Troubleshooting Scriptnode Synth: Continuous Sound (silent_killer)  and DAW loading Issues
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 When I compile a VST Synth created with Script Synth, is it absolutely necessary to compile it? Let me explain: I tried compiling the entire FX chain of the Scriptnode Synth but not the Synth itself. When I load it into my DAW, it gets detected, but nothing happens when I try to load it as an instrument. I then tried compiling the Scriptnode Synth module, but I got a continuous sound that wouldn’t stop. So, I added the silent_killernode at the end of the processing chain in the Scriptnode Synth, but I still got a continuous sound. (loaded in a Silent Synth asHardcoded Polyphonic FX)I’m wondering: - Is it necessary to compile the Scriptnode Synth if I’m only using native nodes and no external scripts like Faust?
- Where exactly should the silent_killernode be placed?
- Or is there no issue with the compilation itself, and I just can’t load the instrument in my DAW? The strange thing is that the plugin gets detected by the DAW (Studio One) under Instruments, but I can’t load it.
 
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M Mighty23 marked this topic as a question on
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 @Mighty23 to my knowledge compilation is only necessary when you use faust, or those few nodes that require compilation Does your silent_killer detect silence? is there an envelope that stops the sound before it? 
 also silent_killer seems to be buggy and doesnt work when there is more than one scriptfx. I have not yet tested it in compiled nodes
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 @Morphoice said in Troubleshooting Scriptnode Synth: Continuous Sound (silent_killer) and DAW loading Issues: to my knowledge compilation is only necessary when you use faust Thanks for the clarification. I still need to investigate why the plugin is detected by the DAW but doesn’t load. The Scriptnode Synth is a copy of your 808-like, with the addition of a few extra waveforms for added color. Meanwhile, the FX chain is a festival of HardcodedFX and pitch/gain modulations.  I’ll add that: - In Pluginval, the validation doesn’t start. The program crashes and doesn’t initiate the plugin “scan.”
- The standalone version is generated but doesn’t run.
- When I perform the Pluginval validation online, the program also doesn’t start the “scan” or validate the plugin.
 
