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    My plugins , Gui and 3d Work.

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    • lalalandsynthL
      lalalandsynth
      last edited by lalalandsynth

      Here is something different that I wanted to try.
      Inspired by paper cutout art.

      Available if someone wants a gui like this. :)
      (Needs a bit of brightness and contrast work )

      PaperGUI.gif

      batch_0001.png

      https://lalalandaudio.com/

      https://lalalandsynth.com/

      https://www.facebook.com/lalalandsynth

      https://www.facebook.com/lalalandsynth

      ? FatMitchellF 2 Replies Last reply Reply Quote 4
      • ?
        A Former User @lalalandsynth
        last edited by

        @lalalandsynth I’m normally not the png filmstrip kinda guy… more into Lottie, vector or shaders… but this looks awesome! Blender?

        lalalandsynthL 1 Reply Last reply Reply Quote 0
        • lalalandsynthL
          lalalandsynth @A Former User
          last edited by

          @ursbollhalder Yep, blender .
          I really need to dive into vector, lottie etc.

          https://lalalandaudio.com/

          https://lalalandsynth.com/

          https://www.facebook.com/lalalandsynth

          https://www.facebook.com/lalalandsynth

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @lalalandsynth
            last edited by

            @lalalandsynth Well. With your kind of Blender mastery you might not need to!

            Do you export the filmstrips also from Blender? Is there a tutorial somewhere that you’d recommend? I really need to up my Blender game as well!

            Matt_SFM lalalandsynthL 3 Replies Last reply Reply Quote 0
            • Matt_SFM
              Matt_SF @A Former User
              last edited by

              @ursbollhalder jumping in : export animation as PNGs with blender and (I personnaly) use this to stitch them up : https://www.wavesfactory.com/blog/posts/strip-generator/

              Develop branch
              Win10 & VS17 / Ventura & Xcode 14. 3

              ? 1 Reply Last reply Reply Quote 2
              • Matt_SFM
                Matt_SF @A Former User
                last edited by

                @ursbollhalder I once found a plugin on blendermarket to export the filmstrip directly but I found it a bit glitchy depending on the resolution of the PNGs

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                1 Reply Last reply Reply Quote 1
                • ?
                  A Former User @Matt_SF
                  last edited by

                  @matt_sf Yeah. That’s how I do it. Although it is also crashing on me quite a bit!

                  1 Reply Last reply Reply Quote 0
                  • lalalandsynthL
                    lalalandsynth @A Former User
                    last edited by

                    @ursbollhalder There is an endless supply of Blender tutorials on Youtube but a lot of them kind of irrelevant for this purpose. I would suggest to look into hardsurface modeling and animation.

                    I have thought about making a tutorials that is specific for doing gui stuff.
                    What would you most like to know ? The modeling or the rendering procedure.
                    There also a a few tricks so the GUI assembles properly with animated light reflections and the more fancy stuff.

                    https://lalalandaudio.com/

                    https://lalalandsynth.com/

                    https://www.facebook.com/lalalandsynth

                    https://www.facebook.com/lalalandsynth

                    Matt_SFM ? 2 Replies Last reply Reply Quote 3
                    • Matt_SFM
                      Matt_SF @lalalandsynth
                      last edited by

                      @lalalandsynth oh yes please make video tutorials :beaming_face_with_smiling_eyes: 😍 !
                      I'm sure there are a lot of people who will be interested out there too.

                      I myself am ok with modelling but I'd love to know more about proper material & lightning setup / rendering.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      1 Reply Last reply Reply Quote 1
                      • ?
                        A Former User @lalalandsynth
                        last edited by

                        @lalalandsynth This all sounds very interesting to me! So all topics you mention would be great to dive into. Maybe making a knob from start to finish. Design, textures, lighting, export, etc!

                        lalalandsynthL 1 Reply Last reply Reply Quote 1
                        • lalalandsynthL
                          lalalandsynth @A Former User
                          last edited by

                          @ursbollhalder Looking into this , takes a bunch of planning actually. Might start with an overview , make interface from reference and build it in HISE.

                          https://lalalandaudio.com/

                          https://lalalandsynth.com/

                          https://www.facebook.com/lalalandsynth

                          https://www.facebook.com/lalalandsynth

                          ? 1 Reply Last reply Reply Quote 1
                          • ?
                            A Former User @lalalandsynth
                            last edited by

                            @lalalandsynth Oh yes. It’s quite a bit of work! But there’s quite a few people out there that could be interested. Also Kontakt folks f.e. Maybe a Patreon thingy would be an interesting option. I’ll take any infos I can get!

                            1 Reply Last reply Reply Quote 0
                            • lalalandsynthL
                              lalalandsynth
                              last edited by lalalandsynth

                              Another model I just finished.
                              I kind of like the Toon Shading and would love to do a GUI like that at some point.
                              Having said that I am now going to work on the texturing.
                              I will probably try to learn Substance Painter for this one as its painstaking to texture something like this in blender.

