Dynamic FX selection. Help :)
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I've started working on a system where the user can dynamically change the order of effects with Effect Slot.
I've managed to dynamically change the effects with 3 comboBoxes, but now I'm at the point of adding the knobs for setting the specific Attributes.
Any ideas on how I would be able to achieve this?
For example, I would have 3 fixed knobs for 3 different attributes besides my 3 different comboBox, depending on the selected FX, these knobs would change the value of the attribute of my choice.
If Degrade is selected, for example: knob0 = attribute 4, knob1 = attribute 2, knob2 = attribute 1.
If simpleReverb is selected then knob0 = attribute 2, knob1 = attribute 1, knob2 = attribute 4.I guess with something like SlotFX.getCurrentEffect();
A little bit like this ->
@Lindon said in Anyone Done a Rerdering FX?~:
Like this:
Here's a snippet of my actual code :
HiseSnippet 1719.3oc6YszaaaDDlxxLvRIJ0IHG5kBPXTfJij3HYmGEHMPJ1xJUn9gpjyKjlZrlbo7hPtq.4RWoDjeC8bt0eB8ZukqEH+HJZOEfdH+CZmc4CsjQ0Q1I1MIszWzL6Lb+lYmWKcaOlI12m4okqvVC6i0xcJ8tCo7cWYWDgp0pgVtYzab+M1t48zVdXejuO1RKWt72RrZtBSqIedUskQNHpIdDKMs6vHl30HtD9Htsq+MDGmlHK7VDWEoub8VlL5JLGV.fj75Uz5iLeDpGdCjProz0xchUsHblWWNhi80xM8xLqgc2k8CzP4uCwmriCVPTUqK7hBY2j4XIPr32ZqrKwwpcrE6qokSu8H6Oen8eN80IVjD9i7CyJWvXjFp9ibSsevq5gDd4Tf2zgv6L5cM8H84iVQfsSp2hxwd1H3HPEVgxpM0p40WgARP4K3hdDtoGPjnQ4qVoxELtRkJye8REKU7RWxvdPWGFuTQ3LwmarwsWGN92t6ZatkwMLVRJT3JgxALevCAt1LOixjaT45FDiuRUKfw4O+7kJZ.Ogp7.xCAsjAZKzCyErZduxyYOXtySRPgo6NMkRmH2M4bOxNAbbYBkafhoZQsvClOFTIpMw35IRnknWH3h8Wv1tBysOiBDkmSJTDHynyB9BIobOlyJHGmcf.3xLpThH1yeciREeZnenTQB0gPwF1ATSNgQMRKaYy3M8BF6gbBvg3rfCyD4XPDVL.xj8eAImMsGol.gQRaOPD6nJ9Cjh+Pgw0hic2BOfWNzuWfXaTNVgaXL2pt84CmC17BpmdgZCF7p11XSvuHEq48lStqXGe7aPgvcPH8Skaq5eJdjMXb7lzxyW7IEKT7oEMxtjs8XWKxG5f8F6xhZOd6mhkoAt6f8h87wBBIgoyxO4jkkaFFJoHHi1hR3a1GGQOpNfXsPqNd0JZIFqJqQ1nJWooMFwFw50KynEEpCEbxGIN7KtrbyrQkafTfcXKyFnQrDcDjARUzjtGkZ900NH5WMq9ydvzewr5OScsa2pAhiDkNiLJvP6i83DwwUtF38fdRgERKn2.6+HNquzpiRZf1LShcO.5bjyB1wgIa9yaW2EI4KnIPRErgegtLunXWhaeGbG7dXuchHDMPK1.2yC5EJNANH.n53.f12e7AfEGK.rea.vq2oC52xrBbP7zMgEpEs.jylpamniF0mvGpNYxAnybkw1Yt53RYlP3dF81Dt4tiGuSMF7BQtG03MZNmR5gkhGA1o0yLj2QNT9rPnbV8tbOLxkP60EIBMBGpondDU02Eid1ehG8rsG1ggr5RdrhXOu9xAf+xKM2ettbqtoKKflZuhPdGbeLhCG+opR0oys7XA8yp0qpICV1xClb.bEpKrIEC9ctpMthGy22FLG46xWco1Ad8D9pQbjId9o4sQfKb1SoP2ZQRaNf0s8whyZh45HXzpApRK2kJagjm2v73R5pYnWLC8RYnubF5qjg9pYnu1H5PG55n9hHCw8AxzJdlIqUL7BZi.SVQxkI8Rd4gbRWhQQzDetDWJ293MLG+I9W3ZFu6Kl81W6M+jA22vMgJDiwv9HqR2CxWANBLdVnqtMJvgGyMcsi0YTV+cYThY5rCHZuWOrmJ1GqAAW.ARNGw4b06fcvHekz6Ou9ZvX8HuzI8GHeQ0I2WremWepdHbMDE7L93nmY9Oh5Yd.9P.4ecrLid3slkvPW2FFKMENxeTDtEk5cZc044hR7.DrcJ1pvoCi4pz57md1ydYsFPU2Q84puzR+Qs6h4qAJ6LRresVCugY38xZ2kXw2UkQSOL9wXkbNf6uT6clSPqCKfCXMtunNz7rKLvfIVsE5Th1xgzUDzhPytXpkj3ufmnEqF2uUrX03EOV1iIHNp5wWbj3NXgy+K17RhMe6XNpf3qwHKOHBR8D+aCPpCO8a05..TktMym2j3DKyyewK9yZavnWbsjwGM9te72qsY.uePpovNZL48qj2m.UQdOn.8+gBxW7XHHeljOndx8ciliB1+sUX9Oe6FMsFXGTpdcpk9fm6WeL2+oEL7iGuMyA4ksS46LKc5Itctvj9vY7CwDjfK+CI.KCI9vAvypCWA6+K2cTTta+b6mN5yoX.dQO964wHmRW9A.LZlcTfOxhOLieUfsE8a4GvNWdLU7MFjemPGkwekO9A11BHMk9wCJcQldrsMC+17BrNijCfRp7+OaA80EzFIeQec8JKTQykXQ11zTbKoKBd3wqyhGBcV5PnykOD5bkCgNW8Pny0ND57k6qNhugzMC3L2vJr.i1qFFXka0j.q7Z+MPV+oYY
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@marcLab would it work if you have one array for each fx, with the attributes numbers?
DegradeArr = [4, 2, 1]; SimpleReverbArr = [2, 1, 4]
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@ulrik This is what I have in mind, so this means I need an array for every FX that I'll be giving access to the user.
Thanks! I'll mess around with that.
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@marcLab you might come unstuck if the knob's ranges differ. I'd be temted to go with a seperate panel for each effect in each slot which contains the relevant knobs etc