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    Debugging from DAW Crash report

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    • d.healeyD
      d.healey @A Former User
      last edited by

      @Steve-Mohican

      How can I do that?

      That depends on your OS.
      On Windows I think you have to edit the batch file that HISE generates and replace the word "Release" with "Debug"

      On MacOS you have to select build for running in Xcode.

      So if the plugin crashes, where will the log file located?

      You'd need to ask Steinberg. If it was me I'd run Cubase the command line and it will output directly to the console in realtime.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • ?
        A Former User @d.healey
        last edited by A Former User

        If it was me I'd run Cubase the command line and it will output directly to the console in realtime.

        Hmm interesting, can I open Cubase with command line in Windows?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @A Former User
          last edited by

          @Steve-Mohican I don't know, try it and see.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • ?
            A Former User @d.healey
            last edited by

            @d-healey Ok thank you, I'll try...

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            • Casey KolbC
              Casey Kolb
              last edited by Casey Kolb

              Cubase crashes with my fx plugin. Is there anyway to debug from DAW crash reports?

              @Steve-Mohican Yes, you can absolutely debug from a DAW crash report, but you need to be using a symbolicated version of your plugin when it crashes. To export a symbolicated plugin, you'll want your autogenerated Projucer file (found in the Binaries folder) to look like the screenshot below and then you must click the XCode button at the top and build from XCode with Product > Build For > Profiling.

              Screen Shot 2021-02-18 at 1.27.53 PM.png

              When the crash report is symbolicated, you can look at the crashed thread and try to gauge what C++ function calls are executed before the plugin crashed.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

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              • Casey KolbC
                Casey Kolb
                last edited by

                So if the plugin crashes, where will the log file located?

                @Steve-Mohican Crash logs can be found in the Mac Console app, which should list all the most recent crashes under "User Reports". It might be different depending on the computer, but I can always find mine here:

                Screen Shot 2021-02-18 at 1.32.27 PM.png

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

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                • ?
                  A Former User @Casey Kolb
                  last edited by

                  @Lunacy-Audio Thank you so much Casey, that helped a lot!! Wonderful! I am using Windows so I need to add those same flags to VS2017 Release version, right?

                  Casey KolbC d.healeyD 2 Replies Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb @A Former User
                    last edited by

                    @Steve-Mohican I have yet to try on Windows! But I can imagine it's something similar. Maybe this forum post might provide some leads:

                    https://forum.juce.com/t/guide-symbolicating-release-builds/27151

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

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                    • ?
                      A Former User @Casey Kolb
                      last edited by

                      @Lunacy-Audio Thank you!

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                      • d.healeyD
                        d.healey @A Former User
                        last edited by

                        @Steve-Mohican It's just the debug build I mentioned earlier.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • Casey KolbC
                          Casey Kolb @d.healey
                          last edited by

                          @Steve-Mohican It's just the debug build I mentioned earlier.

                          @d-healey I think it's slightly different, but correct me if I'm wrong. The Debug will be far less optimized than the symbolicated Release build, which may prevent you from testing it in a more realistic context. Sometimes crashes will only happen in Release builds and not the Debug because the Debug is so bloated and slow that the threading issues may not occur as they normally would. Just some food for thought. Probably a good idea to test in both. 😀

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Casey Kolb
                            last edited by

                            @Lunacy-Audio You're probably correct, the debug build has no optimisation.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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