Plugin not working in DAW
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Ah ok, it was because you'd saved it with an embedded sample map. I can open the project now. I'll try exporting it.
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@d-healey Oh whoops, didn't mean to do that
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@imakebeats I compiled your project and it works here. So seems like something is going wrong with your compilation.
Are you using Visual Studio 2022?
Do you do anything special when you export?
How many copies of the HISE source code are on your system? -
@d-healey I'm using VS 2022, nothing special, everything is right in the export wizard. I only have the one installation that I just recompiled today :/
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@imakebeats said in Plugin not working in DAW:
I only have the one installation that I just recompiled today :/
And no other copies of the source code from other branches?
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@d-healey nope
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@imakebeats Try removing the embedded sample map and recompiling as standalone - clean the build folder before recompiling.
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@d-healey How do I remove the embedded sample map?
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@imakebeats Clear the sample map in the sampler and resave the xml. To be completely sure you can open the xml in a text editor and see if the samples are referenced there - that's what I had to do since I couldn't load the xml.
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@d-healey wait I don't really get it, I don't see where to clear the sample map? Just delete the xml file for it?
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@imakebeats In the mapping editor, right click and select new sample map
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@d-healey
Ahh it worked, it was the samplemap. What should I do then though because I don't have the samples now -
@imakebeats Load in the sample map from the drop down, so it's loading from the sample map file and not embedded in the project's xml - at least I think that's the case... I always load dynamically via scripting so I'm not sure.
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@d-healey How will that work as a VST though if someone downloads it and they don't have the samplemap
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@imakebeats The sample maps are automatically embedded in the binary when you compile.
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@d-healey but isn't that what made it crash before?
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@imakebeats No that was embedding 1 sample map in your project's xml file.
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@d-healey It's working now! Thanks so much :)
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@imakebeats :D