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    Best way to destruct UI panels?

    Scheduled Pinned Locked Moved Scripting
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    • ?
      A Former User
      last edited by

      It's so beautiful 😊

      favicon

      (streamable.com)

      Tania GhoshT 1 Reply Last reply Reply Quote 2
      • Tania GhoshT
        Tania Ghosh @A Former User
        last edited by

        @iamlamprey stream.jpg

        Tania Ghosh

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @Tania Ghosh
          last edited by

          @Tania-Ghosh weird, it's just a short video of the UI working properly :)

          Tania GhoshT 1 Reply Last reply Reply Quote 0
          • Y
            yall @A Former User
            last edited by

            @iamlamprey it seems to work fine right? can you publish the snippet of your project? normally in the expansion example there is not this problem of panels

            ? 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey
              last edited by

              I do it with a single panel + paint routine + mouse callback. What's the advantage of multiple panels in this use case?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • Tania GhoshT
                Tania Ghosh @A Former User
                last edited by

                @iamlamprey hmm.. I know. I always love to see what everyone is doing. It gives me the potential to learn HISE properly.

                Tania Ghosh

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                • ?
                  A Former User @yall
                  last edited by

                  @yall I can post a section of my frankenstein code

                  /*
                  First we create a Viewport so we have access to a scroll bar (we can do this with scripting but I just drew it in)
                  Then we add a big "master panel" inside the viewport that we'll fill with all of our buttons.
                  Any changes we make to the Viewport will also apply to the child components (such as hiding)
                  */
                  
                  const var Panel_ExpansionsItemHolder = Content.getComponent("Panel_ExpansionsItemHolder");
                  
                  const var expHandler = Engine.createExpansionHandler();
                  
                  //Grabs the names of each expansion as a string and pushes them to an array.
                  
                  const var expansionNames = [];
                  
                  expansionNames.push("No Expansion");
                  
                  for (e in expHandler.getExpansionList())
                      expansionNames.push(e.getProperties().Name);
                  
                  //Populate List
                  
                  const var expButton = []; //I used an array to store a "button" for each expansion, you could probably do one giant panel with XY coordinates.
                  const var expButtonHeight = 55; //The height of a single Library Button
                  
                  //We'll make use of the Panel.addChildPanel(); function to populate our list.
                  
                  //"Libraries" Title at the top of the list (not a button)
                  
                  const var expPanelTitle = Panel_ExpansionsItemHolder.addChildPanel();
                  expPanelTitle.setPosition(0, 0, Panel_ExpansionsItemHolder.getWidth(), 20);
                  expPanelTitle.setPaintRoutine(function(g)
                  {
                      g.fillAll(0x1B1B1B);
                      g.setFont("Arial", 12.0);
                      g.setColour(Colours.white);
                      g.drawAlignedText("- Libraries -", [0,0,Panel_ExpansionsItemHolder.getWidth(),20], "centred");
                  });
                  
                  /*
                  Crawling the expansion list and populating with buttons + images.
                  
                  Note that these images are filmstrips so this has mouseover/click down animations.
                  
                  They also call custom functions on click down, which I won't put here. Basically these custom functions handle all the expansion-loading, image-swapping and sampler-setting-uppering.
                  */
                  
                  for (i=1; i<expansionNames.length; i++) //We start at 1 because 0 is "No Expansion"
                  {
                      Panel_ExpansionsItemHolder.set("height", 20 + expansionNames.length * expButtonHeight - 55);
                      expButton[i] = Panel_ExpansionsItemHolder.addChildPanel();
                      expButton[i].setPosition(0, 20 + i * expButtonHeight - 55, Panel_ExpansionsItemHolder.getWidth(), expButtonHeight);
                      expButton[i].loadImage("{PROJECT_FOLDER}" + expansionNames[i] + "_button_base.png", "panel_" + expansionNames[i]); //Appends a bunch of strings to return the full file name.
                      expButton[i].data.imagefile = "panel_" + expansionNames[i]; 
                      expButton[i].data.expansionName = expansionNames[i];
                      expButton[i].set("allowCallbacks", "Clicks & Hover");
                      expButton[i].setPaintRoutine(function(g) 
                      {
                          g.drawImage(this.data.imagefile, [2, 1, 185, 55], 0, 0); //My panels were 185 wide, you could use getWidth() but I got lazy :P
                      });
                      
