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    • MikeBM
      MikeB
      last edited by

      I don't quite understand the "Create UI factory method form selection" thing

      If I select a panel in ScriptEditor and then call this "Create UI factory method form selection“ function.

      Where do I put this then again?????

      What do I do with it then????

      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

      ustkU 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @MikeB
        last edited by ustk

        @MikeB more info here:
        https://docs.hise.audio/scripting/scripting-in-hise/scriptpanel.html#use-the-"create-ui-factory-method"-tool

        @Christoph-Hart However dragging the panel doesn't update the function arguments as mentioned in the doc's tips...

        Can't help pressing F5 in the forum...

        1 Reply Last reply Reply Quote 0
        • MikeBM
          MikeB
          last edited by MikeB

          @ustk Thanks - but that's where I'm coming from - I've read through all this and still can't come up with a working function.
          Function - But if you write that it does not work anyway - then I can try around for a long time.

          @Christoph-Hart:
          Why can't you just copy a button or panel and its code together and put it into another project.
          Or even save it in a library to use it again and again.

          Also it would be conceivable when inserting snippets to ask the user if:
          a. The snippet replaces the existing preset
          b. The snippet should be loaded additionally

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

          ustkU 2 Replies Last reply Reply Quote 0
          • ustkU
            ustk @MikeB
            last edited by ustk

            @MikeB Since you can create widgets with script, you can save this part of the code in an external JS file and use it in any project.
            Select the code you want, right-click, "Move selection to external file". Hise will create a *.js in the Scripts folder and replace the exported part of the script using the include method

            include("myScript.js");
            

            Can't help pressing F5 in the forum...

            MikeBM 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @MikeB
              last edited by

              @MikeB Can you make the doc example working?

              Can't help pressing F5 in the forum...

              MikeBM 1 Reply Last reply Reply Quote 0
              • MikeBM
                MikeB @ustk
                last edited by

                @ustk said in Create UI factory:

                @MikeB Since you can create widgets with script, you can save this part of the code in an external JS file and use it in any project.
                Select the code you want, right-click, "Move selection to external file". Hise will create a *.js in the Scripts folder and replace the exported part of the script using the include method

                include("myScript.js");
                

                Thank you, I always do it that way.
                It's about the fact that I have added buttons to a project and I want to load them now.
                completely - so button and scripts in a new project - and that is not possible.

                I can export the script but I have to create every single button in the new project and link it to the script.
                And that is cumbersome

                Or is there a way here?

                "One hour of trial and error can save 10 minutes of reading the manual."
                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                1 Reply Last reply Reply Quote 0
                • MikeBM
                  MikeB @ustk
                  last edited by

                  @ustk said in Create UI factory:

                  @MikeB Can you make the doc example working?

                  i dont understand?!

                  "One hour of trial and error can save 10 minutes of reading the manual."
                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @MikeB
                    last edited by ustk

                    @MikeB said in Create UI factory:

                    @ustk said in Create UI factory:

                    @MikeB Can you make the doc example working?

                    i dont understand?!

                    Don't bother, it doesn't seem relevant, I was talking about transforming a component script into a factory method...

                    But if your widget factory method contains something like

                    local widget = Content.addPanel(name, x, y);
                    

                    then all widgets will be created with the function calls, so you'll never need to copy/paste components, unless there's something I don't understand in your problem...

                    It is the same thing if you don't have a factory method, but you use multiple

                    Content.addPanel(name, x, y);
                    

                    you just need to copy-paste the code as components will be automatically added.

                    But if you inserted components manually and just use something like

                    const var Panel1 = Content.getComponent("Panel1");
                    

                    then yes you need to insert buttons manually again in other projects.
                    In this case if you want them to have the same attributes, you have to copy-paste the JSON info from one project to the other (select the components in the first project, hit "J", copy the JSON, open the new project, select and press "J", paste, hit F5)
                    This is why using the factory method is the way. You don't need to bother copying-pasting components, just the script as components will be created by the factory method again...

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • MikeBM
                      MikeB
                      last edited by

                      Ok - do you have a codefragment or snippet for this as an example?

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      ustkU 2 Replies Last reply Reply Quote 0
                      • ustkU
                        ustk @MikeB
                        last edited by

                        @MikeB Hmmm... I'd like to make one but it won't give you more than the doc. A video would be better for demonstrating this but I don't know if I can right now

                        However if you have a minimal snippet I can probably show you a way to manage it across projects

                        Can't help pressing F5 in the forum...

