assign FX to Effect slot
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Yesterday I saw this nice implementation of a freely definable effect chain.
When I look at the tooltip below - ????
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Seems like somebody has been lurking this thread...
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@MikeB Nice
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@ustk said in assign FX to Effect slot:
All gain are -100 to 0, all freq 20 to 20000, etc…
I've noticed that it is not entirely true for all effects, for instance
Saturator: Pre & Post gain 0 - 24 dB
Convolution: PreDelay 0 - 500ms...
Dynamics: Attacks & Releases also have another range 0 -100 ms etc..I did it the way you suggested but instead of a 2d array, every effect has an object connected to it with, min, max, which attributes to use (leaving the deprecated out) and suffixes,
it work fine so far... :) -
@ulrik This is so damn helpful! Thanks a million for sharing :)
Some of my plugins are prepared for this and I had to pause.
It seems like I can go on soon. -
@ulrik Wouldn't it be more comfortable to get rid of the "edit effect" and to select it with a left click which would activate the editing?!
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@UD-AUDIO that's a good idea, I might do that, thanks!
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@ulrik I like the way vital does it but it can be even better.
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@UD-AUDIO that's very nice, I don't have anything fancy like that, in a minute I'll show you how far I'm at the moment
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@UD-AUDIO I decided to keep the edit button at the moment
I use click on fx btn to set top-level z st the moment
New:- implemented midi learn (shortcut click)
- z-level
- new colour coding to keep track of draggable edit panels
- load/save presets
and small bug fixes
This is how it looks at the moment
Midi learn
presets
because I use a template for every fx, it's possible to load any effect into all slots, except for the eq & analyser
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@ulrik You're always pushing the boundaries
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@d-healey said in assign FX to Effect slot:
@ulrik You're always pushing the boundaries
funny you should say that, I just used this for the first time ever 🤪
// set all Editpanels to stay inside const draggingBounds = GlobalContainer.getLocalBounds(1); for (e in EditContainers) { e.setDraggingBounds(draggingBounds); };
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@ulrik It's so fancy because it's my own custom skin. The default is pretty boring :) Your fx panels are popping up like FL Studio windows hahaha..
Is your plan to make a fixed layout for the final version? (Pointing to vital again) -
@UD-AUDIO Yes, I have made it fixed now, and also splitted the "Dynamics" module in 3 different strips, Gate, Compressor and Limiter
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@ulrik so i see you figured this out actually ran into same problem do you have a snippet showing how you got this all set up im a little confused
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@whereami518 Oh this was a long time ago, I'll dig around and see if I find anything useful
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@ulrik THANK YOU SO MUCH I have been trying to implement something like this for awhile now and any help is greatly appreciated
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@ulrik it's only a small snippet how to load and swap effect modules using SlotFX
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@ulrik yea im trying to understand how you got the parameters for each effect to actually work in the set effect panel im gonna try to rig something with this i guess with a animated sli=ding panel call back or something try to get the same effect