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    • Dominik MayerD
      Dominik Mayer
      last edited by Dominik Mayer

      i also tried a bit around with the ScriptPanelTutorial > 3.4 A vectorized knob
      but i think C. would have to add/implement something like:
      void addRoundedRectangle from https://www.juce.com/doc/classPath for it to work..
      best,d

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      • d.healeyD
        d.healey
        last edited by

        Could you add a property to the g.drawText(); function to allow us to change the horizontal alignment?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • Christoph HartC
          Christoph Hart
          last edited by Christoph Hart

          I need to add another function as you can't "overload" methods in Javascript and I need to keep the old function prototype for backward compatibility.

          But I'll add something like:

          g.drawAlignedText("Put me left", [0, 0, 100, 50], "centredLeft");
          

          using the same strings as the Label for alignment. The g.drawText() method stretches the font to the height of the passed in area (and I doom the day that I decided it to do so), so I wanted to add another g.drawText method anyway.

          As for rotation, I'll add a function that rotates the whole canvas. Then you can do funny things like this:

          // Rotate it by 20%
          g.rotate(-0.2 * Math.PI * 2);
          
          // Draw something
          g.fillRect([20, 80, 10, 10]);
          
          // Rotate it back
          g.rotate(0.2 * Math.PI * 2);
          

          For the drop shadow, play around with g.addDropShadowFromAlpha(int colour, int radius):

          const var Panel = Content.addPanel("Panel", 63, 9);
          Panel.set("height", 100);
          
          Panel.setPaintRoutine(function(g)
          {
          	// 1. Draw the shape of your drop shadow
          	g.setColour(Colours.white);
          	g.fillEllipse([20, 20, 40, 40]);
          	
          	// 2. Add the drop shadow
          	g.addDropShadowFromAlpha(Colours.white, 10.0);
          	
          	// 3. Draw your actual object
          	g.setColour(Colours.black);
          	g.fillEllipse([20, 20, 40, 40]);
          });
          
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          • d.healeyD
            d.healey
            last edited by

            Excellent, I'm currently rebuilding my entire GUI with native HISE vectors. Everything's working really well and scales beautifully!

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • d.healeyD
              d.healey
              last edited by

              Just to show you what I'm up to, this is my GUI now and everything, with the exception of the knobs, has been created using panels and paint routines.

              alt text

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • Christoph HartC
                Christoph Hart
                last edited by

                Alright, there you go:

                Link Preview Image
                - added `g.rotate()` function to rotate the painting canvas · christophhart/HISE@b7d6f80

                The open source framework for sample based instruments - - added `g.rotate()` function to rotate the painting canvas · christophhart/HISE@b7d6f80

                favicon

                GitHub (github.com)

                knob

                This is the example code.

                Content.makeFrontInterface(600, 500);
                
                // Just so that you can see the drop shadow :)
                const var bg = Content.addPanel("bg", 3, 4);
                // [JSON bg]
                Content.setPropertiesFromJSON("bg", {
                  "width": 100,
                  "height": 100,
                  "itemColour": 4285415745,
                  "itemColour2": 4285547331
                });
                // [/JSON bg]
                
                const var Panel = Content.addPanel("Panel", 20, 20);
                // [JSON Panel]
                Content.setPropertiesFromJSON("Panel", {
                  "width": 50,
                  "allowCallbacks": "Clicks, Hover & Dragging"
                });
                // [/JSON Panel]
                
                Panel.setPaintRoutine(function(g)
                {
                	// 1. Draw the drop shadow
                	g.setColour(0x88000000);
                	g.fillEllipse([6, 2, this.getWidth()-10, this.getHeight()-10]);
                	g.addDropShadowFromAlpha(0x88000000, 8);
                	
                	// 2. Draw the knob
                	g.setColour(Colours.grey);
                	g.setGradientFill([0xFF666666, 0.0, 0.0, 0xFF444444, 0.0, 50.0]);
                	g.fillEllipse([5, 0, this.getWidth()-10, this.getHeight()-10]);
                	
                	// 3. Rotate the canvas. 
                        // Note that the pivot centre is not the mid point of the panel because the ellipse is smaller
                	g.rotate(this.getValue() * 1.5 * Math.PI, [25, 20]);;
                	
                	// 4. Draw the dot
                	g.setGradientFill([0xFF111111, 0.0, 0.0, 0xFF222222, 0.0, 50.0]);
                	g.setColour(0xaa000000);
                	g.drawEllipse([15, 25, 7, 7], 1.0);;
                	g.fillEllipse([15, 25, 7, 7]);
                });
                
                
                Panel.setMouseCallback(function(event)
                {
                	if(event.clicked)
                	{
                		this.data.mouseDownValue = this.getValue();
                	}
                	else if (event.drag)
                	{
                		var distance = event.dragX - event.dragY;
                		
                		// change this for sensitivity
                		var normalisedDistance = distance / 200.0; 
                		
                		var newValue = Math.range(this.data.mouseDownValue + normalisedDistance, 0.0, 1.0);
                
                		this.setValue(newValue);
                		this.changed();
                		this.repaintImmediately();
                	}
                });
                
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                • d.healeyD
                  d.healey
                  last edited by

                  Yippie!!!!

