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    Troubleshooting Scriptnode Synth: Continuous Sound (silent_killer) and DAW loading Issues

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    • M
      Mighty23
      last edited by

      When I compile a VST Synth created with Script Synth, is it absolutely necessary to compile it?

      Let me explain: I tried compiling the entire FX chain of the Scriptnode Synth but not the Synth itself. When I load it into my DAW, it gets detected, but nothing happens when I try to load it as an instrument.

      I then tried compiling the Scriptnode Synth module, but I got a continuous sound that wouldn’t stop. So, I added the silent_killer node at the end of the processing chain in the Scriptnode Synth, but I still got a continuous sound. (loaded in a Silent Synth as Hardcoded Polyphonic FX)

      I’m wondering:

      • Is it necessary to compile the Scriptnode Synth if I’m only using native nodes and no external scripts like Faust?
      • Where exactly should the silent_killer node be placed?
      • Or is there no issue with the compilation itself, and I just can’t load the instrument in my DAW? The strange thing is that the plugin gets detected by the DAW (Studio One) under Instruments, but I can’t load it.

      Free Party, Free Tekno & Free Software too

      MorphoiceM 1 Reply Last reply Reply Quote 0
      • M Mighty23 marked this topic as a question on
      • MorphoiceM
        Morphoice @Mighty23
        last edited by Morphoice

        @Mighty23 to my knowledge compilation is only necessary when you use faust, or those few nodes that require compilation

        Does your silent_killer detect silence? is there an envelope that stops the sound before it?
        also silent_killer seems to be buggy and doesnt work when there is more than one scriptfx. I have not yet tested it in compiled nodes

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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        • M
          Mighty23 @Morphoice
          last edited by

          @Morphoice said in Troubleshooting Scriptnode Synth: Continuous Sound (silent_killer) and DAW loading Issues:

          to my knowledge compilation is only necessary when you use faust

          Thanks for the clarification. I still need to investigate why the plugin is detected by the DAW but doesn’t load. The Scriptnode Synth is a copy of your 808-like, with the addition of a few extra waveforms for added color.

          Meanwhile, the FX chain is a festival of HardcodedFX and pitch/gain modulations.

          d7831e80-b673-4c19-995a-0b6c4d415fb7-image.png

          I’ll add that:

          • In Pluginval, the validation doesn’t start. The program crashes and doesn’t initiate the plugin “scan.”
          • The standalone version is generated but doesn’t run.
          • When I perform the Pluginval validation online, the program also doesn’t start the “scan” or validate the plugin.

          Free Party, Free Tekno & Free Software too

          1 Reply Last reply Reply Quote 0
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