selectable when right-clicking a parameter.</p>
<p dir="auto">Question 2: if global cables are in fact the best way to send modulation great distances, how do I compile to DLL and retain their functionality?</p>
<p dir="auto">Thank you!!</p>
]]></description><link>https://forum.hise.audio/topic/10551/global-cables-in-hardcoded-fx</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 01:49:46 GMT</lastBuildDate><atom:link href="https://forum.hise.audio/topic/10551.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 24 Sep 2024 16:08:58 GMT</pubDate><ttl>60</ttl></channel></rss>