Faust how to make a sound?
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In Faust there is a convention of three parameters that need to be defined in order to control voices
freq
gain
gate
if you define any of these parameters the faust patch will react to MIDI messages (if you put it in a
midichain
like you already did).Your snippet doesn't define parameters, so you need to do that yourself. This example should react to MIDI messages accordingly:
// Faust Source File: synth_test // Created with HISE on 2022-10-31 import("stdfaust.lib"); // define a freq slider (note frequency) freq = hslider("freq", 200, 20, 20000, 0.1); // define a gate button (note-on / off) gate = button("gate"); // define a parameter that will be mapped to velocity (we'll use it for the filter decay time) gain = hslider("gain", 0.0, 0.0, 1.0, 0.01); // create an envelope from the gate button lpEnv = en.ar(0,0.5 * gain,gate); // create a sawtooth with a LP filter with a envelope modulated by the velocity osc = os.sawtooth(freq) : fi.resonlp(100 + 1000 * lpEnv,3.0,1.0); process = osc, osc;
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@Christoph-Hart Yeah I remember that convention.
Still no sound. It's supposed to do it JIT right?? Or I need to compile DLLs to make it work?HiseSnippet 955.3ocwV00iZbCE0Cf2DnaZajZemGIRaWAMooUpOzr.Ksn1kLJPQ4sHudLKV3wdjsmcCspumeV4mT+Gzd83gclYCYEZT+.jPb+x9LGetWOgZEkYLJMJn8hsILTvw34ak10iVS3RzzwnfOEeAwXY5tdWC2lPLFVDJHn4O5bDztEJ6ye9CCIBhjxJbgPKUbJ6W3wbag2vW7ybgXBIhsfGWJ6m8hoTkbjRnRA7zD2GkPnaHWwlQbo0.iBN57HtUomaIVlAEzZnJZ670paj97WxM7KELmw.zbXg7tmnDQND67hFslKhB28baPvpDVvBM8rvWfufGwu0eAa74YA5VTQY9HnQU30rB7F7wf2dfTPIH0xCoGimS07DaQDGd9D7TIb3rh.zdYn3yEE7d7HEjfzdZLYCahFLtsfdOue+S5B+7jueUpjZ4JYWkblxxdor2S576cZ24O5z8tgVsZuwbaiVIDL8dC6No02Wg8jowWxzmz8ZhHkcahvieUN8nCiSo9m5RIpjSkb6KSX412un.kSav+90oiIVh6PI2GjWBSa4N3DLlcMnv8GQswiYlMVUBnw+fyOP4nhREDaU4jqGJO.vGUNCcGTRC2tsbO1c0Xs937Q+CtE3Pg6iwgbKc89wai8fWf092Fu4crOBe9pULps.rsvSd881d15vjREP4PaU6j2pB6uCHGma1cxqGr2lz2gKZHRzrDhlsPEJHa6YHwIB1q.7dR2KEJ5l47ei8gcQIdHLzkQO5ZhTxDl5zrcz+PCvPuRkZ4xqtfX072hBvyRimCi0orQ4nC7Ezv0m4s66rc5k4LYTlweAexCNvYGjGbvtfkZQmwr2nzaxNNx+O7r339GgGaRxc8TzYBg5lQp3Ddt7ETsY9BUhsIqURN04xmwNndVrJE1kb79SDyBBW3RaISaxVjGf6eJ7Ez5yTQ.6fmPn.KtMjXW6ZZbCi.UISeJ8V0YUfUVU3VicWB54D.OwtGzrq.aVZ7iW84rfdtFds1TyRWTJQfV5NccHE4VSO63An+piX3pLOhp.3urDfKR4+CH9.7JRpwVEdGCvSyN0Go1npwcPUa7HArRSi1AoN98VYnYiaJm6m4jygDM7ZIvUolcU32STo.fh8F2.yED8ULq4tAqXLTo1DSxDw06Jm+KZ4hITs5MT+TDGM9vLO.4JydGs1vKKB1cGftNmSbsFHmJ5MTpal7WAyy2eMecMp4o0nlmUiZ9lZTyyqQMeaMp46t2Zbut5YoVUrefG3H77LwUPv4RBLLOq0A82sLkRgB
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@hisefilo Please tell me you have pressed F5 to compile that patch :)
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@Christoph-Hart I don't have F5 LOL. Im on Mac. just clicked this
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@hisefilo Try Fn+F5 :) I haven't added that compile button yet, and this button will just reload the existing code from the text file. 100% brain capacity was used when implementing this feature.
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@Christoph-Hart Yes already tried after your previous message. Still no sound. Will record a video maybe you can catch what I'm doing wrong
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@hisefilo I'm adding the compile bar like with every other code editor so you have something to click on (it's just an unreasonable amount of code-reshuffling required for that but I'll guess now is the time).
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@hisefilo I believe you will need to edit the faust code in a external editor or at least make sure it is saved under
DspNetworks/CodeLibrary/faust/yourFaustFile.dsp
. If your code is in this file you can go ahead to ScriptNode and click the first Icon (two arrows) in the faust node to 'refresh and recompile' the code. -
@oskarsh Yeaaaa that was it. Was not saving the .dsp
Thank for teaching me! Now I get a no ending sound. But at least note on is working. Will investigate the gate param -
@hisefilo I've pushed a change that adds the compile bar on the faust code editor so you should be able to use it on macOS too.
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@Christoph-Hart thanks mate. Reporting this!
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replacing var to bool made it compile. Don't know if it's safe
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@Christoph-Hart Still not saving the .dsp on DspNetworks/CodeLibrary/faust/