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    External display buffers visualization crash

    Scheduled Pinned Locked Moved Bug Reports
    bugdisplay buffercrash
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    • ustkU
      ustk @Matt_SF
      last edited by

      @Matt_SF Have you tried the commit I pointed?
      Do you delete the binary folder before building?

      Can't help pressing F5 in the forum...

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @ustk
        last edited by

        @ustk Yes and yes, but it still crashes... It must be something on my machine then but I don't know what could cause this. I haven't made any modifications in the source code...
        I'll try to dig in...

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

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        • Matt_SFM
          Matt_SF
          last edited by

          I even deleted my HISE folder and re-cloned it from Christoph's repo but it's still not working...
          Oddly, if I increase the timer, it doesn't crash (above 300ms)... 🤔

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          ustkU 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @Matt_SF
            last edited by ustk

            @Matt_SF Strange indeed... Have you tried a new minimal project from scratch? Maybe this one is corrupted somehow... Though I wouldn't understand why it doesn't crash above 300ms...
            No error code in the console?
            If you run a debug in your IDE, what does the crash report say?

            Can't help pressing F5 in the forum...

            Matt_SFM 1 Reply Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @ustk
              last edited by

              @ustk I recreated a minial project but the crash still happens.
              I'm also puzzled by the timer thing...

              What the IDE outputs :
              1 - actually I made a mistake in my OP, there's a debug breakpoint in

              HISE Debug.exe!hise::HiseJavascriptEngine::RootObject::ConstReference::isConstant() Ligne 88
              HISE\hi_scripting\scripting\engine\JavascriptEngineExpressions.cpp(88)
              
              bool isConstant() const override
              {
                  jassert(ns != nullptr); 
                  auto v = ns->constObjects.getValueAt(index); // << BREAKPOINT
              
                  // objects and arrays are not constant...
                  return !v.isArray() && !v.isObject();
              }
              

              2 - 'Read access violation' in

              HISE Debug.exe!juce::ArrayBase<juce::NamedValueSet::NamedValue,juce::DummyCriticalSection>::size() Ligne 201
              HISE\JUCE\modules\juce_core\containers\juce_ArrayBase.h(201)
              
              inline int size() const noexcept
               {
                      return numUsed;
              }
              

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              ustkU 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @Matt_SF
                last edited by ustk

                @Matt_SF Strangely when opening your snippet, the global cable not is not there (probably something wrong in the xml)
                Have you tried a very minimal snippet without a global cable?

                Screenshot 2024-07-25 at 14.53.46.png

                Can't help pressing F5 in the forum...

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                • Matt_SFM
                  Matt_SF @ustk
                  last edited by

                  @ustk yes it isn't displayed in the snippet example (coming from the examples repo), but the cable method works fine.
                  I tried indeed without the cable.

                  I'm actually working on a drums plugin, that's why it's more convenient to use the buffer solution because I can dynamically change the buffer source, which is not possible to do when using global cables.

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @Matt_SF
                    last edited by

                    @Matt_SF please try this snippet, I'd like to check if your huge buffer length can be problematic in the present case.

