loading default preset on launch...not working anymore
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@mwplugs can i just have a code to insert to have it actually just load a preset instead of trying to rely on hise to load the files into the loop players. it isnt currently. even though it does in hise but not in the compiled plugin. i just went thru 20 compiles trying, embed audio files on and off, exporting pooled resources etc.. nothing works anymore...it basically does this with anything having to do with the audio files folder, the same goes with convolution, traditional samples from the samples folder and using a regualar sampler work but nothing having to do with anything loading from the audio files folder...meaning both the loop players and the convolution which both use that folder
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@mwplugs ive never actually gotten hise to properly load files from the audio folder when its "baked in" it never worked with convolution and it doesnt work with the loop players. my guess would be it is doing the wrong AUDIO FILES or PROJECT FOLDER in the file paths as i always have to switch those for it to work properly in the plugins and not within hise
but yes there was a Engine Load Default Preset code that chris gave me once that works but i cant find it within the search anymore. that is gonna have to suffice but i dont have the code to insert cant find it
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@mwplugs also the Audio Resoruces .dat file is always 1kb for some reason
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@mwplugs i also just discovered that its making presets be PROJECT FOLDER in hise and then it doesnt load presets referencing that until you change it all to AUDIO FILES. so im assuming that when hise is baking in audio file locations its using PROJECT FOLDER instead of AUDIO FILES and this is why it isnt recalling files properly upon plugin launch. the only thing ive been able to do is code it call up a preset which has the proper code for audio file locations as right now hise doesnt do that properly for some reason
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@d-healey yes i had actually figured those things out over the years. what im saying is...
hise creates creates everything with the PROJECT FOLDER in file paths. but when a plugin is compiled and ran that doesnt load the file. you have to batch replace PROJECT FOLDER with AUDIO FILES or else it does not load anything having to do with audio files. so what im saying is hise is using that structure with the PROJECT FOLDER when referencing files that are baked in as the initial load, but it doesnt load those files because it needs to be AUDIO FILES for any loaded audio using the loop player and convolution.
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you have to batch replace PROJECT FOLDER with AUDIO FILES or else it does not load anything having to do with audio files.
That's not required, unless there is a new bug in HISE. Which commit are you using?
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@d-healey im just saying in actual practice in compiled plugins loaded up in daws this is the only way audio is loaded into both the loop players and the convolution. there has been issues with this for a long time and im using one of the latest develop builds. i know both the loop players and convolution are not high priorities but there is and has always been many issues with both that are never addressed because its somewhat of an after thought it seems
also on windows using \ for cross compatibility doesnt work either you have to make all new presets for mac using that \ and have windows use /
HISE-a15c69b416da30d9a08c91f9ac0a5d45c3358425
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also on windows using \ for cross compatibility doesnt work either you have to make all new presets for mac using that \ and have windows use /
I haven't had to do this with any of my projects.
I'll test the convo thing right now and report back.
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@mwplugs i just need to know how load a preset upon launch because i dont see this getting resolved anytime soon
Engine.loadUserPreset("{PROJECT_FOLDER}User Presets\Factory Library\Default");
is not working for me for some reason
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@mwplugs said in loading default preset on launch...not working anymore:
@mwplugs i just need to know how load a preset upon launch
As I said before HISE doesn't do this, it will reload with whatever settings you last used. I just tested this in a minimal project (exported as VST3) and it's working here, also the loading of audio files is working. I suspect there is more stuff going on in your project that is causing the issues you are experiencing.
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@d-healey im just saying it worked exactly as is before. it loaded what was saved in hise as the initial preset and all presets loaded properly. now that doesnt work
so im having to force a preset to be loaded because it is not loading files into the loop players as is and as it does in hise when i load the project it simply does not do it all loop players are empty, but when an actual preset is loaded it works perfect. hise is not properly recalling the file paths for the loop players. im not working in the convolution im working in the loop players
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now that doesnt work
Does it work for you in the project I provided in my last post?
I'll make an example with the loop player now.
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@mwplugs i dont think it has anything to do with my project because nothing in my code references file locations of the files in the loop players aside from the user presets themselves. chis publicly has mentioned something about the PROJECT FOLDER/ AUDIO FILES update he made so putting 2 and 2 together im guessing that the improper structure is being used for the audio files loaded into the loop players as this is the only thing that doesnt work
anytime any file is supposed to be recalled for the initial load it doesnt. and there is nothing in my code having anything to do with file loading thats all done within the preset files
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Does the example I posted work for you?
Here is an example with the audio loop player, does that work for you?
audioLoopPlayerLoadingTest.zip
there is nothing in my code having anything to do with file loading thats all done within the preset files
Do you have this line in your on init callback
Engine.loadAudioFilesIntoPool();
? If not, then it definitely won't work. -
@d-healey could this be why it isnt loading audio files initially until a preset is loaded? Engine.loadAudioFilesIntoPool();
also weirdly i notice my the pooled AudioResources.dat is always 1kb which makes no sense either
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@d-healey it seems strange that it was never in my code before but it worked perfect :/ ill try adding that in and compiling
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@mwplugs yeah adding the code didnt fix it. same thing. also what do i do with this zip i load it up but there is no xml presets
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