                              If anyone needs a crazy vintage looking tube gui, then this can be modified to fit your needs.

                              573b09f7-733d-4dc9-98ea-3305186596eb-batch_Toon shader 2.png

                              cbb6dc89-1ed7-41f3-bcf3-ae7eb65b7136-batch_Toon shader 5.png

                              c0793a81-8571-47f6-9ae9-6adaf2858556-batch_Toon shader 4.png

                              a913efad-f416-446f-a7e6-792b0e84a7eb-batch_Toon shader 7.png

                              https://lalalandaudio.com/

                              https://lalalandsynth.com/

                              https://www.facebook.com/lalalandsynth

                              https://www.facebook.com/lalalandsynth

                              UD AUDIOU 1 Reply Last reply Reply Quote 6
                              • UD AUDIOU
                                UD AUDIO @lalalandsynth
                                last edited by

                                @lalalandsynth I think it looks like indestructible audio gear for extreme exploration like diving in volcanoes or making snow angles in antarctica.
                                Really loving the robust and mechanical look.

                                Did you ever heard about quixel mixer? It's not a full replacement for substance painter yet but it may be powerful enough for your needs.

                                Matt_SFM lalalandsynthL 2 Replies Last reply Reply Quote 0
                                • Matt_SFM
                                  Matt_SF @UD AUDIO
                                  last edited by

                                  @ud-audio ah thanks I didn't know quixel, it seems quite nice. i'll give it a try 😆

                                  Develop branch
                                  Win10 & VS17 / Ventura & Xcode 14. 3

                                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                                  • UD AUDIOU
                                    UD AUDIO @Matt_SF
                                    last edited by UD AUDIO

                                    @matt_sf As far I know, mixer is free to use even for commercial projects. But if you want to use megascans materials, you need to subscribe etc. You should check if this is still the case.

                                    If you are using blender too, I can also recommend using an add-on like BakeLab for normal maps. If you know a easier/faster solution, please let me know :)
                                    I prefer non-paid stuff.

                                    1 Reply Last reply Reply Quote 0
                                    • lalalandsynthL
                                      lalalandsynth @UD AUDIO
                                      last edited by

                                      @ud-audio Yes, I have heard about Quixel, I aldready have the Xolotl Blender to Substance link so its quite convenient to use Substance now with Blender.

                                      Substance painter is a gamechanger for me I must say, here is what I have so far.
                                      tesst2PSSmaller.png

                                      https://lalalandaudio.com/

                                      https://lalalandsynth.com/

                                      https://www.facebook.com/lalalandsynth

                                      https://www.facebook.com/lalalandsynth

                                      UD AUDIOU 1 Reply Last reply Reply Quote 3
                                      • UD AUDIOU
                                        UD AUDIO @lalalandsynth
                                        last edited by

                                        @lalalandsynth very cool! Mixer has no translucence and emission yet.
                                        I'm still waiting for updates on that. Do you need to create layers by hand or can substance create them for you?

                                        lalalandsynthL 1 Reply Last reply Reply Quote 0
                                        • lalalandsynthL
                                          lalalandsynth @UD AUDIO
                                          last edited by lalalandsynth

                                          @ud-audio Do you mean the mesh maps ? Substance bakes mesh maps automatically.
                                          Select an Item/Items in Blender - SEND via Xolotl link , item appears in Substance - Bake mesh maps , paint - SEND to Blender , badabing!

                                          Very smooth , no exporting and importing of maps (Never understood how to endure that workflow).

                                          Its all based on the shader name so you can save project/item or whatever in Substance , open later, keep working and still able to send into you Blender project.

                                          I did the emission and glass in Blender btw.

                                          https://lalalandaudio.com/

                                          https://lalalandsynth.com/

                                          https://www.facebook.com/lalalandsynth

                                          https://www.facebook.com/lalalandsynth

                                          UD AUDIOU 1 Reply Last reply Reply Quote 0
                                          • UD AUDIOU
                                            UD AUDIO @lalalandsynth
                                            last edited by UD AUDIO

                                            @lalalandsynth No no, I mean your (material/paint) layers in substance.
                                            But I am aware about the one click baking. With BakeLab I can bake all normals in blender with one click which got packed in the blend/fbx so I just have to import it in mixer and then I can create layers from it.

                                            Mixer is no full 3D painting suite for now. Obviously they have to update a lot. There are also armorpaint and other apps but as far I know they don't have smart materials like mixer or substance. My opinion is that it's not easy to fit industry standard software. But the day might come. And for now it just have to fit your needs. :)

                                            It's called "layer set" in mixer:
                                            377f3723-c9ee-47f3-a6eb-d10fb3bbdfff-grafik.png

                                            lalalandsynthL 1 Reply Last reply Reply Quote 0
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