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                        • ustkU
                          ustk @MikeB
                          last edited by

                          @MikeB If you understand how to make the factory method (from scratch or by right click menu transformation) then you know it all :)
                          just use the include thing across projects as you know

                          Can't help pressing F5 in the forum...

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                          • MikeBM
                            MikeB
                            last edited by

                            Thank you - this is very simple - see snippet
                            A panel with a button and a label.

                            I want to use this now 20 times in my project

                            HiseSnippet 753.3ocsUssaSCCF1tqdZsPmXR7.TwUaRioTXafDWPomPUrCUjsIthIOG2EqkXGk3rsJDR7RvaDOP7F.+NIsIiUJcQhbU99O94+C1iBULdTjJDgqcxj.NB+Xh8Do1sqKUHQC6gvqSNjFo4gMSE0YR.MJh6fv3UduQ.tVUTx2OeaGpGUx34hPnyTBF+.guPmKcT6OH77FPc3mH7KX8tsGxTxtJOULvmUHVn.J6J5k7inFypPP3U66HzpPaMUyiP3pcTNSrcU2HSs+LQj3BOtAzBYCAJU7.kmigwFonttBOmQSO2QHHJixqBqjVEdJ4PgiXl77pwSRTzL2ih0CbkEQuV+a5YMO5gKPupozaChMKTDny0X31iHCkPiZLEZAEoUpsH7OHcUfAR8N9zq3CBAvLG1beKqsatmk0VuoQ8F0GGKYZgR1TIORo4GK2bq5eods5esdy+T03wyUmIUgJOOd3bUa57gKxwMkw9WvC2t40TuX9LCgRvcqwqtb0XV5IufgJ4PoPeb.OCu3gDTVoyzOxXHXpNoardV2nSrVqjHADjZjTPKTB8KtQfNcXOplNMPPLg7DvC0BywA2ieMrwj1lqQ5witRqBRr0OPIML.uZZZaLcHfJ4dIYcMRx+sP2hvD7oPtlX9oM7yMBGsqA7c.3xEW5pMnOCHbkBwlrDGoayONa2dRN3YsCngPTJDtYLBc+bLk+GPuXF+S9+ulgu0aQY39qIvxpxI1ipu6Fr4ZqLEvH2cVUL6CxHgdRwq0d.q0VK8sNKKc2fLRnYtymuUlCeMMz+y7M6RxFj9iGyY5bxVkL3Sk8FwG.U9nJVKjWdHUGJLi5GE6aCuYv3.SjvvPjYzthYoMEaYvlJiMW5j.9E7korkAiyT1ZpRjOkEpNmktpatFdsDI.mjIuFUCdVDvMmsgSHV6Xg7gWGNmwLkhmCbe997hR3yKKgO6VBe1qD9reI74UkvmWuPeLOL+tXsxOcMADLpexMsXbeIElxRlHQ+VnYaUy
                            

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            1 Reply Last reply Reply Quote 0
                            • MikeBM
                              MikeB
                              last edited by

                              Here with script :-)