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • Dominik MayerD
                    Dominik Mayer
                    last edited by

                    Nice one.

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      And I added g.drawAlignedText():

                      Content.makeFrontInterface(600, 500);
                      const var Panel = Content.addPanel("Panel", 24, 30);
                      // [JSON Panel]
                      Content.setPropertiesFromJSON("Panel", {
                        "width": 214,
                        "height": 136
                      });
                      // [/JSON Panel]
                      
                      Panel.setPaintRoutine(function(g)
                      {
                      	// I can't help myself...
                      	g.setFont("Comic Sans MS", 24.0);
                      	
                      	g.setColour(Colours.white);
                      	g.drawAlignedText("Funky Alignment", [0, 0, this.getWidth(), this.getHeight()], "centredTop");
                      });
                      
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                      • T
                        tshoats
                        last edited by

                        I'm starting to love this framework more and more, these vector api calls remind me of scripting CSS3 with javascript :) . Awesome. David are those black menus HISE native or are those images???

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                        • d.healeyD
                          d.healey
                          last edited by

                          The black dropdown is HISE native.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • T
                            tshoats
                            last edited by

                            Ok thanks.

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                            • d.healeyD
                              d.healey
                              last edited by

                              If I want the knob panel range to be -100 to 100 (or anything other than 0.0-1.0), is the best approach to leave it as 0-1 and use a linear interpolation function to convert the normalized value to the desired range? Or can I just set the knob/panel's min/max to the desired ranged and make some slight adjustment to the algorithm?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Just scale it using basic math:

                                var normalizedValue = Math.range(this.data.mouseDownValue + normalisedDistance, 0.0, 1.0);
                                
                                var value = this.data.min + normalizedValue * (this.data.max - this.data.min);
                                
                                this.setValue(value);
                                
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                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  Excellent, thanks.

                                  I did it a little differently to how you suggested so I'll paste my altered version here. I'm storing the normalized value as well as the actual value so that I can use one for the paint routine rotation and the other for setting parameters. I also added support for double click to set the knob to 0.