                      expButton[i].setMouseCallback(function(event)
                      {
                          if (event.clicked)
                          {
                              expHandler.setCurrentExpansion(this.data.expansionName);   
                              load+this.data.expansionName; //This is our custom function loadSomething();
                              this.setPaintRoutine(function(g) 
                              {
                                  g.drawImage(this.data.imagefile, [2, 1, 185, 55], 0, 110); //Offsetting the filmstrip to the click-down animation
                              });            
                          }
                          
                          else if (event.mouseUp)
                              this.setPaintRoutine(function(g) 
                              {
                                  g.drawImage(this.data.imagefile, [2, 1, 185, 55], 0, 0); 
                              });                  
                              
                          else if (event.hover)
                              this.setPaintRoutine(function(g) 
                              {
                                  g.drawImage(this.data.imagefile, [2, 1, 185, 55], 0, 220); //Offsetting the filmstrip to the hover animation
                              });    
                              
                          else
                              this.setPaintRoutine(function(g) 
                              {
                                  g.drawImage(this.data.imagefile, [2, 1, 185, 55], 0, 0); 
                              });         
                      });    
                  };
                  
                  /*It's probably not the most efficient or performance-considerative, but it works for now. I should also probably add set("isMomentary") to the "buttons" so they don't wig out, as well as remove "storeInPreset".
                  
                  I'm also hiding this whole viewport with a simple button that sets Viewport.showControl(value) and offsets the main GUI panel by 180 or whatever*/
                  
                  
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                  • ?
                    A Former User @d.healey
                    last edited by

                    @d-healey I'm using image files, it could probably still be done in a single panel using some cursor XY trickery but this is easier for my noob brain to wrap around :face_savoring_food:

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @A Former User
                      last edited by

                      @iamlamprey said in Best way to destruct UI panels?:

                      @d-healey I'm using image files

                      Me too, downloaded from a server

                      f16c00e4-2d41-4de7-a46c-ff7447b40c30-image.png

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @d.healey
                        last edited by

                        @d-healey And that's all a single panel and you're using some XY position detection thing in your callback? Fancy

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @A Former User
                          last edited by d.healey

                          @iamlamprey It's not really anything fancy

                              Panel1.setMouseCallback(function(event)
                              {
                                  var x = Math.floor(event.x / this.getWidth() * this.data.cols);
                                  var y = Math.floor(event.y / this.getHeight() * this.data.items.length / this.data.cols);
                                  var v = x + y * this.data.cols;
                                  
                                  if (event.clicked)
                                  {
                                      this.setValue(v);
                                      this.changed();
                                  }        
                              });
                          

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • ?
                            A Former User @d.healey
                            last edited by

                            @d-healey Nice! What is this.data.cols?

                            Then just do stuff when value = 1?

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                            • d.healeyD
                              d.healey
                              last edited by

                              Here's full example.

