HISE Logo Forum
    • Categories
    • Register
    • Login

    Working on a granular effect: how to make it polyphonic?

    Scheduled Pinned Locked Moved Unsolved General Questions
    2 Posts 2 Posters 107 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      marcrex
      last edited by

      Hi everyone,
      I’m currently working on a granular effect inspired by the plugin Portal by Output. I have a Sampler with multiple sample maps, and I’d like the granulator to act directly on what I’m playing in real-time.

      I’ve managed to make it work in monophonic mode, but I can’t figure out how to make it polyphonic. Any advice on how to achieve this or on the best approach?

      Thanks a lot!

      1 Reply Last reply Reply Quote 0
      • modularsamplesM
        modularsamples
        last edited by

        The granulator is a sound generator, it has no effect on incoming signals. For that kind of thing, best look to FAUST.

        To get the Scriptnode Granulator playing polyphonically, you have two options.

        1. Increasing the density and reducing grain size will allow you to play chords, keep in mind though, anything after the granulator will still be monophonic.

        2. For true polyphony, implement multiple granulators in different groups, one for each voice of polyphony. Then use a round robin script to handle the voice allocation.

        1 Reply Last reply Reply Quote 0
        • First post
          Last post

        48

        Online

        1.7k

        Users

        11.7k

        Topics

        101.8k

        Posts