                              HiseSnippet 938.3ocsV9taaaCD.mxIrnVstXEnO.D4SN.oNxa8e.EE0I1NEFMI0ntsXeZELTzVDQhTPhpoFEEXuD6MZOP6MX6nnjkbhiapGh7W7wi2c+3Qx633DEimlpRPNM+v7XNx493Iyk5f9ATgDMZ.x4A3SnoZdBwNzgyiooobejiyVuwLfSysQ4e+yqOjFRkLd0PHzmTBF+XQjPWM53duUDFdD0m+AQTsY+jdiXJYeUnJC3YKrGJlxNmNieJ0LsFXjycF5KzpjIZplmhb19Pk+7IApKj14+IQp3rPtQnKZB3H6vGoB8MDaFE0OPD5Otbcmh.uLtJKrkMK7H7IBewhwqxF+RtBRkE0yGNMVGdc+w34sJ7bpg21V7dHdBKQDqqzXX6d3QRXiZJE1BpikctnF+8V39JXFRcmH547iR.gEVz9Ydd6Qdpm2turka4u82e7AmN7XxEBc.4vLsVIIToO4X5Y7vG++4qkKrUmpIeglPFSk7vtjWQJoaFW2WEEqjfP6crp2wvUkMVXtdiJzeIqx495Mxpdm5Y.gLTH4joYRlV.qdkzhiwAIpv1rRq2CBPXFe2Vteqkay82+.eexb3fLgkkpUQjP0LAiDvS3c5zok62yiw5WvcRMCmGm9zvvyfKCsuT7qP8pfVjBtMIcQVd0ntLAqiUal+1D0x81US5Rw2.ZM1NUo4uS1dW2u41z86tjKqZ5zUpqvYg7jUp1T5KYcF1VlEcFOoLETNQnFvxEYtyMqHCylUpMQkbjTneWLuPd8UIQEoUSAoBBgopyKG8fhxQ18aj.bRSbwlOJG+5sDPebz.plV5HvmPbh4IZgY43Lf+EnkgsNWS7.d54ZUb9bK1KgkrMrsJqBZtQjG06hs2NPeE4fc9HDq4l+zC9yEBecfQ3u.g.tXVf1H8GfjSiZ9FeCVResZ4rWu4UB6zKll.dol6VPD5pwnj+7CeE7aOHdcQ3OGrtHb09DP2JkeVHUubKLSe6BEvQtk5UX5GHSE5406q+SzWy6F218lh6CwiEZVvp4swJ30rgdKyawqDZgGNcJmoqfca7Q+9l9jfeBTduJSKjyNgpSDli5mlEMAJKx3.IR3vPp4ncCykVqrmQ1jYlvk94B+K7UnrqQ1oPY2RknHJKQ8Yl8pt4cH2MeDfIY9ywZBuKDjIKtgiwdc7PQvyi9LiYREOFXe017qafM+1FXyS1.ad5FXyy1.ad9FXyKVqMlWldPFzWzdMAFX7v7JsNNCkT3TV9IRz+AnJAIEA
                              

                              "One hour of trial and error can save 10 minutes of reading the manual."
                              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                              ustkU 2 Replies Last reply Reply Quote 0
                              • ustkU
                                ustk @MikeB
                                last edited by

                                @MikeB Let me eat something then I'll do it ;)

                                Can't help pressing F5 in the forum...

                                1 Reply Last reply Reply Quote 0
                                • ustkU
                                  ustk @MikeB
                                  last edited by ustk

                                  @MikeB here you go :)

