Samples from Floating Tile -> Loop Player How?
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Sup guys. Im just trying to figure out what the function is for loading users audio files from an audiowaveform floating tile into the audiofiles pool that shows up in an already populated preset list in a combobox.
user right clicks panel, loads audio file, audio file saves into audio pool and populates combobox preset list.
I already have audiopool loaded and combobox items drawing from audio pool items list.
example.
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@Chazrox its an AudioWaveform component, not using FloatingTile option to be precise.