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    Going Not-So-Easy on the Timer

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    • A
      aaronventure @clevername27
      last edited by

      @clevername27 I'm not entirely sure what's happening on your end. 1000/60 timer speed looks decently smooth, just don't go and do any full-screen blurring.

      clevername27C 1 Reply Last reply Reply Quote 1
      • clevername27C
        clevername27 @aaronventure
        last edited by

        @aaronventure Thank you for your response. Currently, I need to exceed the default timer restrictions by more than 10x to get the animations shown in the screen captures. So, I must be something wrong?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @clevername27
          last edited by d.healey

          @clevername27 Is the animation in the screen capture just the bar filling up? What does extract profile do? Is it loading something or is the animation just to pass the time?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          clevername27C 1 Reply Last reply Reply Quote 1
          • clevername27C
            clevername27 @d.healey
            last edited by

            @d-healey It's just passing the time. In the first screen capture, the sliding panels are likewise simply moving—it's moving those panels that are the biggest challenge. Cheers,

            A 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by d.healey

              Something like this? gif framerate makes it look choppy, but in HISE it's smooth.

              Peek 2024-02-19 18-30.gif

              HiseSnippet 925.3ocsV0saSiDEdlz3RcV.sHwCvnbki1JvtaAVIDPoooqhVRaDgkcuCM0dR8nZOSz3wEhP8MfGVdAV08brcpcZC+EI7EQ9767Mm4a9bFazghrLsgPcey7YBB81NSlqrw8i4REY3AD5ccFwyrBCqz09ymwyxDQDJci+DcPcaSJd97K1mmvUghZWDxa0xPwqjoRas2w68WxjjC4Qh2HSaj8t6MLTq5qSz4.d1vwmLiGdF+TwQbLsVND5lChjVsYhkaEYPN6qilOIV+dUY9uUlIOIQfFAjIPiJcS5GKShFuXulQHz1iq24aTtyuuyHYj7J+0SfesH.qthly.ZquFjB9AfDsAjZWBo64LIzHmYqif34WbFpfCjobXT2DJk4RZcbKm9ZHCk8Ao7yDGZ.iqpv6w99ayfe58zNcfwclkcN2vFyUhj.1yXKp7TgsuNclVAFdcKC2Eqo70GjIr3omoOOI4D3XxaZtJzJ0Judc9XGWarLCywq66kQ13tayJ7.c8ePaudreisK1NW4Tl20i87mw14Q9853V0GqdVwh4AUbAVkTkHUB1h0joU6masZU.BeiNwKbA12F1dI4hBPgKUkkqqQXyMpmBu0wsdOUi2fdKGyxMk6Xu.eee1CYA6fyvK.zr5YVEh51C6aEttZZcc.Ccpwl4HsUbb0jryEcXWOzzoqLVUuRvA0JBWMB+xE5oxSOQXZNxvDA53xb7M+933gkikFIpUCUR6wyDU1GpShPtK99MuQPplqva+8vC3VNdIoxGj2LgwJQ3POPbNnxTdkw04.Q1Y.gADLt5vfP2xVD8NKtPgGpDIrza4Td.S9PSgn40FOeuBFA3Xy+qRTKVHOMFZpCsMkPjVQ5BQK2MIjK+DlSs2cP2WN3I9E01.S2pDS2sBSkDhBP45TwN9hnxtmLajNE5C2.tosDJNbDfBUuRvMJTOHietXnZrQ.7OzlbSAFPZSGkmvsKq2gB6UA.BxRhLnPhJSZm2T3+GPDz+qJB98Bw64LVZCiWMFasBLBTmeFXr5SG2wYvzohPaM.a6b3+ttem3ar7uVmakpSGwsFIPObNJOcBPyBEvpq.pbFRLagTsRaezFm.SDpnBiKgmpfAnMsJXvhfjTdnQ+tvRYA7iSaU3Avjp3awtveJ.rYAjBohly4TfB9tvvka0MJbm0sveecKb20svGstE930svmrtE9Ge6BQEhWla0okWaHjQiGTnsRoCJjPJXqj+G6Ycy9B
              

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              clevername27C 1 Reply Last reply Reply Quote 0
              • A
                aaronventure @clevername27
                last edited by

                @clevername27 I think you're approaching this the wrong way. Your timer should count up and you should be measuring that count against a target limit in order to get a normalized 0-1 value, and you should be using that to animate. Either the graphics in LAF/PR or your filmstrip.

                clevername27C 1 Reply Last reply Reply Quote 0
                • clevername27C
                  clevername27 @d.healey
                  last edited by clevername27

                  @d-healey said in Going Not-So-Easy on the Timer:

