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    opinion needed. rhodes and Wurlitzer

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • d.healeyD
      d.healey @hisefilo
      last edited by

      @hisefilo Physical modelling you say, tell me more!

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      hisefiloH 1 Reply Last reply Reply Quote 0
      • hisefiloH
        hisefilo @d.healey
        last edited by

        @d-healey :) yes. Don't really know if name is right. But i recreated both instruments purely on synthesis. Resonances, harmonics, releases, hits, noises. Not a single sample involved. How does it sounds?

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        • d.healeyD
          d.healey
          last edited by

          They sound good - although I'm not familiar with the real instruments. Now tell me how you did it :)

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • chrisC
            chris
            last edited by

            Body sounds goods, but little bit flatl you need to add layer including mechanic sounds and Hammer.

            hisefiloH 1 Reply Last reply Reply Quote 0
            • hisefiloH
              hisefilo
              last edited by hisefilo

              @d-healey Basically there's 4 waveform generators. 2 for main body sound (sine) and 2 for attack (Saw) with minor detuning. And a 5th waveform generator for release with a very short decay. Also a synth group in FM mode for tines pitched 5 octaves and 10st up!

              Also experimenting on FM for main "bark" sound, that's not the way I want yet! Rhodes real EPs seems to increase bark sound on repeated notes.... so Im trying to figure out how to add velocities for one note to open filters based on that velocity summation

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              • hisefiloH
                hisefilo @chris
                last edited by

                @chris yep!!! it's there but need more volume! thanks for the feedback!!!

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                • Christoph HartC
                  Christoph Hart
                  last edited by Christoph Hart

                  Try the new shaper module for a gentle overdrive that sounds like bark. Use the tanh shaper with a subtle gain and cut the high frequencies before overdriving.

                  And technically it‘s not physical modeling because your not creating a virtual object and simulate its behaviour but more like „sound modeling“, so be prepared for other smart asses moaning about this...

                  hisefiloH 1 Reply Last reply Reply Quote 2
                  • hisefiloH
                    hisefilo @Christoph Hart
                    last edited by

                    @christoph-hart ohh! thanks for that!!!! will try the shaper fx module!

                    orangeO 1 Reply Last reply Reply Quote 0
                    • orangeO
                      orange @hisefilo
                      last edited by

                      @hisefilo
                      I suggest saturator on master fx (around % 20 -30) to give a nice warmth to the sound.
                      Also you can find a Fender Rhodes speaker IR and use it on a convolution reverb to give more realiatic tone.
                      Also you can use a modulated phase effect on master fx too.

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      hisefiloH 2 Replies Last reply Reply Quote 0
                      • hisefiloH
                        hisefilo @orange
                        last edited by

                        @orange IR is a great idea! trying to get the clean sound first, the I'll go for reverb

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                        • hisefiloH
                          hisefilo @orange
                          last edited by

                          @orange updated sound what do you think? https://soundcloud.com/user-830166644/demo-suitcase

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