                                  HiseSnippet 1485.3ocsXstaaaCEVJMpnwatXEXO.D9OSYMyUxNocsdEsMNwaoq4Bl65FPQPAsDsEWkIMjnZrQQdM1CwdA16z90dC1NGRYa4DGuX2EAXawCOW93GOjGReRhLfklJSrr230iFvrr+bm1iDpnlQTtv5f8rruqygzTEKgXDs6nAzzTVnks8s9dTf8Fqaoe96msKMlJBXSEYY8FIOf8JdetZpzSd9OxiiaQCYul2uf1a+7CBjhlxXYFfma43YMfF7dZO1QTTs0brru89gbkLoshpXoV1quqLbT6H4YBi9ugmx6DyvF9VsAGYD2RFGhHFkZ0LhGGdx3wcpE3kSlxB2xvBeoyg7P9D4SYiuP2AYpEE4C60VD77KBOu4BOu4AO6BvacC7tmS6fD9.0zdPr8YNGHfIptTXJnHrL5Zs1edamlRPCgpZe56YsRfFSrv8QddaQ1wyayFkKUtzCd.4WXeUbLIKkQhP.ljRRkjyXj.pfPCv3RTQr9DFMkGOhDSwjDonbIXRLUQ9.MgLPD+CZaIOk71SaTrqNJwU0UbmKXkFNuNhQ.fBz6HRelJRFVtDWDyEf3LQfhKEjfDFfhSnBVrq.RZ1hLbKxnMK8wxkHvC3kCgIRx.TAh6Y7vdL0l5thkAzXhQBD1w7DML7RdqgwYluGqXJCmLFvRTbVJvr8eY6iOJ2JRd3wmJQLduHUkmP7A9tfbHzpHT7NdZgmOabLHqZHUQq1omYMBfSugsZUq1ie7N6zPqVQcQHAiV0OIyT.K4Nlkb6YFxebRv6UsKrf7EwwtpHd5rAYyFyCN.SBTCNIR.9DRCLbZApD6ZFdb2LkBBNRIj6SprqRTYKfDvOy56IYFUGjkF4BMWVJep+mg5GPS.6ZJ6OPJfW.xVO+TPCEa3XwnOHnSVvvOl1AxitBB.xhmk.dEp8D78pNw4i+suv3eR5uY7CMWkwuw+Wiw+riO8WILUVhHOOpQoyaTJeMXS85KBMkzmJFkqPJ1djLiHXrvwrgYKCsQYobQOBMWD42xfk4CRXe.ff1rt.zImkvUnZ07H3R5zpUqVtTWYBwk+TuF7ua6F76e+MKOdk7jMVdK+TfkKttuh9mJ.GvQ9E90+gdeMG2aCxkOGGIHpNV.6YA7.rcVbbGnNCAiF7tF9czIqoWdGFo.xIvYfDYravXpbKXeq3LlAeaXl+4gCAjMMYlKBYCOt6TiPJOW2TrfAns1KjmQpb7QUHOA9oUqJnVnhclLhCGdJN46ZRW2xXM5syajyYcvogIgdSRGT+bT2Le75VbnfVWXLdjTwNV3BabVZiRmWhbwt51ct8k6rXVxb6Fq1mrHCcEY86vRFyliUDJ6MacUmqttZwx9AlEJETTJNPvUGOfItpCCXku5BOVPNp.UU5pt2MupqYmLKdHVxUms4ALokFzEO6i002A9epNn1mpCpOeG7yGrGTM.OERNwLcKGP1drO.GuybljMb1ik9dkbfl4xywgSrYBb4wmXAikNt2Im5rFBSn1kfXMBeoF7htVH3wa+64nvTzDkDlKwdsKGi+i4mYiC9Bt9AOwqQGb2dqKrGYAXZc0CJ8N6yDOX22KDOW3kq14Fj33.K3WTftD64ahxebixd9WC1yegrm+Rwd9KG64uxrWMSTdo8MI6U6Zvd0VH6UaoXuZKG6UakYu5ln7W2nrW8qA6UegrW8kh8pubrW8YYuKeSM39hxvL3tQydIR7ly4c.U.m41Z3MxDob0nh2r9S9lkysV20Dt2y4DtJHZ93cs4fWbR9FFu42Sury9c6xBTSA65Ns90+euT9bgh4RU8NjpR3X5xQY8aC2VJfAHQ.IF3oTrWCq.aZ6gsQloMSDpa7OvSdm9Xa67N8G2oUeZPh7cAlR33+DvczR.LIz+gHa3bH1l3OttsiiWUOq97P96BBPp3a.rOeapsB1TeErY6UvlcVAad3JXyiVAa91EZC9eC8hLkruYYBH3j80mex1deAExxzYjV+qq2KyI
                                  

                                  Can't help pressing F5 in the forum...

                                  MikeBM 1 Reply Last reply Reply Quote 1
                                  • MikeBM
                                    MikeB @ustk
                                    last edited by MikeB

                                    @ustk: Super Thank you
                                    This is the right approach and helps me a lot to understand.
                                    But I still have a small problem :-)

                                    I have now tried a little bit.
                                    In the for loop is the number of panels that will be created.

                                    I would like to move each button to a different position.
                                    But when I add a new button, all of them will be moved to the
                                    to the given position.

                                    Basically, panels that are already created should remain untouched.
                                    only a new one would have to be added at 0,0 position.

                                    is this possible?

                                    "One hour of trial and error can save 10 minutes of reading the manual."
                                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                    ustkU 1 Reply Last reply Reply Quote 0
                                    • ustkU
                                      ustk @MikeB
                                      last edited by

                                      @MikeB That's doable.

                                      So you need to place them in a non-related fashion regarding the position right?
                                      In this case, you need to pre-define the positions in an array

                                      or do you need a new button to be inserted at the first position?

                                      I'll work out a solution sometime in the afternoon/evening...

                                      Can't help pressing F5 in the forum...

                                      1 Reply Last reply Reply Quote 1
                                      • MikeBM
                                        MikeB
                                        last edited by

                                        The problem is
                                        You make 5 buttons and place them in your FrontInterface

                                        Now you make a 6.th and click compile

                                        All five already placed buttons jump back to position e.g. 0.0

                                        and you have to place all 6 new again

                                        The creation of a new button must not change the already existing ones - that is the goal.

                                        "One hour of trial and error can save 10 minutes of reading the manual."
                                        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                        ustkU ulrikU 2 Replies Last reply Reply Quote 0
                                        • ustkU
                                          ustk @MikeB
                                          last edited by

                                          @MikeB That is because they are placed automatically. So yes when you move them manually, the script resets their position at compile.
                                          As explained in the doc, there should be an automatic update of the positions arguments when using a "createXXX" factory name, but as I said earlier to @Christoph-Hart there's a problem with that, or I don't know how to use it...

