HISE Logo Forum
    • Categories
    • Register
    • Login

    Enable / Disable OpenGL

    Scheduled Pinned Locked Moved General Questions
    7 Posts 4 Posters 401 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • orangeO
      orange
      last edited by orange

      Is there any way to make the users enable / disable OpenGL?

      I can't see "GraphicRendering" option in CustomSettings Floating Tile. (Latest Master Branch)

      develop Branch / XCode 13.1
      macOS Monterey / M1 Max

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @orange
        last edited by

        @orange When you compile the plugin it will appear in your settings window. For some reason it doesn't appear in HISE.

        So leave some room for the combo box in your settings panel before compile!

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        1 Reply Last reply Reply Quote 1
        • orangeO
          orange
          last edited by orange

          Ok, I made lot's of plugin builds, almost all of them has no success. But below procedure works:

          • Used HISE_USE_OPENGL_FOR_PLUGIN=1 extra definition in th settings menu
          • Added "GraphicRendering": true, into the CustomSettings Floating Tile.
          • Also used "DebugMode": true,. All of the other settings are false. If DebugMode is false, "Use OpenGL" setting doesn't appear.

          Now I see the Use OpenGL setting in the compiled plugin (not in Hise project)

          But this time, Use of OpenGL is "Yes" by default, it can be disabled manually by the user. I prefer not to use it by default. If the user wants, he can turn it on.

          How can we make the OpenGL "No" by default in Global Settings?

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          MikeBM 1 Reply Last reply Reply Quote 0
          • MikeBM
            MikeB @orange
            last edited by

            @orange

            "GraphicRendering": false," ?

            "One hour of trial and error can save 10 minutes of reading the manual."
            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

            orangeO 1 Reply Last reply Reply Quote 0
            • orangeO
              orange @MikeB
              last edited by

              @MikeB said in Enable / Disable OpenGL:

              @orange

              "GraphicRendering": false," ?

              This time "Use openGL" box won't appear :) true/false setting is for showing the custom setting, not the value itself.

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              MikeBM 1 Reply Last reply Reply Quote 1
              • MikeBM
                MikeB @orange
                last edited by

                @orange Schade - ein Versuch wars wert :-)

                "One hour of trial and error can save 10 minutes of reading the manual."
                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                1 Reply Last reply Reply Quote 1
                • A
                  aaronventure
                  last edited by

                  Necroing this because it's relevant: what's the status on having users enable/disable OpenGL?

                  Does simply hiding the shader ScriptPanel and then showing another one with a static image/whatever work?

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post

                  45

                  Online

                  1.7k

                  Users

                  11.7k

                  Topics

                  101.8k

                  Posts