                              Peek 2021-04-14 21-21.gif

                              HiseSnippet 1218.3ocsWs1SqTDFdVf0PqRhGievONgDS1dnT1hbNdh0SNUJfV0BMTNnIFCYX2osSX6LM6NEXkfZh+w7Wf+V7ef9Nyr25EHjlv9g1NuWe1248V6FJ7nQQhPjUoyhGSQVejcuXtbXqgDFG09.j0mYOHj4uc.IVLQt8X36AghIbez9wiIQQTejk0peqRZqRqgzO+661mDP3dzbRHz4BlG8GYiXxbpca9CrffiH9zyXiJH8dMa6I3sDAhI.xV01EMl3cEY.8XhRrUrQVevg9LoHrmjHoQHq01W3G2an3FtQ9yYQrKCnpC0Q8.CYHejHvWgXEUTqgr.+toQfHDXkt4wiUMwiO0tCymkQOOt7wZF3bMJFOrV4wfW8hvy8oCOqBvaMC7dgcOuP1XYNGE19P61bIMrOAtBJBKirnU9Ga6VBPBtr1HxUziBgCYZ37ZW2p3W45VowFk2nLbQDIwG+9NWz9rC6zC+V7ttZF6rC9bF8lwhPY8TwxH.hk5gATYKwnwBNbvYyLI1rRpU5R3zfLSXN8f5aXqU17yZ9DIolmHHBzYuYHOXhDdq.F0cmWgeh4KGB7RHC9QSwoBNES41dFsiX+FMWyoM3134QPCL7jYhHJ7hLjxFLTtY0EHMdKrSd.edvTA+RrybvYqEXoJlfbte6BouxSgJYFm5zeB2SxDbmAU1n7cFHp9ruHD6vf2O2FXF9qyu7giasUEiP2Y9R8bMIDeKHNnymikCYQSC0onXhQasHh6f2EBd4LzuU.wFS6oXvScHxg05GHDgfO2YA9zYFyTzgIglYLKAL6uba04jCTMt5LnZ1y+pNJmZMHx8Vi.PJ04jfITHk5c3Ap3uomli4KPfPZbE7WsPd9jvqz7K.z7eMnVen04opNwT+SodRBeP.0gTEuakFZotu78yd62QLIh1hDDbIzNM+5mdMTZUo7ckKdYVHDq4W61z.cgBkWNanuQ4G3ZxXi3B136zE.ZiTLY+AM30fAuUcaLmWMxn+f0Gm3Ju.l2UT+Jlj0r3lVynz6kqSreFGugPbj56jFCSYphkowKrferPROg6nhYkJeeY7rr52eg7TszBEAAzvExVMDL7wTzgOYzkzvpP7.PelfvzfoG2X+viaJNMzyzgsffBdaNSdxXJ+gFBgRZKqFGkfJPTodXzmjLLh5m1kGw7USixZ5iz.u3ZAn229.3dL0bfkAuMlFJYpWDqCnWCqMXl0Ux9.ZzURwXsrISDfMAdxN+1LG+meey3bTzq4Mp74LBM+illtyYT96vlS4y0M9bizoupJLs6V21TsUvWvSbwCiIgfMJXrhPbFf76yBj27WMgxWwMoEwQJPzRkpGgOgGDC6TM2NBvlJB+IAD4zqun1YKgAjjM0dBpcA3QLYbwc5dV1o4oB2WX2kI8FtX7txBvKjP8bi2jMD2v9v98gFv4fcM6i94m+0AQlw3CflrgLHcy93Ii5ASN7n.R3PRnpQf0JpRVyYW0Yc9Nk6qO7evSBy5pyVILqmxDMh3EJtvyTnq1AccME.Sb8p3kr6nNiyprsscq4hFAqFegmmJTrMf8EqytKgNewRnydKgNuZIz40KgNe4RnyadTcT+qjuYhTLxTl.D5dntCqk0gbBjkoyHQ+OP0q78f
                              

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • ?
                                A Former User @d.healey
                                last edited by A Former User

                                @d-healey You could even make those squares link to your patreon :winking_face:

                                d.healeyD 1 Reply Last reply Reply Quote 1
                                • d.healeyD
                                  d.healey @A Former User
                                  last edited by

                                  @iamlamprey Christoph showed me this technique in one of my livestreams (I think it was the second one).

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @d.healey
                                    last edited by

                                    @d-healey Livestream! Yeah... I like that idea! It's been a while, hasn't it? 😬

                                    1 Reply Last reply Reply Quote 1
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