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    Why Doesn't This Choke Script Work?

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    • E
      ericchesek @d.healey
      last edited by

      @d-healey said in Why Doesn't This Choke Script Work?:

      @ericchesek said in Why Doesn't This Choke Script Work?:

      Message.makeArtificialOrLocal(); // make note artificial so it can be killed

      local eventID = Message.getEventId();	
      

      Just use: local eventId = Message.makeArtificialOrLocal();

      if (midiList[i] > -1)

      A MIDI list is not an array. You can't get the value with [].

      Oh, true. Odd that it worked when I used Console.print(midiList[i]) in the for loop... Anyway, I changed the loop to this:

      	for (i = 0; i < midiListCount-1; i++)
      				Synth.addVolumeFade(midiList.getValue(i), 100, -100);	
      

      And I'm still getting the error. Is it a problem with the artificial event no longer being active?

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      • d.healeyD
        d.healey @ericchesek
        last edited by d.healey

        @ericchesek What is midiListCount for?

        And I'm still getting the error. Is it a problem with the artificial event no longer being active?

        We're getting to that soon, I think

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        • E
          ericchesek @d.healey
          last edited by ericchesek

          @d-healey

          I use that to add each separate eventID to the midiList. Every time a snare note plays, the eventID gets pushed (for lack of a better term) into the midi list. Once all 128 locations are filled, I start overwriting from the first location again.

          	if (snareNotes.contains(noteNum)){ // if a snare note is played
          		midiList.setValue(midiListCount, eventID); // add eventID to midiList
          		midiListCount = (midiListCount + 1) % 128; 
          		// increment midiList count to 128 and wrap around
          	}
          

          Aaaaand I just realized that this for loop

          	for (i = 0; i < midiListCount-1; i++)
          				Synth.addVolumeFade(midiList.getValue(i), 100, -100);	
          

          won't behave well when midiListCount is back to the small number range if the active events are in the higher indexes of the midiList. I'm more concerned with getting the general behavior to work first, though.

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          • d.healeyD
            d.healey @ericchesek
            last edited by

            @ericchesek A midi list always has 128 elements, no need for the midiListCount. You are not "pushing" into an array, you are setting a specific element to a value. The element index should be the note number. So you always know which note ID belongs to which note.

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            • E
              ericchesek @d.healey
              last edited by

              @d-healey

              I get what you mean.

              The issue with that is when several voices are overlapped and ringing together (like a 32nd note snare roll for example), so only killing the previously-stored event does not always guarantee the ringing sound of the snare will fade out.

              One can argue that a snare can be treated as a monophonic instrument, but then there is the case where a hard note followed by a soft note would sound unnatural since the hard hit ring would be faded too quickly.

              I'm aiming for more realism by having this choke script in place, and it will apply to many other drums too.

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              • d.healeyD
                d.healey @ericchesek
                last edited by

                @ericchesek So the problem is you need to have multiple note IDs per note?

                By the way, is there a reason you're not using the built in choke script?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • E
                  ericchesek @d.healey
                  last edited by ericchesek

                  @d-healey Yes, I need multiple IDs per note.
                  I'm not using the built in choke script because I need more control over when and how chokes are triggered. For example, the velocity-based choking thing I mentioned above where a soft note results in a longer choke fade time than two notes with a more similar velocity.

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                  • d.healeyD
                    d.healey @ericchesek
                    last edited by

                    @ericchesek I'm not sure you do need multiple IDs per note. When a new note is played, kill the old event that is attached to that note number. Don't fade it out, kill it with Synth.noteOffByEventId(). That will stop the note but the tail will continue to the length of the envelope or the length of the sample, whichever is shortest.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
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                    • E
                      ericchesek @d.healey
                      last edited by ericchesek

                      @d-healey

                      Isn't that already happening in my switch/case statement? I call a synth.playNote(), then immediately afterwards I call a synth.noteOffDelayedByEventId(). That has a time of 1 sample currently for testing purposes, but it works just the same if I use synth.NoteOffByEventId().