                                          In waiting for a fix, even if not very practical, you'll have to use an array for the positions. So every time you move a panel, you need to update the positions. Every new panel will be created at [0,0], move it, and be sure to add its new position in that array.

                                          HiseSnippet 1672.3ocsXs0aaaCEVJMpnwatnEX+.H7KyA0yU1NocMtEsMW7V1xEi4t1ATjUPKQawUYJCQpFaT3+F8487da+o1C6o8OX6bHkrkyEuDWDgbQj7b467wCIOhsii7XRYTrk8ZuZ7Plk8W5zYrPErS.kKr1eWK665bHUpXwDSWaOdHUJY9V11256vNrWaUK8y+77sogTgGaVWVVuNh6wNfOfql0a6W7i7vvVTe1q3CxI8FuXeuHwNQgQI.dtkiq0Pp26o8YGQQwVwwx9164yUQwcTTESZYu51Q9i6DDcpvH+q4Rd2PF1nlUGvPltaEE5iHF60Zm.dne6r3VZAVo8LV3VFV3qbNj6ym1+L13d5AHyzHOeXuxhfWs7vy8pCO6bvaUC7tuSGuX9P0rQPr8EN6KfIpdTXJHOrLxZsxedGmch.IDppCnum0JFZLUixO10sBYSW20aVrPwBO7gj2v95vPRhjQBP.FKIxHxoLhGUPndneIp.1.BiJ4giIgTLIIRTr.LIJUjOPiICEgeuVWxyHu8jl4GpqRbYCE18LZogyqBXD.n.8NlLfoBh7KVfKB4Bn6DgmhGIHdwL.EsoBVXYAjzTgLpBY75E9XwBD3ArxgvDIYHJ.o7ob+9L055gBi7ngDSOfay3Ipu+4rVSiwL+MSPICmLFxhUblDX1A+PmiOJUKRp6wmRALd+.UosH0.9NW+fqUAX2a5p6bx79wfrp9TEsZ29l0H.NcG0pU85O4IatYSsX4kEgDDspeJJQArT4LVpbeSH+woNue0dvBxWFFVVEvky6j0adQvAXRfZvIQBvmPZfgSyQk3PywiamnTfyQJg7.RosUhRU.R.+cdaOMyn5vDYPYn40kxmY+4n9gzXPuchFLLR.u.jsd9ImDJ1nrtQaPPirfvOj1ExitDB.xhmm.N.kdJ9NnaXZ7uwYh+oo+l3GZtLwuw9Wg3e93S+mXlJIVjlG0rvjlEltFjKIvOmFvhYjwQIDIrdjMK90wNljImaa.bnCh7v0yebzVPJNrNZqFttSxQ9y+fh8XsX0dzhEqgwZatXo13IZop2vcxIMuL4ltOiHYPWbyrdFnK0gpfw7yGUhtsMC9LxFYaRsidCHBURFPEiSYPI1NyBYoKl8T0JkH4h9DZZWjeKAbvvX1Gf4HsZ8f4VxowbEJVcWBtmmrZ0pEKzKJlTl+L2lD9SyfC79Cdv5Ey1yCQ5HbmhlyZONW6oIz62SiqrIPBaDWpjUHJ3nBBWUg.9ZXHbRAgBGKHXmlwMTE4stUbOwXIdO.QjmNcNuZHSzWErtYzboiHnxD5s7SpNJ2zx3yL13zwljGySObAj.jO+d+kz+qDrNfmsocgI3TDR2GKfSqfU.vAYggcgJLHHMhAEF+c0aSIO+YKQBX2.bsWbTXYurEQU.BMLgY360Lq749XrMaaLtvmM53dyTBWrkJqDKU.jVaExyIkN9nRjsf+0pUITJTvtSiS+QmfK6Ka1nphQazZSZllLzEyul550IcQ4SQ8Nowa47gBpctX7nHE6XQY3HyBqUXRAxYGpWuKbrTiExhuvgw57hWjhkMq3xXyLAgBdluhJmKuhp7E74Y1hLmfQh8Eb0wCYhKqNKqz8UwBBSQEHpRWu0cSq2xbFlE2GK1Rmi4BLokFz4q505pafZetFn9mqAZbwF3m2eWnN.r9yThY1gMPe6x9.TXuoZz0b1kIeuJZnl4RywgZ0MNtXVspnuz98NoTm0HXB09SfuFiuTw1xRWEDXwa+oTTXJWB6wOsG6UNuO9elez9oPlevWv0O325XjAOm25LmNlClVWdPoOSeN+Am6dF+UFd4xMtAINNvB9E4nywd0Ld4Ox7xuacCvd0tBrWsExd0tVrWsqG6UaoYu5Fu7q1odo9MA6U+Jvd0WH6U+Zwd0udrW8kl8ZX7xemwd+0MA603JvdMVH603ZwdMtdrWi4Yuy+M52y4vH+D3qhm+5Cv6LIc.3Dv49Nc7awERtZb96T4F4NEtpv89Ns4JufKFuqbA3Emjugwa5MzTzYud8XdpYfcUmV+xM+0wXY9b59GRUwbLc4njAcfuS1iAHQfEDiYNqfm.aZ6hsQloCS3qa7uvS5f0v11oCVKaPqATu3n24YNBGuCn6n6AvjPeUXq4bH1lTK6baGG2ptVC397244gTw2.X+h0o9RnSikPmMVBc1bIz4QKgNOdIz4aWnN3sB9xDUz.yxDni16oqex1dOAExxzYjV+G6dPsDB
                                          