                                  HiseSnippet 1494.3ocsW8+aZbCE+HMHMXCo0o8GfE+vzwFkdPfjrTUslPBsocIEU5R6TTTm4NCmUty9jOCDZU9ed+Gr8r8cbGTRVYZyJPvuu32m2yum8y8EbWRbLWXU3qe67HhUguo3f4LoeWeLkYc5wVEpT7UL9vStAGFEPrNZdDNNl3YUnvCdtRjBk11RO9ye4Hb.l4RxHYYcAm5R9UZHUlQ8Od1qnAA8vdj2RCyIc6mcpKm0kGvm.v4AEcrhvtWiGSNGqDaqhVSojYwVEbJtSqFhqaN7iG1Habjyzme36a68yC7Uj6pn0WKfk6DgfvjW.paUnXg+BFEJdhGUxECjXIAVysOh6MefOeFyX5Knwzgf+BSZZM.vjg7oLIQLB6RxIpUWeZfW+zHYrErZ8yhqOvDW+9hmQ8nKnmEe+VMCTlF4CwE159fYy6Bl83AdpE3NfWgbvaaC7dXwAtBZjLiiBaeWB06.cFlVacXohc4PjgIaDhulzS.SVDor20woNpiiSsmTobkxO9wnWNIVhh4HoOVhlymfbwLTLg.DHHOAOBE6i83yPGTqRYHk.jdJVfFNF8TTpcvdd8wLRfc0giqVGsScTSm1JK.q+kubvqOGD+pJkSEOln7rHhPRIw.9BUhjn6mpTFgpNi5I8qd.rLN00D7Izw9x7TnRRnI8Dn1t09cZ2ryds6rJyVIb6zduc1oYkx2lBqGmgq79k1OVqqo+GfvVP.rYKmkbOMu+YOLcIV1I6j3Q3f.9rtv2CgJsXfQ0tAT3W0QufOkHP+.5XAd7XJChSZEBorpG7nEQjP7MUO.l8YNYJ5pTV+KM5fDd4a3SjTFwdzDlqjxY1igsX.ak.Ua1PYsYqlE.LGqz2DbsctY+8czCkEAVifCSNIHfFESrubWHXUGVAZbiwD46TtqcM.uYzdgdaUS7pjU.B3GC1af1bpP2gAQ93bVpNZesnFb1JGNuFNZbE.Z9GXKAYdhA.lOWf8nv9TO.s1W5bSud6pG0QNMbR+Bn1VORHzA99p04lc.A1P2zf8cZfdCWcVhF8Pc2TbbCjZuzL.QNmq4BklJQhnS4RjKfbAAQiQLtgdH0CEwgcTDejQPcV7PhKdRrY0IFzpzJNDxwHBsiHz12VCTOrD2fwE.a5GIdWfClPP+HjIrK78YXoei9mVGcYqNpZ.vOxbj14SV3x6NL2TOVML2ROVSXNehFFuThlGXuE6.MUPB9rG72UP0YCGC5VYiZIwTqyslSAyUWbFGBXo0fYEFjofajTbPGYl1vUUcR7.xkTzKkEDCUqxwv8BlX3SQ2Y7UgxagOj.0dyHTxR6wm.WjnK+Wyxu5dzSgHWmmrPFvMzzsMwJCQWeLaLwyNGIAIRcJvoggDOJjEDLG3td3.m6r.GpSI8nwRU2Efoyj38nGka1uqMj5CjfXrtNLfFwEv8KrXpjNkJmmtjINEbY1wYK9B6.E5NPhwSPoKZNUxEGzYoBksruycieZMlJI2Sm3nxGt+n8+EVAJt+s3jHxTsFTFRuefDlik0AJc8IjAtjaSlsTdEb.is9tfZYVMW8qcNgfaHpA6RqnVsEaUv8Ww7.RiHA.D6TCkwe47qk4uQoYlzdn9KsDCwYpy5dMytV4OUtT4aKuJmQiVGK0MtBt57r0wU0Sq3dTylMIbHQT2rEjJGzp1xM5U9KqQOWys+4DjyNkQkuNhrXtwISo3Xsv4xSJyoxSU6LqQrLRed2kVIcj.+5yayDZ1k6MI.KWtCX0KIRX.Aqk5wT0Gopxcd9WZrAsE6r11hatNf+EB2GVrOU55ud7t0ZvKzw8+23M4QFUJdxnQDWYFX2tXu2+u8EEa.TL80MFNlRPuAdi04SBG.Wh5R.jvfK5hUu6ZKUxgYtiZtJxLfv7bReTVBylp4ERX1LkoUH1Uv+fqICT8LluRSAvDS+.wREOSMG0zRWZYvMzmB8Cttp.wi.judMZswZryFqQ6MViNarF6twZr2Fqw92iFpGxd3DIOzTVXY82vSTZpf
                                  

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    Christoph, is there way to prevent the panel knobs and sliders from resetting to zero every time the script is compiled or the preset is loaded? I've tried with the knob example you posted.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Panel.set("saveInPreset", true);
                                      

                                      If you set this property, it will save the value before recompiling and executes the control callback after compilation with the stored value (after setting the value internally). By default it's disabled for ScriptPanels, so you need to enable this specifically.

                                      The general rule of thumb is: Enable this property for everything that controls sound parameters so you want this to be restored when you load user presets), but disable this for GUI controls (like buttons that toggle the visibility of UI pages, etc.). And definitely disable those for buttons that load user presets or you get an infinite loop...

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                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        I just realised that it wasn't set for your example, but for I already have set it in my own project. I shall investigate further.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          I think it's something in my factory function but I haven't worked out what yet...

