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    Do You Manually Compile ScriptNode Synths as DLLs (like ScriptFX)?

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    • clevername27C
      clevername27
      last edited by clevername27

      …or are they compiled automatically when compiling the plugin/app?

      orangeO 1 Reply Last reply Reply Quote 0
      • orangeO
        orange @clevername27
        last edited by orange

        @clevername27 I think they should be used as Hardcoded (custom node) as well to remove the head space and reduce the cpu usage.

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        clevername27C 1 Reply Last reply Reply Quote 1
        • clevername27C
          clevername27 @orange
          last edited by

          @orange Thank you - have you done this? How would you assign that in the Module tree?

          orangeO 1 Reply Last reply Reply Quote 0
          • orangeO
            orange @clevername27
            last edited by

            @clevername27 I haven’t done this yet. Have you looked into the docs?

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            clevername27C 1 Reply Last reply Reply Quote 1
            • clevername27C
              clevername27 @orange
              last edited by

              @orange This is the entirety of it.

              db4852e6-98a9-499f-b01d-caf75c021418-image.png

              oskarshO 1 Reply Last reply Reply Quote 0
              • oskarshO
                oskarsh @clevername27
                last edited by

                @clevername27 you wanna use a silent synth and assign your compiled script node synth to a hardcoded polyphonic fx

                HISE Developer for hire :)

                clevername27C 1 Reply Last reply Reply Quote 2
                • clevername27C clevername27 marked this topic as a question on
                • clevername27C clevername27 has marked this topic as solved on
                • clevername27C
                  clevername27 @oskarsh
                  last edited by

                  @oskarsh Wow, thank you!!!!!!

                  (This should really be in the docs.)

                  1 Reply Last reply Reply Quote 0
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