                                          Can't help pressing F5 in the forum...

                                          1 Reply Last reply Reply Quote 1
                                          • ulrikU
                                            ulrik @MikeB
                                            last edited by ulrik

                                            @MikeB this is a very small snippet only for the actually creation of the panels, the script will read if there already is panels created and it will leave them as they are but will create the extra if specified.
                                            However I didn't know how to make it check properly

                                            Maybe this way to do it is not recommended, maybe @ustk knows?

                                            HiseSnippet 822.3ocsV0sSaCCE1tzfnYqSCo8.XwUsCFJk+1jJnwnsLUsATsxP6NjmiC0hD6nDGFUHdq106YZuAaGmz1z1UPzJMeQU74b9r+NG+4iamHEiGGqhP3Rm2OjivO2paeotWidTgD0tIB+BqSnwZdDIyzQ8CowwbWDFuzGMFvkJhRG+98GQ8oRFO2DBcgRv3eVDHz4V6b3mD99GSc4mKBFK5cNrMSIan7UI.eVxxAERYWSuheJ0DVAKDd4VtBsJpqlp4wPLGob62sm5Gxr3uPDK9tO2LoFpKrPYlQM5I7c6LLWiQHbwN4Y9RYY9qrNQ3JFYOuB7xTGjbDiWCvEljREmfR0dHJcrx20r.O.8viQuhYzaUqtrHQnN2igaOypsDNb7nPYebZkEKpvuvVMTPDR8lAzq4GGASFgnxdNNaP10woZ8x1ksERegjS7RjLsPIIrHNjScnRtebEYRP0x12U1l.COUDohfb.woNQP1m.NgOVe8pYtGDkYH7HUFRfq35FpfPkDlTYsPy5t15hpjCNfjHc4dvl6VMG5XqhY3qXTeRJJXiGtlTW2TBludaPpAI0dNjWSDUqOZIt2N626MY5DY1NUqOJkUxSUZ9YxJUsuytjM.ZZWddyzmgOQJeedzLcaD5QOFPS8867nMH2P8S3iBDN8mTds7SSdwxJOiEnR1VJzmExGLOW.VaFBPzf5K70Wa2jpoFM4.aPbg7HsvPGbS9MvE7LEZIql73q0pPf0iNngu0odKOT+Zp5HAr0qXkdl4ftEgsv1vd027QZuf4.esovu+bheqove6bhe6ov+yzdb+y8WnKhxMwmpmr0hoG5.GffXh6vl6oxXgt+38Xmi9MNyreyLOtehzcUqNBMq2r4agYvWP17+luC5dW1pkmGmoyIaQqi+1h1pdNnxWTIZg7pSn5HgQHbZRPW3ALFGXhzzfwnIJXjTYycFpw6xktoS9CLF3rlYNdfyZCchBnrH0krrVEl2GVI0BvIY5Sikf2ng4jZnz1G.NKmMcPAvyVWxXlRwa.tOaLas.X1dAvryBfY2E.ydK.l2t.Xd2ihw7OF9PhVEjcMALzoUZeTLtkjBprTEI5uvGl5WR
                                            

                                            Hise Develop branch
                                            MacOs 15.3.1, Xcode 16.2
                                            http://musikboden.se

                                            ustkU 1 Reply Last reply Reply Quote 1
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