                      Setting the note off is only clearing the eventID, but not stopping the sound. Is my understanding correct?

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                      • d.healeyD
                        d.healey @ericchesek
                        last edited by

                        @ericchesek Synth.noteOffByEventId() will kill the note immediately.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
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                        • E
                          ericchesek @d.healey
                          last edited by ericchesek

                          @d-healey Yeah that's fine. I switched to that instead of the delayed one and everything is still good.

                          I found a solution! Still using my round robin loop and an array to store previous event IDs for now.
                          It seems I do need to check if artificial events are active to make this work properly.
                          Eventually, I probably need to clear artificial events that are not active so the array doesn't just keep filling up if a sidestick note is never played.

                          Sampler.enableRoundRobin(false);
                          
                          const eventList = [];
                          eventList.reserve(32);
                          
                          reg prevEvent = 0;
                          
                          inline function RoundRobin(low,hi)
                          {	
                          	local RRVal;
                          	local PrevRRVal;
                          
                          	while (RRVal == PrevRRVal)
                          	{
                           		RRVal = Math.randInt(low, hi+1);
                          	}
                          	PrevRRVal = RRVal;
                          	return RRVal;
                          } 
                          
                          /*
                          inline function RoundRobin(low,hi)
                          {
                          	// this function results in repeating round robins for some reason...
                          	// as evidenced by Console.print(RRVal)
                          
                          	local RRVal;
                          	counter = (lastCount - 1 + Math.randInt(low, hi + 1)) % (hi - low);
                          	RRVal = counter + low + 1; // adding low because my RR is note-based
                          	lastCount = counter;
                          	Console.print(RRVal); 
                          	return RRVal;	
                          }
                          */
                          function onNoteOn()
                          {		
                          	Message.ignoreEvent(true); 
                          	local eventID = Message.makeArtificialOrLocal();
                          	local noteNum = Message.getNoteNumber(); 
                          	local noteVel = Message.getVelocity();	
                          
                          	switch(noteNum)
                          	{
                          		case 37: // side stick
                          			for (i in eventList)
                          			{
                          				if (Synth.isArtificialEventActive(i))
                          					{
                          						Synth.addVolumeFade(i, 10, -100);
                          					}
                          			}
                          			eventList.clear();
                          
                          			Synth.playNote(RoundRobin(39,47),noteVel);
                          			Synth.noteOffByEventId(eventID);
                          			break;
                          			
                          		case 38: // hit
                          		
                          			prevEvent = Synth.playNote(RoundRobin(0,15),noteVel);
                          			eventList.push(prevEvent);
                          			Synth.noteOffByEventId(eventID);
                          			break;
                          			
                          		case 39: // flam
                          		
                          			prevEvent = Synth.playNote(RoundRobin(34,37),noteVel);
                          			eventList.push(prevEvent);
                          			Synth.noteOffByEventId(eventID);
                          			break;
                          			
                          		case 40: // rimshot
                          		
                          			prevEvent = Synth.playNote(RoundRobin(17,32),noteVel);
                          			eventList.push(prevEvent);
                          			Synth.noteOffByEventId(eventID);
                          			break;		
                          	}
                          }
                          function onNoteOff()
                          {
                          	Message.ignoreEvent(true);
                          }
                           function onController()
                          {
                          	
                          }
                           function onTimer()
                          {
                          	
                          }
                           function onControl(number, value)
                          {
                          	
                          }
                           
                          
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                          • d.healeyD
                            d.healey @ericchesek
                            last edited by

                            @ericchesek Clear the event ID in the note off callback

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • E
                              ericchesek @d.healey
                              last edited by

                              @d-healey Do you mean in place of the separate Synth.noteOffByEventId(eventID);
                              statements I have in each case statement?

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                              • d.healeyD
                                d.healey @ericchesek
                                last edited by

                                @ericchesek in addition, everytime a note is released you can kill it so you don't get a build up

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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