                  HiseSnippet 925.3ocsV0saSiDEdlz3RcV.sHwCvnbki1JvtaAVIDPoooqhVRaDgkcuCM0dR8nZOSz3wEhP8MfGVdAV08brcpcZC+EI7EQ9767Mm4a9bFazghrLsgPcey7YBB81NSlqrw8i4REY3AD5ccFwyrBCqz09ymwyxDQDJci+DcPcaSJd97K1mmvUghZWDxa0xPwqjoRas2w68WxjjC4Qh2HSaj8t6MLTq5qSz4.d1vwmLiGdF+TwQbLsVND5lChjVsYhkaEYPN6qilOIV+dUY9uUlIOIQfFAjIPiJcS5GKShFuXulQHz1iq24aTtyuuyHYj7J+0SfesH.qthly.ZquFjB9AfDsAjZWBo64LIzHmYqif34WbFpfCjobXT2DJk4RZcbKm9ZHCk8Ao7yDGZ.iqpv6w99ayfe58zNcfwclkcN2vFyUhj.1yXKp7TgsuNclVAFdcKC2Eqo70GjIr3omoOOI4D3XxaZtJzJ0Judc9XGWarLCywq66kQ13tayJ7.c8ePaudreisK1NW4Tl20i87mw14Q9853V0GqdVwh4AUbAVkTkHUB1h0joU6masZU.BeiNwKbA12F1dI4hBPgKUkkqqQXyMpmBu0wsdOUi2fdKGyxMk6Xu.eee1CYA6fyvK.zr5YVEh51C6aEttZZcc.Ccpwl4HsUbb0jryEcXWOzzoqLVUuRvA0JBWMB+xE5oxSOQXZNxvDA53xb7M+933gkikFIpUCUR6wyDU1GpShPtK99MuQPplqva+8vC3VNdIoxGj2LgwJQ3POPbNnxTdkw04.Q1Y.gADLt5vfP2xVD8NKtPgGpDIrza4Td.S9PSgn40FOeuBFA3Xy+qRTKVHOMFZpCsMkPjVQ5BQK2MIjK+DlSs2cP2WN3I9E01.S2pDS2sBSkDhBP45TwN9hnxtmLajNE5C2.tosDJNbDfBUuRvMJTOHietXnZrQ.7OzlbSAFPZSGkmvsKq2gB6UA.BxRhLnPhJSZm2T3+GPDz+qJB98Bw64LVZCiWMFasBLBTmeFXr5SG2wYvzohPaM.a6b3+ttem3ar7uVmakpSGwsFIPObNJOcBPyBEvpq.pbFRLagTsRaezFm.SDpnBiKgmpfAnMsJXvhfjTdnQ+tvRYA7iSaU3Avjp3awtveJ.rYAjBohly4TfB9tvvka0MJbm0sveecKb20svGstE930svmrtE9Ge6BQEhWla0okWaHjQiGTnsRoCJjPJXqj+G6Ycy9B

                  Exactly, yes - with the increment set to '1' instead of '4'. And a timer value of '1'; anything less, and the panel moves too slowly.

                  1 Reply Last reply Reply Quote 0
                  • clevername27C
                    clevername27 @aaronventure
                    last edited by

                    @aaronventure Thank you for your feedback. I think I'm doing that, just with the comparison based on pixels instead of a normalized value (as in @d-healey's example)?

                    oskarshO 1 Reply Last reply Reply Quote 0
                    • oskarshO
                      oskarsh @clevername27
                      last edited by

                      @clevername27 What I did is to create a Scriptnode Network with a mod chain than have a ramp going from 0 - 1 which modulates a global cable. I then attached a listener to that Global Cable and on every value change (which is rapid) it repaints a panel. You can use the value 0 - 1 as a tick and scale that signal to whatever you need.

                      Don't know if it actually was smoother but this idea made sense to me. There might be a limit on how quickly a panel can redraw.

                      But definitely worth a test. Make sure to export the plugin and test it in a compiled release build as it seems like the preview in HISE is capped. At least it does not look like 100Hz on my 100Hz screen.

                      clevername27C 1 Reply Last reply Reply Quote 0
                      • clevername27C
                        clevername27 @oskarsh
                        last edited by clevername27

                        @oskarsh said in Going Not-So-Easy on the Timer:

                        Make sure to export the plugin and test it in a compiled release build as it seems like the preview in HISE is capped.

                        OMG that may be it! I'll try it out - cheers.

                        Update: No difference in speed. 😧

                        1 Reply Last reply Reply Quote 0
                        • A
                          aaronventure
                          last edited by

                          Well, JUCE 8 looks like it'll have full animation features so hopefully HISE migrates over to it once it releases and we can have proper hardware-synced animation without all these shenanigans and workarounds 😆

                          1 Reply Last reply Reply Quote 0
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