                    HiseSnippet 1571.3ocuX8taaaCDmJILs1McXEqO.B4SJ.dtVNooIaXXt4OtyXMoFwoACqnHiQh1lvRjZRzM1anC6i6wZOR6MX6HojkTRbah2V8GRL4c7te2w69cLoarviljHhQVUNcZDEYsFt2Ttb39CILNpyAHqUwRZhDs2zHRRB0GYYs7KTxrprBR+4u918HADtGMeKD5LAyi9RVHSlua2VeOKHnMwmdJKrf1a0pimfuuHPLFvwx3FnHh2Hx.5wDkZKgAPbnOSJh6II.XPVqrmveZughK4F8OikvtHfpV3h5AFxrcaQfuBwpcQ6OjE32MKdSPfU5lG8Kah9GiOh4ylsedV3y0BryOQw7g0Rkg2xkfmaQ30n.7tAHYU.RqXfziv87hYQxbIJ77.bGtjF2m.o8hPwnKZoeaY79BPCtrdHYDscLrX1Ib1tQiZ1vO13qqVER8IR62Qhs8YIQAjo6MteeZbO3xviZ+M15xg5CnxCttXm0M9yt8O3tNXrB15hFvYuAKdMK4bETr2qa29vSNuWme7PvBtM2AjBVqdBUdBiOvbHHYDQikLZhS0esZk0M69RJefb35eUQaTCjd73P3ljyoAIfP2puW4wh9rKAj4BtKKmAfbeQXjfCKbV2HVEfUMeUAltPog7DwXIiSc5Ol6IYBtyfMT3YfRASAsi4WI0IbI6mGSubHSRAKUoZEVeaGVxAz9fE7cjCYI08IRR8K1XipU.a3GStrKQNrnnZ15E.9doviDrmXL2OARg0rcqqRjogVNLUsZw6SBBt.5oxwoFlErq5xBRxdwTnDN2o2fedxSrIfV.BMereCTKULga2PCl2pU8MSNOQRhk0rmbNk6Wyd54gLt9WjIuM2H1MzvuRJnhoQpzqSVDkEOJSoiHmMUpmEN1B9wBI8UowU02W09ph52+FkotviEAAfEuIwFe8ANnCeb3Ez3ZPYTvX5LEgt2xTB34SITjwxyT+UPQAuCmIeUDkOOdLTZQK7sW24.31TwijtWdeBr2Az2AjxFVkJ3CnIijhHstoU5.OqTK8gYbNpzNhALK2GatBPSlwa+6uo0zYK9yKZcIyWNb1F1wsFRYCFly+25mZgtN8FPrJ7GGPjkYaUiXRE.46RTbJZLdBSNs3Hn+ynfusP7Q3tLo2vaFiKcCXDtU9+.ioCtdH9PfAzSlCvUvs+gOASovF+WMshA7ox4qgyGLTBD.UbI1eUqgkEDRoCtr9CbdWVjhFHldpnKnuSBILJfdB.9Z1WDH7F0i8Kzq2ZFYv1dJMb7Ro8WjN3Uu0oK2O7skYHwfiHxXFz9fgbfYVX1PIUNXIUirYcC0ZUASOfwTu3ugOoBcmkv.gtYBKvAbLUdoHdj9dJ86Hq6YtTRzI4y6OAfOj6UUsV2CCTu0afddPf3REU.KsdFtsz60UDLMZnfy7TaYzHC5OODFLHyv+2QRNkvBTM.8Fm.TV9uh2CTV+1Pn.z5XgO7MbahGjXmpFynZjTjdPUKMtt2rp2RXMu.RkgUFI6whl7DfoPM8k5ohKqjahdi2TlqJNT3ardIm+3BNelFKl6Vtf6VCKR7f25pnLPWKZio0KH9t4MU5OfNIil+J8RWcGXcGtOchhM3KgYGcIwvSpkFUWc1JvUGw3mop+guppGPGQlLa8Vv5dRZjpeSsFFtm9WFbjJjKcNTAitZtQ+BbSPp9Syc2oQyMa1rfKp.RgOkbyiAy4ZNQC2s1sgq61Pa1H5klzoQglM2c2Fa8zsa1bys14Y67zzmF2NlBuzh6MMCa5AmyKbcKEtqhc2dNw6ZZCaehp8.U53naapzctoxW.rLy2nq7wLpxH2C2cHI4Cbgbqrxp5YuWEJ4ui.gJTnWAmvFzD5bJWk+Y3P320yjcmJwWpTQp0cOIX15JIg4f+UwQTxnxf+AlVTsf6DxWYQaN0yMJF1kwa9aLNkDCuHWqv7zVObVsBd5wRlp1NImojBOiOKq.r0+qMvh7VyOIiBCIdwhy8LS2UAz806.oYt9+mPE7Qp01tn2kR+L6EZgvei+4ddkM00NXyE8fatnGbqE8fOcQO31K5Ae1hdvc93GT8uf44ikhPyCTfNitGpKBsrNjSfGioehI5e.jgizrK
                    

                    Can't help pressing F5 in the forum...

                    Matt_SFM 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @ustk
                      last edited by

                      @ustk Thanks. Same thing : it loads fine, and the buffer is displayed, but when I hit 'Compile' - without changing anything in the script - it crashes HISE.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

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                      • Matt_SFM
                        Matt_SF
                        last edited by

                        Bibidi babidi bump !

                        @Christoph-Hart could you take a look at this if you have a moment please?
                        Just tell me if there is indeed something to be fixed, or if I need another tee-shirt 🙂

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

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                        • Matt_SFM
                          Matt_SF
                          last edited by Matt_SF

                          Ok, if someone hits the same issue, I might have found a solution for this. I don't know if that's the proper way of handling it, but it seems to be working ok.

                          I chaned this bit, and replaced the assertion:

                          bool isConstant() const override
                          {
                              jassert(ns != nullptr); 
                              auto v = ns->constObjects.getValueAt(index);
                          
                              // objects and arrays are not constant...
                              return !v.isArray() && !v.isObject();
                          }
                          

                          by this :

                          bool isConstant() const override
                          {
                              if (ns == nullptr)
                                  return false;    
                                  
                              auto v = ns->constObjects.getValueAt(index);
                          
                              // objects and arrays are not constant...
                              return !v.isArray() && !v.isObject();
                          }
                          

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          1 Reply Last reply Reply Quote 0
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