Do You Manually Compile ScriptNode Synths as DLLs (like ScriptFX)?
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…or are they compiled automatically when compiling the plugin/app?
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@clevername27 I think they should be used as Hardcoded (custom node) as well to remove the head space and reduce the cpu usage.
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@orange Thank you - have you done this? How would you assign that in the Module tree?
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@clevername27 I haven’t done this yet. Have you looked into the docs?
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@orange This is the entirety of it.
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@clevername27 you wanna use a silent synth and assign your compiled script node synth to a hardcoded polyphonic fx
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@oskarsh Wow, thank you!!!!!!
(This should really be in the docs.)