Troubleshooting Scriptnode Synth: Continuous Sound (silent_killer) and DAW loading Issues
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When I compile a VST Synth created with Script Synth, is it absolutely necessary to compile it?
Let me explain: I tried compiling the entire FX chain of the Scriptnode Synth but not the Synth itself. When I load it into my DAW, it gets detected, but nothing happens when I try to load it as an instrument.
I then tried compiling the Scriptnode Synth module, but I got a continuous sound that wouldn’t stop. So, I added the
silent_killer
node at the end of the processing chain in the Scriptnode Synth, but I still got a continuous sound. (loaded in a Silent Synth asHardcoded Polyphonic FX
)I’m wondering:
- Is it necessary to compile the Scriptnode Synth if I’m only using native nodes and no external scripts like Faust?
- Where exactly should the
silent_killer
node be placed? - Or is there no issue with the compilation itself, and I just can’t load the instrument in my DAW? The strange thing is that the plugin gets detected by the DAW (Studio One) under Instruments, but I can’t load it.
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@Mighty23 to my knowledge compilation is only necessary when you use faust, or those few nodes that require compilation
Does your silent_killer detect silence? is there an envelope that stops the sound before it?
also silent_killer seems to be buggy and doesnt work when there is more than one scriptfx. I have not yet tested it in compiled nodes