                                          HiseSnippet 1643.3ocsX8uaaaCDVNMBXxadXcXO.b4OFr2bjkiS5ZSPPahSbmwVZMp6BZQwPGsDsMWjHMnnbhaPdI1S5dC1NRJYImXGDWfI3XKd2Qd28ce7Womf6Shi4BqRe4amMgXU5qr6OiIG2dLlxr5dhUou19LbrjHPFQGOaBNNlDXUpzidoRPImMszO+yyOFGhY9jbQVVmyo9jeiFQk4R+yW7qzvvN3.xaoQErd2Wz0myZyC4IP77HaOqIX+KviHuBqLaCaqoTxkwVk7rasiq3hlC9zQtpmiUe4416L2STuM72cGbpVg6a6fmcjqkehPPXxygtaUxtz+BOkrOMfJ4h9Rrj.i4lGyCl0eL+Rlw0mSioCBIpFMs5CwjQbWF.ECw9jBlZ0dLMLnWFTFaAiVubf8QFf86rOiFPmKOGf+FsBTdOJBwk139BylqJL6vCCTCvJBuREBuMMg2is66KnSj4ZTw12lJcEQmQo0F+cY61b.YXR2H7EjNBnwbjp5S77pi1wyq1AUJWobiF8fLWhD7DIkQpTdTHe.NDcAiOvn4PzvDlujxYUGUC0nwKMFLoX2PLBIHFI4nQbz.xPtfnGAjuffUcsR4qqT1QNlF6NhHqtEggAbJXqZnCODIEIDzyQibiIRCeqp2Uc5bzQGs2yZVCs+szbjWpFHAbF4NDXumFFRmDSp9gl0Qvmb+bIMPNdqZa2pnvwD5nwRkz+HcLVzwszO0N.AY6IXwEnWJHyz1EHvW9Y6q5nVFLGFHAWwfppsK.KwtLtHBGR+DI3bbH.G+Hpo6tsfeNCKG61qaczGtimZryx7TicLYkSkxHjNE3x0F6e1y1s8tOYYXepFM37FRvRJA.8pE72SgO5H4FcRCqkDKQSwBfXL.HUFBFiDVErE9bsNo1eO3USlneUyxdigjs+bNYcTDks+1MUL4H7U6qeIfLDmDJ0v29d2.QXiFsUzOCUzP16f8gouylSoqTlxBUD3LAEhqqpilUGwG7W0LrWUrCYgTvCg3OaFFNHvX9VPdsUcjpWok4TiU.XVMSOdt520EoELIsBZrwz3tFgCC4W1F9d.rZbLX7VsCova0Q+BeJruvOfNQfGMhxFs0c6bLdJoKqmf.sftpJ920H.aSiA3sknFeUlZ7UKnVSjKVF.XRYWQQ2Z35Un9VUYawBdFM1oQCzIjgpxDF4ml5vxLiwSo.sDc4XBCMimfhIgDeIXzD9jjInHBKA10YQOdFOIljgeUmuzFYJTLgBsipR6PGhLRb8UfKIPownREL8AXDl4Q.5rJKGJ3Q5lQpwFo6h1z7o2ZMm.6SjgKqbluNmuQ8EILlj617PJfm.ye0UccX4bsi9GsI4i6BEhuGlpOkSM4Q1PVL.u85OGhptpwZ6BK5n3J0fcERc7nLBRskXUsCz9zonugBhdPWguLLfT7H8aErfJfF.aOEFL1B0Gn75mDpl4qpJwDVLURmRkyRKXCvvNlHXxddMTfYiHlAPMOOfFKUGdBvgb27NHoxa89CLKvl833rPq4Ai+X0PqQCDrwXwvI2eovODVmj644AQCzddtdZr3ttn.WUJBUbL0tzcGhTMa3GEftfLCANeLIL.E.5S4.nzBwCw+65kE.5xvRxz6iJo2CSivUW4TheZIw.rwfKrxdSWO8p4+dbJLZJYT1sNDhBc0arpWXOinoSOxkKLwKmUB9891D9APqOX0vwb1cl+S4yFhrS9ZDBhNS5FEQBn.uMbV0TS0pMTnfTYpdey70FEDYhfkswjZ614akwYuhKIulUsV4qK6T9lx2VyvgKSUayPERDKSq5RBh6oaUYIQCHh5lhTlcvYeW7jykeXmb12rKaAC4rtLp70SHyaaRxLIdVySthhxSphR0IyRLKWzcOttU5N+pCtmZNXpTer8JYGaWch.KJbpbaa3XAVZrH+pUu+EV28H+vEO3ApUsV71Hpa0kp.v4ENuu5L8p0RlU7VeqwUT7V5UTZtrb9AFtO1tGU5Od4w6FKIdAP7+63M8BeUrOc3P3zA4A6l1cd2m6s6ViPwbXlQvZfB5U.g3UIQ8gSs3SfHgAzjX0cf2PwqLs8TsUHSeBKvK6BxoJapZWJUYyLkVQXeA+ioqAntR4Wnk.wDSeYcG6yTsQMyXhp3NBtm6G88U.w1Pju7dryZ2iVqcO1cs6wdqcOdxZ2ieds6wSumdn9mJbThjGYlVXY8eTFlgnE
                                          

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by

                                            The problem is that you're using the normalised value in the paint callback, so while the actual value is restored correctly, you're simply not painting it - it will not restore the complete object, but just the value passed in setValue. The other data should be either constant or derived from this value.

                                            There are a few other issues with the example:

                                            1. use local control = ... instead of var
                                            2. Why did you use a global variable for the paint callback? Just handle it like the event callback. In general I advice to use globalvariables only when necessary.
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